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Guard out of party?

Posted: Tue Sep 15, 2026 12:28 pm
by nebelwerfer
I think it would be very cool to be able to throw your guard on top of anyone, anywhere anytime* as long as they're an allied player.

Why? Because this creates immersion, fluidity and comradery in a realm versus realm game. Healers healing out of party, tanks guarding out of party and people in general helping each other out should be incentivized, encouraged and made as easy to do as possible.

That's why I think this needs to happen, as soon as possible. No more fights finishing early because one cannot extend or accept a group invitation in time while fighting, no more breaking flows to type "invite" or right click someone nearby to be able to excercise a basic core function.

*within reason, not in the case of dueling in the arena for example.

Curious to hear your thoughts on this!

Re: Guard out of party?

Posted: Tue Sep 15, 2026 12:40 pm
by Inwaves
Yes, ST heals (including morale 1) and resurrects work on anything, which is very cute sometimes.

Guard should too.

Re: Guard out of party?

Posted: Tue Sep 15, 2026 12:41 pm
by nebelwerfer
On second thought, there'd be a real possibility that people would stick the tanks in party2 and stack synergized damage dealers in p1, I'm sure there are lots of ways to abuse it.

Very interested in hearing how it'd break the balance and trifecta of healer/tank/dps if it were to be implemented :)

Re: Guard out of party?

Posted: Tue Sep 15, 2026 2:36 pm
by Grunvagr
This change would be insanely powerful. You cannot quite compare healing out of group to guarding out of group.

Guarding a party restricts the tank to an area of denial. By expanding it to an entire faction a tank can shadow the enemy melee assist train and be a hard counter. You don’t double your protection score, you multiply it. I would get millions of protection score. Getting kills would be 10x harder.

That said… I like the idea, you madlad! 8-)

It is a crap feeling to not be able to guard out of group. It goes against the feeling of being on a side vs another in a huge war. It would also allow for cool moments where an ally is hurt and running for their lives and tanks go to help and risk overextending themselves vs possibly getting a rescue. It could create some fun moments.

If they allow out of party guarding but have it at a mere 25% effectiveness (or strongly reduced) then that would work. It would still encourage you to guard your party first but wouldn’t make you useless elsewhere. It is an AWFUL feeling as a tank with a shield to be the only member of a group in a scenario. This is especially true if tanking in an sc with a shield and being in party 2 alone. That’s miserable.

You’re onto something! And I do hope they implement it to test it out. If it is 70-75% reduced effectiveness it might be the sweet spot. But it has to be balanced right or tanks will get 11 million protection score without even trying in RvR. People just wouldn’t die on both sides.

How it would change the meta?
-talented tanks would be the most sought after party members
-mdps would survive more but would have an awful time trying to kill anything
-ranged dps would be king since it isn’t as obvious who they are attacking vs a Choppa or White lion swinging at someone’s head, they could better conceal their targets and also switch to far away targets so tanks have to run to get in guard range
-coordinated warbands and small groups would have a massive power spike over pugs. A 12 man with great coordination of tank guard swapping could do sooooo much more it is scary.

It would be fun to see how it pans out. But rdps coordinating focus fire and attacking non guarded targets would be the meta is my guess. Mdps would fall out of favor since a single tank shadowing a group would be such a bastion of defense.

This is all speculation but for certain melee dps would hate the change. lol

Re: Guard out of party?

Posted: Tue Sep 15, 2026 3:36 pm
by Bozzax
Use challenge

Re: Guard out of party?

Posted: Tue Sep 15, 2026 3:50 pm
by Martok
nebelwerfer wrote: Tue Sep 15, 2026 12:28 pmI think it would be very cool to be able to throw your guard on top of anyone, anywhere anytime* as long as they're an allied player.

Yeah, give the try-hards something else to scream about yet never be grateful for. I can hear it now, "Why are you guarding out of party?" followed thirty seconds later with "you are not guarding out of party enough!"

Hard pass.

Re: Guard out of party?

Posted: Tue Sep 15, 2026 4:13 pm
by Jajcek12
Great idea, all tank archetype mechanics should be re- do into modern standard.
Ppl are afraid that it would be op but didnt see how OP is hold the line in this context, when guard giving only 50 dmg redu for target.
Challange, taunt, guard, htl could be revisited into modern standards.
New guard would be another abbility more effective in rvr builds, old guard can stay and be used in small scale and scs where it was design for.
Example: new guard- guarded target and 2( random?) target would have 30% chance to split 50 % dmg into you.
Idea need to be polished but its good direction to move with archaic mechanics into modern battelfield.