eigner93 wrote: Mon Mar 09, 2026 1:27 pm
Great video as always. As much as i love going breaking point build aswell, as soon as the potions are on cooldown you are a sitting duck to most high rr WEs( and unfortunately you mostly run into WEs).If you can prolong the duel until kd or morale 1 you can survive but otherwise it is a lose. I feel like you definetely need honor restored and heal channel to stay alive without potions.
Regarding the solo play. Its getting worse and worse. I know its a small population of players who solo, but they should definetely reduce rewards for killing solo players. It is an absolute joke that up to warband size parties chase a solo out of the map to just get the kill. Established 6,12 mans flexing that they can hunt down solos. There should be no reward at all for these kind of scenarios. Thanks to the newly introduced crowns sometimes you can bait these silly parties into allied wbs and blobs, but there should be changes introduced to help solo players. The new dps patch buffed the already popular stealthers. And now i feel like i see way more stealther groups aswell who find it fun to jump soloers and oneshot them in a sec, but avoid them in fair fights.
This is not much of a personal reply, I want to clarify this before writing my reply. It's also my personal opinion, obviously.
From time to time the idea of fair fights or fair rules arise in mmo games and it never serves any concrete purpose, and that's because the idea of a fair fight is pretty much subjective, especially in a game centered around mass RvR. That has always been the case in previous PvP games and that is the case in RoR too. What is fair to you might not be fair to another player.
Moreover, if you play a mass RvR game, where grouping is part of the gameplay, by playing solo you have to accept that you won't always get 1vs1 fights: what started as a duel might become a 1vsX for people adding onto the fight, as expected.
This is especially true in RoR where you have warbands, encompassing multiple groups, and nowadays even people leading multiple warbands together on discord.
Finally, stealthers grouping up is the norm in these games, pretty much like visible players playing together is the norm. You can't stop nor frown upon that behaviour.
There are stealthers who abide strictly to a solo routine, but that's not a merit to their name, nor a sign of stupidity or stubbornness. It's a neutral fact, a personal choice, just like running solo on a visible class. To each his own.
I am all for finding solutions to give players more options in terms of gameplay, more choices is always better than none.
But at the same time I am totally aware that those solutions can't go as far as changing the nature of the game just to allow people solo: this is not a duel game after all.
Want to introduce an area meant only for duels? It would be fine to me. Want to reduce the renown given by a single player? I'd be less ok because it would mess with the progression.
But in any case the lakes should remain dangerous for everyone.
One final note: not all warbands hunt every living being for crests or renown, some do it just for the killing blows or for sports ("red is dead"). They are not harassing anyone, it has nothing to do with the idea of fair, it's part of the intended gameplay, and this you can't really change that, not even with all the incentives or disincentives of the world.