[PTS] AOE Order vs Destro
Posted: Wed Jul 29, 2026 12:05 pm
So, after having tested most of the changes, I was thinking about the bigger picture on the impacts in AOE damage output realm vs relam.
What is the patch changing in regards of AOE?
mSH: they gained additional damage with the new Da Smell Wont Bother Me tactic that procs corp damage from every hit while Bad Gas is active. This is pretty nice additional damage together with Big Bouncin! or spamming Bounce to get additional auto hits for more single target focus. It also increases the armor by 50% so it is going to be a must have tactic for mSHs. The Squig Armor now gives flat 800 armor and with this tactic it is actually better than before when you don't have armor talis slotted. My test SHs armor increased from 1380 to 2952. That's more than 100%. Id say that this is a gain for mSHs even when Kaboom got nerfed in damage but the utility of the knock back is still unique and great.
SW: it obviously got a lot of nerfs. Split Arrows damage nerfed. Steady Aim nerfed for AOE. Powerful Draw nerfed. Broadhead Arrow and Spiral-Fletched Arrow range nerfed. Lileath nerfed in damage. Flame Arrow damage nerfed as well. Sure, AOE SW was too powerful and they needed a nerf but this is more of a total wrecking of AOE SWs.
Sorc: for AOE basically nothing but a minor cast speed increase for Gloom of Night. Mini buff.
BWs: I think they gained a bit with the Minor Slow Boils. Detonate seems to be a bit of a nerf to Flashfire procs from what I have read. They still need to go into melee range to do real AOE damage with their Conflagration tree. I think bombing will stay a niche spec because it needs really good support and therefore is not easy to pull off. You don't have the armor or mobility of a mSH that can jump in and out, Kaboom and Outta my Way! out. A LOT easier to do AOE damage with them in close range. Without going bombing it is only the Minor Slow Boils with the tactic that increased AOE a bit.
Magus/Engi: When focusing on the AOE mid tree they are very similar. Magus had and has a bit of an edge with an additional dot from Infernal Pain tactic and 15% crit bonus from SOV making them hit a bit harder than engis with AOE.
-> So in summary we could say that BWs and mSHs gained a bit and SWs lost a lot. In other words Order is going to lose a lot AOE since there were a lot of skirmish SWs running around.
-> In general Id say that Slayers are less popular than Choppas atm, so we are seeing more Choppas and most of them are running AOE.
-> In general Id say that most WLs are not using Spin to Win AOE specs anymore since it got nerfed. Not sure about Mara but there are still a some AOE maras in warbands.
-> In general Id say that destro has the better utility to roll over order with AOE because of the Mara KD, the Choppa pulls and the Dok snare prayer, allowing them to hold targets in place when they start mowing over them.
So, for Order: AOE Slayers and AOE WLs not popular atm, SW AOE wrecked hard, BW gained a little, Engi basically the same in AOE as Magus, still no AOE KD, Choppa pulls or snare prayer to hold people in place when doing AOE.
Whos gonna do the AOE on Order side? At the moment it is SWs. After the patch Order has three AOE classes that got nerfed into the ground: SW, Slayers and WLs leaving only BWs which are hard to play in close range and Engis.
All in all I think the patch it is a hard nerf for Order AOE and they are going to feel that imbalance. What do you think?
What is the patch changing in regards of AOE?
mSH: they gained additional damage with the new Da Smell Wont Bother Me tactic that procs corp damage from every hit while Bad Gas is active. This is pretty nice additional damage together with Big Bouncin! or spamming Bounce to get additional auto hits for more single target focus. It also increases the armor by 50% so it is going to be a must have tactic for mSHs. The Squig Armor now gives flat 800 armor and with this tactic it is actually better than before when you don't have armor talis slotted. My test SHs armor increased from 1380 to 2952. That's more than 100%. Id say that this is a gain for mSHs even when Kaboom got nerfed in damage but the utility of the knock back is still unique and great.
SW: it obviously got a lot of nerfs. Split Arrows damage nerfed. Steady Aim nerfed for AOE. Powerful Draw nerfed. Broadhead Arrow and Spiral-Fletched Arrow range nerfed. Lileath nerfed in damage. Flame Arrow damage nerfed as well. Sure, AOE SW was too powerful and they needed a nerf but this is more of a total wrecking of AOE SWs.
Sorc: for AOE basically nothing but a minor cast speed increase for Gloom of Night. Mini buff.
BWs: I think they gained a bit with the Minor Slow Boils. Detonate seems to be a bit of a nerf to Flashfire procs from what I have read. They still need to go into melee range to do real AOE damage with their Conflagration tree. I think bombing will stay a niche spec because it needs really good support and therefore is not easy to pull off. You don't have the armor or mobility of a mSH that can jump in and out, Kaboom and Outta my Way! out. A LOT easier to do AOE damage with them in close range. Without going bombing it is only the Minor Slow Boils with the tactic that increased AOE a bit.
Magus/Engi: When focusing on the AOE mid tree they are very similar. Magus had and has a bit of an edge with an additional dot from Infernal Pain tactic and 15% crit bonus from SOV making them hit a bit harder than engis with AOE.
-> So in summary we could say that BWs and mSHs gained a bit and SWs lost a lot. In other words Order is going to lose a lot AOE since there were a lot of skirmish SWs running around.
-> In general Id say that Slayers are less popular than Choppas atm, so we are seeing more Choppas and most of them are running AOE.
-> In general Id say that most WLs are not using Spin to Win AOE specs anymore since it got nerfed. Not sure about Mara but there are still a some AOE maras in warbands.
-> In general Id say that destro has the better utility to roll over order with AOE because of the Mara KD, the Choppa pulls and the Dok snare prayer, allowing them to hold targets in place when they start mowing over them.
So, for Order: AOE Slayers and AOE WLs not popular atm, SW AOE wrecked hard, BW gained a little, Engi basically the same in AOE as Magus, still no AOE KD, Choppa pulls or snare prayer to hold people in place when doing AOE.
Whos gonna do the AOE on Order side? At the moment it is SWs. After the patch Order has three AOE classes that got nerfed into the ground: SW, Slayers and WLs leaving only BWs which are hard to play in close range and Engis.
All in all I think the patch it is a hard nerf for Order AOE and they are going to feel that imbalance. What do you think?