FAQ overhaul, general direction of development, community
Posted: Mon Sep 21, 2015 7:59 pm
Greetings,
first off let me summarize some information about myself. I did play WAR:AoR on live servers and enjoyed it, but I also acknowledged many of its flaws and in the end stopped playing the game because I couldn't cope with them. So the information that Return of Reckoning is an actual private server of the good old Warhammer made me curious about how well its going and what the actual goal of this project was.
The "about" link at the top of page didn't clear every question I had so I am posting this now.
Let me thank you for trying to recreate the wonderful world of Warhammer by starting this project. I love the lore and art of this game so much, that I think it would be played to this day if EA Mythic didn't **** up some major things on live servers.
Second I would like to know how the team behind this project thinks of its legality, don't you guys fear that this project could become "succesfull" to some degree so it catches the attention of the "right owners"? The option to download the client on this site tells me that it is not a high priority to stay away from illegality for the team behind this project?
Third, what are the actual goals of the development. As I played just for a few hours yet I've stumbled upon things which are different than they were on live servers, some of them on purpose, some because they are "bugged". Is the RoR-Team trying to just recreate what Mythic tried to achieve, or is there something more? Like altering the actual experience?
Fourth, how is the project scheduled, are there some kind of milestones? For me as a new player its unclear why there is only tier 1 and 2 available. Because many things in tier 1 don't work, even most basic stuff like public quests etc. So the actual direction is not really clear and I would love to hear more about the people in charge, what their vision of this project is.
So as you can see, I am pretty curious about this whole project. I think that more communication and transpareny on the terms of development and goals would help tremendously. I know that some or all of my questions might be already answered in the depths of this forum or elsewhere, but my critique is excatly about the missing information on the actual homepage of this project. More information about the intentions would also greatly help in getting more people to work on this awesome project. I for myself would love to help you guys in any way possible to make this game what it deserved to be.
I got a bachelor degree in Business Administration and would like to offer my knowledge and skills for whatever might help.
first off let me summarize some information about myself. I did play WAR:AoR on live servers and enjoyed it, but I also acknowledged many of its flaws and in the end stopped playing the game because I couldn't cope with them. So the information that Return of Reckoning is an actual private server of the good old Warhammer made me curious about how well its going and what the actual goal of this project was.
The "about" link at the top of page didn't clear every question I had so I am posting this now.
Let me thank you for trying to recreate the wonderful world of Warhammer by starting this project. I love the lore and art of this game so much, that I think it would be played to this day if EA Mythic didn't **** up some major things on live servers.
Second I would like to know how the team behind this project thinks of its legality, don't you guys fear that this project could become "succesfull" to some degree so it catches the attention of the "right owners"? The option to download the client on this site tells me that it is not a high priority to stay away from illegality for the team behind this project?
Third, what are the actual goals of the development. As I played just for a few hours yet I've stumbled upon things which are different than they were on live servers, some of them on purpose, some because they are "bugged". Is the RoR-Team trying to just recreate what Mythic tried to achieve, or is there something more? Like altering the actual experience?
Fourth, how is the project scheduled, are there some kind of milestones? For me as a new player its unclear why there is only tier 1 and 2 available. Because many things in tier 1 don't work, even most basic stuff like public quests etc. So the actual direction is not really clear and I would love to hear more about the people in charge, what their vision of this project is.
So as you can see, I am pretty curious about this whole project. I think that more communication and transpareny on the terms of development and goals would help tremendously. I know that some or all of my questions might be already answered in the depths of this forum or elsewhere, but my critique is excatly about the missing information on the actual homepage of this project. More information about the intentions would also greatly help in getting more people to work on this awesome project. I for myself would love to help you guys in any way possible to make this game what it deserved to be.
I got a bachelor degree in Business Administration and would like to offer my knowledge and skills for whatever might help.