[tanks and healers] after the changes
Posted: Tue Aug 04, 2026 4:01 pm
The latest balance patch is rolling out right now, so I’d like to share my feedback on the balance changes for tanks and healers.
I have very few concerns. All tank and healer classes play well, and the balance is very good.
Here are my subjective suggestions (as a player who has all the tanking and healing classes in the game):
Tanks
IB – excellent
Knight – excellent
SM – very good. He should receive a WS buff for his defensive target. An equivalent to the BO ability. There’s a certain injustice here in that the Order doesn’t have a WS buff. On the Destro side, DPS using physical attacks can forgo the Trui/Vanq WS proc because they have BO. On the Order side, they can’t.
BG - 2h: excellent
snb - good (the weakest of all tanks in the game). Should receive at least one tactic that provides utility for his party. Whatever that may be.
BO – More than excellent
Chosen – Good. He should get his old CS tactic back: 20% damage reduction on the target if he lands a critical hit (what he lost and SM gained). He should receive it in exchange for the CP tactic or Demonclaw or both.
Healers:
WP – excellent
RP – almost excellent. It has a very weak Mastery Rune of Stability (the Zealot version is much better). It should work similarly to the Master Rune of Adament—removing the slow effect every 5 seconds at 0/5/10. The Toughness buff is only a minor addition, and currently, if you cast MRoS and someone doesn’t have a slow effect at the moment of casting but receives one 1 second later, this rune provides very little benefit.
AM – Excellent. Its EoV healing should be doubled, but the heal should only affect his party.
DoK – excellent
Zealot – excellent
Shaman – excellent. Its FoDG healing should be doubled, but the heal should only affect his party.
I have very few concerns. All tank and healer classes play well, and the balance is very good.
Here are my subjective suggestions (as a player who has all the tanking and healing classes in the game):
Tanks
IB – excellent
Knight – excellent
SM – very good. He should receive a WS buff for his defensive target. An equivalent to the BO ability. There’s a certain injustice here in that the Order doesn’t have a WS buff. On the Destro side, DPS using physical attacks can forgo the Trui/Vanq WS proc because they have BO. On the Order side, they can’t.
BG - 2h: excellent
snb - good (the weakest of all tanks in the game). Should receive at least one tactic that provides utility for his party. Whatever that may be.
BO – More than excellent
Chosen – Good. He should get his old CS tactic back: 20% damage reduction on the target if he lands a critical hit (what he lost and SM gained). He should receive it in exchange for the CP tactic or Demonclaw or both.
Healers:
WP – excellent
RP – almost excellent. It has a very weak Mastery Rune of Stability (the Zealot version is much better). It should work similarly to the Master Rune of Adament—removing the slow effect every 5 seconds at 0/5/10. The Toughness buff is only a minor addition, and currently, if you cast MRoS and someone doesn’t have a slow effect at the moment of casting but receives one 1 second later, this rune provides very little benefit.
AM – Excellent. Its EoV healing should be doubled, but the heal should only affect his party.
DoK – excellent
Zealot – excellent
Shaman – excellent. Its FoDG healing should be doubled, but the heal should only affect his party.