Classes shouldn't be balanced equally between faction mirrors
Posted: Sun Jan 11, 2026 9:00 pm
As title says, it's not only a matter of balancing both classes of a same role (slayer and choppa for example) and looking at them in a bubble but thinking of the context they are in
Both in tabletop and total war dwarves are an extremely defensive race, with orcs being the total opposite. Some of the design choices in RoR already reflect that (order being more ranged focused while destro being blob focused)
Forcing the order to play the same game as destro is always going to become a losing battle due to significant differences, and it's ok that there are differences
WE prefers to dive in (shown by having a pounce) and thus having them stick in the blob with their new aoe actually contributes to the whole rvr damage, meanwhile WH prefers to hit and run (shown by having a backjump) and its current aoe while matching WE on raw numbers, it doesn't contribute as much due to there not being a blob like destro
Even the ranged destro classes go into the blob (SH) while melee SW needs a rework (which i know its on its way)
Slayer mains wouldn't be complaining if they were on destro side as they wouldn't have such a hard time surviving if they were next to 3 other melee classes like choppa
And no, slayer doesn't need a pull, it needs tools to play into the faction, either debuffs to help contain the blob, increased armor for teammates, slows, as it is in table warhammer, slayers are still part of a mega defensive race
WL pet should be resistant to aoe damage by 98 or 99% (wow fixed this issue a long time ago) so they could actually have more diversity in warbands and actually use the pet to the faction's benefit rather than being a divebomb that tries to nuke 1 target and dies or a worse marauder
Both in tabletop and total war dwarves are an extremely defensive race, with orcs being the total opposite. Some of the design choices in RoR already reflect that (order being more ranged focused while destro being blob focused)
Forcing the order to play the same game as destro is always going to become a losing battle due to significant differences, and it's ok that there are differences
WE prefers to dive in (shown by having a pounce) and thus having them stick in the blob with their new aoe actually contributes to the whole rvr damage, meanwhile WH prefers to hit and run (shown by having a backjump) and its current aoe while matching WE on raw numbers, it doesn't contribute as much due to there not being a blob like destro
Even the ranged destro classes go into the blob (SH) while melee SW needs a rework (which i know its on its way)
Slayer mains wouldn't be complaining if they were on destro side as they wouldn't have such a hard time surviving if they were next to 3 other melee classes like choppa
And no, slayer doesn't need a pull, it needs tools to play into the faction, either debuffs to help contain the blob, increased armor for teammates, slows, as it is in table warhammer, slayers are still part of a mega defensive race
WL pet should be resistant to aoe damage by 98 or 99% (wow fixed this issue a long time ago) so they could actually have more diversity in warbands and actually use the pet to the faction's benefit rather than being a divebomb that tries to nuke 1 target and dies or a worse marauder