Feedback: Love the MDPS Patch
Posted: Wed Jan 07, 2026 6:41 pm
Just wanted to share my thoughts on the above now I've had a chance to play extensively with the classes.
I initially had reservations that the WE was not getting compensated for the insane crit WHs can reach with BAL/Abso, I was also worried about the Choppa/Slayer yellow damage and WL still being a rampaging 1 shot merchant, but I don't think any of these concerns have really materialised.
I really like what the patch delivered, I really think it was close to perfect:
* WE Sacrificial Stab delivers insane burst. If a WE stacks +dmg % tactics, they can do some crazy numbers, up to 4k Sac Stab double crits. Piercing Armour also hits hard and alongside Sac Stab, both ignore armour.
* WH now have a range generator which feels cool, the power isn't in Incendiary Shot's damage, its linking it with things like Flowing Accusations in a BAL/DG build, can do your opener then kite firing off Absos.
* Really like the fact that WH/WE changes feel good but distinct at the same time, really enjoying playing both, the devs did not introduce homogenisation, rather leant on their thematic diffs. WE gets a pounce, WH gets more crit and some ranged options, both feel cool.
* On the Choppa/Slayer front, I like the return of Rampage and the fact Choppa kept GTDC both are iconic, I think the game needs cool stuff unique to a class. As Greg Street put it (famous MMO designer) its important to have "concentrated coolness", something a class offers which other classes crave.
* WL/Mara burst has been toned down, felt needed.
Only small issues I think are the Mara Brut tree feels a bit odd and WL are still the superior mirror at least for my playstyle (strictly solo), people talk about def WE, but a WL with def Sov destroys def WEs without breaking a sweat, it beats pretty much everything right now, I think the community will cotton onto that soon, bit sleeper op at present (alongside dps RP with armour/tough setup).
I initially had reservations that the WE was not getting compensated for the insane crit WHs can reach with BAL/Abso, I was also worried about the Choppa/Slayer yellow damage and WL still being a rampaging 1 shot merchant, but I don't think any of these concerns have really materialised.
I really like what the patch delivered, I really think it was close to perfect:
* WE Sacrificial Stab delivers insane burst. If a WE stacks +dmg % tactics, they can do some crazy numbers, up to 4k Sac Stab double crits. Piercing Armour also hits hard and alongside Sac Stab, both ignore armour.
* WH now have a range generator which feels cool, the power isn't in Incendiary Shot's damage, its linking it with things like Flowing Accusations in a BAL/DG build, can do your opener then kite firing off Absos.
* Really like the fact that WH/WE changes feel good but distinct at the same time, really enjoying playing both, the devs did not introduce homogenisation, rather leant on their thematic diffs. WE gets a pounce, WH gets more crit and some ranged options, both feel cool.
* On the Choppa/Slayer front, I like the return of Rampage and the fact Choppa kept GTDC both are iconic, I think the game needs cool stuff unique to a class. As Greg Street put it (famous MMO designer) its important to have "concentrated coolness", something a class offers which other classes crave.
* WL/Mara burst has been toned down, felt needed.
Only small issues I think are the Mara Brut tree feels a bit odd and WL are still the superior mirror at least for my playstyle (strictly solo), people talk about def WE, but a WL with def Sov destroys def WEs without breaking a sweat, it beats pretty much everything right now, I think the community will cotton onto that soon, bit sleeper op at present (alongside dps RP with armour/tough setup).