Shadow Warrior ideas - for the RDPS revamp
Posted: Thu Apr 02, 2026 7:31 am
I’ve long thought that SW could do with a rework being that it’s essentially the same class with some tweaks since 2008.
I believe the talent trees and stance mechanic are out dated and never at any point really made the class feel like it was in the trailer or in the lore. It has simply been a ranger class. I credit the Ror team for expanding that and making a melee spec viable and extremely fun. However you do need to pick which one you want. I’m not suggesting they should be insane at both at the same time.
What I think the class should be is perhaps a shadow skirmisher who can switch at will but with penalties limiting it.
Having two range specs in three available trees is out dated. Having two range stances is out dated. I would like to suggest merging the range specs into one tree, leaving one tree as melee and the third well it could be a utility tree such as Magusand Engy rift tree which makes it viable to warbands.
The stances can be reduced to two or three but the third should be related to a utility tree. For example they could become tankier in the third tree but do less dmg. When you in range stance you do less melee dmg and don’t have access to the utility. When in meee stance their range dmg is reduced and you lose access to the utility.
You could increase the cooldown of stances like the zealot and rune priest one being 30 seconds.
Alternatively you could just leave the stances at two, remove one all together. One for range, one for melee.
As per what abilities and utilities they should have willl be left to the balance team to decide. My input is more to do with the mechanic of the class.
I believe the talent trees and stance mechanic are out dated and never at any point really made the class feel like it was in the trailer or in the lore. It has simply been a ranger class. I credit the Ror team for expanding that and making a melee spec viable and extremely fun. However you do need to pick which one you want. I’m not suggesting they should be insane at both at the same time.
What I think the class should be is perhaps a shadow skirmisher who can switch at will but with penalties limiting it.
Having two range specs in three available trees is out dated. Having two range stances is out dated. I would like to suggest merging the range specs into one tree, leaving one tree as melee and the third well it could be a utility tree such as Magusand Engy rift tree which makes it viable to warbands.
The stances can be reduced to two or three but the third should be related to a utility tree. For example they could become tankier in the third tree but do less dmg. When you in range stance you do less melee dmg and don’t have access to the utility. When in meee stance their range dmg is reduced and you lose access to the utility.
You could increase the cooldown of stances like the zealot and rune priest one being 30 seconds.
Alternatively you could just leave the stances at two, remove one all together. One for range, one for melee.
As per what abilities and utilities they should have willl be left to the balance team to decide. My input is more to do with the mechanic of the class.