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[PTS] melee squig herder feedback

Posted: Thu Jul 30, 2026 3:24 pm
by Ninjagon
Any melee squig must fight at melee range - directly in the heat of the battle.
So the ability to survive is a very important, and the same apply to his mirror - the Assault Shadow Warrior.

While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec (additional effect for Distracting Shot), melee squig has only single target detaunt.

Melee SH also lost his tactic Sneaky Git (+ 10% bonus to all defenses - parry, evade, disrupt), which has been replaced by Da Smell Don't Bother Me tactic: Your Squig Armor grants an additional 50% of armor from items and your attacks deal an additional 187 corporeal damage against any target affected by Bad Gas!.
(The armor bonus was replacement from another tactic - Sneaky Bouncin', so the armor remains the same.)

While additional damage proc from Bad Gas! is always nice, the survivability of the melee squig is significantly reduced, especially when there is no AOE detaunt option.

Please reconsider canceling of the Sneaky Git tactic or add AOE detaunt to the melee squig arsenal.

Re: [PTS] melee squig herder feedback

Posted: Thu Jul 30, 2026 3:27 pm
by M0rw47h
Probably because auto detaunt tactic exists...

Re: [PTS] melee squig herder feedback

Posted: Thu Jul 30, 2026 3:41 pm
by Ninjagon
That tactic - Whazat Behind You ?! - does not fit well into a melee build.

Re: [PTS] melee squig herder feedback

Posted: Thu Jul 30, 2026 3:45 pm
by rorswar
Ninjagon wrote: Thu Jul 30, 2026 3:24 pm While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec (additional effect for Distracting Shot), melee squig has only single target detaunt.
Let me rephrase that for you...

While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec and had its 2x armour taken away, SH got 792 armour by default and can increase its armour by a further 50% through a tactic.

Re: [PTS] melee squig herder feedback

Posted: Thu Jul 30, 2026 3:52 pm
by Ninjagon
Then let me add that we are living in the maxed armor penetration world meta now.
Armor is good to have, but any solid attacker is bypassing it as much as he can.

Re: [PTS] melee squig herder feedback

Posted: Thu Jul 30, 2026 3:53 pm
by Panzer80
The squig is an NPC and shouldn't be able to detaunt. The protection you get from being inside one of your pets is the payoff. At least that would seem to be the devs design intent.

Re: [PTS] melee squig herder feedback

Posted: Thu Jul 30, 2026 4:00 pm
by Ninjagon
Panzer80 wrote: Thu Jul 30, 2026 3:53 pm The squig is an NPC and shouldn't be able to detaunt. The protection you get from being inside one of your pets is the payoff. At least that would seem to be the devs design intent.
That is an interesting idea.
But for the purpose of a game mechanic, look at it as like just another character stance.

Re: [PTS] melee squig herder feedback

Posted: Thu Jul 30, 2026 8:18 pm
by lumpi33
Sneaky Git was always too strong. mSH could get very high amounts of armor and defenses while having high mobility and large radius AOE. Especially with defensive renown abilities being that cheap.

I think it is good that they have removed it.

AOE detaunt for mSH? I don't think they should get that. They have the backward jump out, kaboom, outta my way or they pounce somewhere else. That's more than enough.

I think mSH is pretty decent the way it is on the PTS. Still 3k armor with the new tactic and without potion, a little more damage and all their tools still in place.

Re: [PTS] melee squig herder feedback

Posted: Thu Jul 30, 2026 9:58 pm
by Ruin
well untill we get a fix to disapering pets, mSH in small scale will not work at all, and any disscusion about its usefulllnes i pointless, since the main mechanic i broken.

Re: [PTS] melee squig herder feedback

Posted: Fri Jul 31, 2026 1:06 am
by Illuminati
Ruin wrote: Thu Jul 30, 2026 9:58 pm well untill we get a fix to disapering pets, mSH in small scale will not work at all, and any disscusion about its usefulllnes i pointless, since the main mechanic i broken.
This. Casting the pet on the move is a nice add but no my tears just dissapear in the wind =p