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Scenario champions

Posted: Mon Mar 30, 2026 8:35 pm
by Babanim
The champions (guards) in some scenarios are so far back that they never actually attack. Players can come up to the barrier and spawn camp and never get killed by guards. Some even got pulled inside the spawn area through the barrier by a marauder and the guards would still do nothing. Could we get guards that actually do their jobs?

Re: Scenario champions

Posted: Mon Mar 30, 2026 9:59 pm
by Rubius
Which scenario did you notice this in? We've been fixing up some issues with Guards not doing their jobs over the last year; having specific info will help us have a look.

Re: Scenario champions

Posted: Tue Mar 31, 2026 1:45 am
by Babanim
Battle for praag, blood of the black cairn. There are certainly more.

And in many others like howling gorge or mourkain temple or phenix gate you have to get a perfect punt which isn't exactly reliable and only tanks can do it.

Re: Scenario champions

Posted: Tue Mar 31, 2026 5:19 am
by Martok
This is a relevant issue but also a old one, discussed on numerous occasions both here and during previous episodes of the Tothmonra Podcast. Hopefully it will be addressed at some point.

Re: Scenario champions

Posted: Tue Mar 31, 2026 12:37 pm
by bittrio
Howling Gorge. You can get pushed back in the tunnel and guards don't attack unless players are punted up on the ledge.

Re: Scenario champions

Posted: Thu Jun 18, 2026 12:57 pm
by Babanim
I don't get why the scenario guards were changed for wall barriers in some scenarios.

Current Serpent's passage/Dragon's Bane are a good example.

In Dragon's Bane you can back into the spawn area, there is no wall barrier blocking you and the guards actually attack the enemies if they push too close to the spawn.

Why not just have the same in Serpent's passage? SP is really annoying since you can't get protection from the guards because of the wall barrier. Can't get back inside so it's garanteed death if you go out.

Maras even pull enemies through the barrier and the guards are STILL too far to attack them and they just walk out alive.

How did putting a wall barrier improve the experience in any way versus simply having well placed guards like it was on the original game?

Re: Scenario champions

Posted: Fri Jun 19, 2026 8:21 pm
by Martok
Babanim wrote: Mon Mar 30, 2026 8:35 pmCould we get guards that actually do their jobs?

I discuss this issue here, in Volume Nineteen of The Reckoning Monologues:



Click here to watch on YouTube