Page 1 of 2
Idea, How can improve keep fights?
Posted: Mon Sep 28, 2015 12:06 pm
by mirrorblade
Hi all!
sry my english is not the best!
Tank wall had a good mechanic, but this is a problem too!
My idea: If you can implement a catapult which can drop, or shot a party(6 ppl) straight ahaed in/on the keep.
I would like see flying orcs! This will be fun
Any other idea?
Re: Idea, How can improve keep fights?
Posted: Mon Sep 28, 2015 12:29 pm
by Tiggo
this is not your idea but mythics some years ago!
and no to that on my opinion.
IMHO even the second ramp destroyed lots of the warhammer feeling ... keeps WERE takeable without it but you had to coordinate your attack and morales etc. it actually required skill to dismantle the shield wall and not only the more aoe wins...
but first of all: devs need to be able to fix the lag, or coordinated keep takes will never be possible. (and thats why warhammer failed in the first place...)
Re: Idea, How can improve keep fights?
Posted: Wed Sep 30, 2015 9:54 pm
by navis
mirrorblade wrote:Hi all!
sry my english is not the best!
Tank wall had a good mechanic, but this is a problem too!
My idea: If you can implement a catapult which can drop, or shot a party(6 ppl) straight ahaed in/on the keep.
I would like see flying orcs! This will be fun
Any other idea?
this is a awesome idea which could be also used in forts

)) lull.
anyways I think they should make one

Re: Idea, How can improve keep fights?
Posted: Wed Sep 30, 2015 10:07 pm
by Penril
Rat ogres were able to throw people to keeps. Give that skill to BOs and SMs

Re: Idea, How can improve keep fights?
Posted: Thu Oct 01, 2015 2:26 am
by Jezz08
Penril wrote:Rat ogres were able to throw people to keeps. Give that skill to BOs and SMs

+100000

Re: Idea, How can improve keep fights?
Posted: Thu Oct 01, 2015 5:50 am
by Razid1987
Someone saw the trailer...
Re: Idea, How can improve keep fights?
Posted: Thu Oct 01, 2015 6:41 am
by punkindonuts
Or the devs could get lockpick working for the MDPS so they can get in via the postern door.
Re: Idea, How can improve keep fights?
Posted: Thu Oct 01, 2015 7:57 am
by Vilhelmina
Re: Idea, How can improve keep fights?
Posted: Thu Oct 01, 2015 9:49 am
by Sy1ver
Like this idea. Could solve problem with boring ZvZ 30min door fights with high amount of players.
Re: Idea, How can improve keep fights?
Posted: Thu Oct 01, 2015 9:50 am
by mirrorblade
only 1 problem
1 target too easy target, so if a party (or x ppl) moved ("fly") will better.
Or all tanks get an ability throw people