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[tanks and healers] after the changes

Posted: Tue Aug 04, 2026 4:01 pm
by Alubert
The latest balance patch is rolling out right now, so I’d like to share my feedback on the balance changes for tanks and healers.
I have very few concerns. All tank and healer classes play well, and the balance is very good.
Here are my subjective suggestions (as a player who has all the tanking and healing classes in the game):

Tanks
IB – excellent
Knight – excellent
SM – very good. He should receive a WS buff for his defensive target. An equivalent to the BO ability. There’s a certain injustice here in that the Order doesn’t have a WS buff. On the Destro side, DPS using physical attacks can forgo the Trui/Vanq WS proc because they have BO. On the Order side, they can’t.
BG - 2h: excellent
snb - good (the weakest of all tanks in the game). Should receive at least one tactic that provides utility for his party. Whatever that may be.
BO – More than excellent
Chosen – Good. He should get his old CS tactic back: 20% damage reduction on the target if he lands a critical hit (what he lost and SM gained). He should receive it in exchange for the CP tactic or Demonclaw or both.

Healers:
WP – excellent
RP – almost excellent. It has a very weak Mastery Rune of Stability (the Zealot version is much better). It should work similarly to the Master Rune of Adament—removing the slow effect every 5 seconds at 0/5/10. The Toughness buff is only a minor addition, and currently, if you cast MRoS and someone doesn’t have a slow effect at the moment of casting but receives one 1 second later, this rune provides very little benefit.
AM – Excellent. Its EoV healing should be doubled, but the heal should only affect his party.
DoK – excellent
Zealot – excellent
Shaman – excellent. Its FoDG healing should be doubled, but the heal should only affect his party.

Re: [tanks and healers] after the changes

Posted: Tue Aug 04, 2026 9:53 pm
by Nameless
I cant speak about tanks but got all healers 80+.

Overall healers balance is pretty good (only speaking about heal specs not cheesy dps), each class provide something worth for the group, the gameplay is more engaging and different from other healers. Overall excellent

But i dont agree with the myth about immortal healers and lately we see some nerfs aimed mostly toward healers archetypes. At incoming patch we will got yet another armor talis nerf which will hurt healers bis talisman meta. At renown skills rebalance later at the year i expect more nerfs that will hurt healers.
On set rebalancing i expect certain nerf for backline healers as well (rightly imo but still a nerf) but we will see about that

Re: [tanks and healers] after the changes

Posted: Tue Aug 04, 2026 11:05 pm
by coldhunter
Ye, plz, buff RP, they really need this.

Re: [tanks and healers] after the changes

Posted: Wed Aug 05, 2026 1:17 am
by gisborne
IB excellent and SnB BO the weakest tank... Are you playing the same game? Group runspeed and immovable, interrupt + knockback, 5s cooldown increaser, single target weaponskill and parry buffs, channeled block, group magic damage reduction, War Bellows. BO has the most utility of any tank.

RP is my main and one thing that stands out as being ridiculous about both RP and Zealot is that there are NO healing skills in their specialization trees (other than MRoA whose primary benefit is not the heal). RP is out here sporting 100% baseline abilities for their healing kit.

This game has, from the beginning, done the healers dirty when it comes to the lack of variety in the heals. Thank god RP has 2 offensive CC spells to keep the monotony at bay between mashing group heal and/or tossing out our single HoT.

Re: [tanks and healers] after the changes

Posted: Wed Aug 05, 2026 1:26 am
by gisborne
Nameless wrote: Tue Aug 04, 2026 9:53 pm But i dont agree with the myth about immortal healers
These people either play Magus, Engineer (no heal debuff or silence), or are still in T1.

Re: [tanks and healers] after the changes

Posted: Wed Aug 05, 2026 3:18 am
by CountTalabecland
Tanks came out the best from the rework because they had the least changed about them.

The same is mostly true for healers.

DPS got changed the most and feel the worst.

Tanks show that smaller incremental changes are far preferable to wide sweeping deletions/reworks of builds and abilities.

Re: [tanks and healers] after the changes

Posted: Wed Aug 05, 2026 5:01 am
by Alubert
gisborne wrote: Wed Aug 05, 2026 1:17 am IB excellent and SnB BO the weakest tank... Are you playing the same game? Group runspeed and immovable, interrupt + knockback, 5s cooldown increaser, single target weaponskill and parry buffs, channeled block, group magic damage reduction, War Bellows. BO has the most utility of any tank.
Read post again (it was about snb BG)

Re: [tanks and healers] after the changes

Posted: Wed Aug 05, 2026 7:08 am
by rady
BO is in excellent spot but I will complain a bit.
It's mechanic is total garbage.
It's restricting - not rewarding.
IB and BG - you build grudge/hate and your buffs/debuffs get better.
Chosen and knight - some of your skills get additional effect depending on active auras.
SM/BO - you can't use most of your skills. Your skills cost no AP at Best plan...

Re: [tanks and healers] after the changes

Posted: Wed Aug 05, 2026 7:30 am
by rorswar
rady wrote: Wed Aug 05, 2026 7:08 am BO is in excellent spot but I will complain a bit.
It's mechanic is total garbage.
It's restricting - not rewarding.
IB and BG - you build grudge/hate and your buffs/debuffs get better.
Chosen and knight - some of your skills get additional effect depending on active auras.
SM/BO - you can't use most of your skills. Your skills cost no AP at Best plan...
Perfect Defenses tactic on SM gives +block, and Calming Winds tactic gives you +disrupt, the higher your dance stance is. But agree, that the stance is limiting and that you need 2x tactics to get meaningful benefit of the mechanic.

Re: [tanks and healers] after the changes

Posted: Wed Aug 05, 2026 7:32 am
by gisborne
Alubert wrote: Wed Aug 05, 2026 5:01 am
gisborne wrote: Wed Aug 05, 2026 1:17 am IB excellent and SnB BO the weakest tank... Are you playing the same game? Group runspeed and immovable, interrupt + knockback, 5s cooldown increaser, single target weaponskill and parry buffs, channeled block, group magic damage reduction, War Bellows. BO has the most utility of any tank.
Read post again (it was about snb BG)
Haha my bad.