[PTS] melee squig herder feedback
Posted: Thu Jul 30, 2026 3:24 pm
Any melee squig must fight at melee range - directly in the heat of the battle.
So the ability to survive is a very important, and the same apply to his mirror - the Assault Shadow Warrior.
While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec (additional effect for Distracting Shot), melee squig has only single target detaunt.
Melee SH also lost his tactic Sneaky Git (+ 10% bonus to all defenses - parry, evade, disrupt), which has been replaced by Da Smell Don't Bother Me tactic: Your Squig Armor grants an additional 50% of armor from items and your attacks deal an additional 187 corporeal damage against any target affected by Bad Gas!.
(The armor bonus was replacement from another tactic - Sneaky Bouncin', so the armor remains the same.)
While additional damage proc from Bad Gas! is always nice, the survivability of the melee squig is significantly reduced, especially when there is no AOE detaunt option.
Please reconsider canceling of the Sneaky Git tactic or add AOE detaunt to the melee squig arsenal.
So the ability to survive is a very important, and the same apply to his mirror - the Assault Shadow Warrior.
While Shadow Warrior in Assault Stance got AOE detaunt for 5 sec (additional effect for Distracting Shot), melee squig has only single target detaunt.
Melee SH also lost his tactic Sneaky Git (+ 10% bonus to all defenses - parry, evade, disrupt), which has been replaced by Da Smell Don't Bother Me tactic: Your Squig Armor grants an additional 50% of armor from items and your attacks deal an additional 187 corporeal damage against any target affected by Bad Gas!.
(The armor bonus was replacement from another tactic - Sneaky Bouncin', so the armor remains the same.)
While additional damage proc from Bad Gas! is always nice, the survivability of the melee squig is significantly reduced, especially when there is no AOE detaunt option.
Please reconsider canceling of the Sneaky Git tactic or add AOE detaunt to the melee squig arsenal.