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Remove Tor Anroc from the rotation

Posted: Wed Sep 30, 2015 1:50 am
by lazzy1990
Tor Anroc is a awful Scenario IMO.

It's way too big. The entire side areas of this map are unused people just funnel down the center. The run back to the fight is longer than it needs to be as well.

People cluster around the center, grab the orb and just run to the guards it's super annoying.

It's a ugly Scenario and very bland.

There are much better Scenarios that could be put in this slot.

Re: Remove Tor Anroc from the rotation

Posted: Wed Sep 30, 2015 1:55 am
by Razid1987
It's an ugly scenario? Whaaaa?

For me the big killer is how it's very Destro dominated, because Black Guards. And it basically only revolves around punting people in lava, and nothing else. It's usually very one sided, ending with one team farming the other at one of the spawn points.

I'd love to see Khaine's Embrace!

Re: Remove Tor Anroc from the rotation

Posted: Wed Sep 30, 2015 1:56 am
by Luuca
someone died in Tor Anroc.

Re: Remove Tor Anroc from the rotation

Posted: Wed Sep 30, 2015 2:38 am
by Coryphaus
Razid1987 wrote:It's an ugly scenario? Whaaaa?

For me the big killer is how it's very Destro dominated, because Black Guards. And it basically only revolves around punting people in lava, and nothing else. It's usually very one sided, ending with one team farming the other at one of the spawn points.

I'd love to see Khaine's Embrace!
Destro dominated….because of black guards? Because on a 1 ability that requires 90 hate works on 1 target and has a 20 s cd that you tend to over shoot your target with and they land on land and not lava?

Hardly, rather blorcs and sms aoe punt is better for knocking off multiple people

This scenario and mourkain temple are both always a steam roll camp fests that are just unfun to play and I blacklisted them as soon as I got 210 crests

There are multiple other fun scs that could have been added, murderball is boring as ****

Re: Remove Tor Anroc from the rotation

Posted: Wed Sep 30, 2015 2:56 am
by Abolition
Battle for Praag!

Re: Remove Tor Anroc from the rotation

Posted: Wed Sep 30, 2015 3:01 am
by Disc0nnected1
Abolition wrote:Battle for Praag!
Yea, talk about a day and a half run back. Even with a mount that was brutal.

Re: Remove Tor Anroc from the rotation

Posted: Wed Sep 30, 2015 3:03 am
by skutrug
Tor Anroc is every Ironbreaker guilty dream :-)
I giggle like a school girl every time I punt someone in the Lava.
Frielda

Re: Remove Tor Anroc from the rotation

Posted: Wed Sep 30, 2015 3:03 am
by Mez
:D
Luuca wrote:someone died in Tor Anroc.

Re: Remove Tor Anroc from the rotation

Posted: Wed Sep 30, 2015 3:05 am
by skutrug
Abolition wrote:Battle for Praag!
Yea, Battle for Praag! had "the jail" - that was another awesome punting area.
Please do bring it back.... Pleaaaase pretty please
Frielda

Re: Remove Tor Anroc from the rotation

Posted: Wed Sep 30, 2015 3:09 am
by Razid1987
Coryphaus wrote: Destro dominated….because of black guards? Because on a 1 ability that requires 90 hate works on 1 target and has a 20 s cd that you tend to over shoot your target with and they land on land and not lava?
No, I think you mean the knockback that can cost 30, 60 or 90 AP, which you can regulate to the situation and position you're in. Having a tank who's immnue to knockbacks himself, but at the same time can punt people almost one quarter of the length of the map is ridiculous. They might, or might not end in lava, but doesn't really matter. Takes ages to run back. It's so frustating seeing your teammates flying left and right, while you can do absolutely nothing to stop the BG: Punting him doesn't work, because he'll block and parry everything. Whatever doesn't get parried or blocked, he'll just absorb.
Coryphaus wrote:Hardly, rather blorcs and sms aoe punt is better for knocking off multiple people

Yeah, the aoe is pretty nice, but come on, the rest about it is ****. You have to be in a right plan / stance. If ppl stand too close to you, then nothing happens. People you don't want knocked back, gets knocked back etc.