QoL wishlist
Posted: Sun Jan 04, 2026 10:14 am
Hello,
What are some Quality of Life issues you encounter in RoR and wish would be adjusted?
Maybe the devs will see this list and allocate some attention to if something is very popular or easy to adjust.
For me personally it would be something along the lines of:
1) Allowing items being rightclick-able between Vaults and Inventory to easier creating a combined stack. Currently having to drag a half stack of liniments from a vault into your inventory for the game to automatically merging the stack is annoying when dealing with Several different version of liniments like when opening the bundles from Gunbad etc.
2) When crafting several different main ingrediences into potions/liniments you often need to do a /rel as the craft is not working when you go from crafting one type of potions, and then want to use a second type.
3) The guild roster updating which zone someone is in. Theres a work around where you can assign them as standard barrer and then the roster list updates what zone they are in. But it would be nice if the guild roster was just updated more often automatically.
4) Again allowing for mounts to be used indoors. Running up to the King in capital is not as epic as you think, and for immersion sake when people are fleeing back and forth after a fort capture to turn in the quest, you see people with banners out speeding around or pressing flee/charge. Also some keeps still kinda allow you to mount inside, where as others doesnt. Some attention to this immersion mounting would be welcome.
5) An update to the Bloodlord weapons toolfip + new Rings. Informing players about how the green "ability" letters effect is not stacking if you equip two BL weapons, and same for the rings, but you can equip one weapon and one ring for example.
6) Better visually showing where the "warcamp buff" starts and ends in rvr. I understand the arguments of if you get too close to the enemy warcamp you expose yourself to danger. And ive heard there even is an ingame quest for players to get exposed to where this border is. But as a veterans i still have absolutely no clue of exactly where the border is, and the game could do better at explaining visually where it is. Both for defenders and attackers.
7) Entering the Ram as second, thrid, or forth spot still requirest you to enter, leave and re-enter to see the ramming minigame. Would be nice if it worked the first time.
8) Instead of showing in brackets what career rank someone is on the ram, from main-rammers perspective maybe it could show the archtype as that seems more relevant? Maybe also a way for the Ram-spawner or main-rammer to kick someone off the ram who is constantly hitting 50% swings or afking.
9) During character creation allow for racial starting zone, just like on Test server picking between normal character or sove geared. To better allow new players coming in together to start in the same area. I understand the Warreport kinda solves some of that, but it comes with a little bit of "knowhow".
What are some Quality of Life issues you encounter in RoR and wish would be adjusted?
Maybe the devs will see this list and allocate some attention to if something is very popular or easy to adjust.
For me personally it would be something along the lines of:
1) Allowing items being rightclick-able between Vaults and Inventory to easier creating a combined stack. Currently having to drag a half stack of liniments from a vault into your inventory for the game to automatically merging the stack is annoying when dealing with Several different version of liniments like when opening the bundles from Gunbad etc.
2) When crafting several different main ingrediences into potions/liniments you often need to do a /rel as the craft is not working when you go from crafting one type of potions, and then want to use a second type.
3) The guild roster updating which zone someone is in. Theres a work around where you can assign them as standard barrer and then the roster list updates what zone they are in. But it would be nice if the guild roster was just updated more often automatically.
4) Again allowing for mounts to be used indoors. Running up to the King in capital is not as epic as you think, and for immersion sake when people are fleeing back and forth after a fort capture to turn in the quest, you see people with banners out speeding around or pressing flee/charge. Also some keeps still kinda allow you to mount inside, where as others doesnt. Some attention to this immersion mounting would be welcome.
5) An update to the Bloodlord weapons toolfip + new Rings. Informing players about how the green "ability" letters effect is not stacking if you equip two BL weapons, and same for the rings, but you can equip one weapon and one ring for example.
6) Better visually showing where the "warcamp buff" starts and ends in rvr. I understand the arguments of if you get too close to the enemy warcamp you expose yourself to danger. And ive heard there even is an ingame quest for players to get exposed to where this border is. But as a veterans i still have absolutely no clue of exactly where the border is, and the game could do better at explaining visually where it is. Both for defenders and attackers.
7) Entering the Ram as second, thrid, or forth spot still requirest you to enter, leave and re-enter to see the ramming minigame. Would be nice if it worked the first time.
8) Instead of showing in brackets what career rank someone is on the ram, from main-rammers perspective maybe it could show the archtype as that seems more relevant? Maybe also a way for the Ram-spawner or main-rammer to kick someone off the ram who is constantly hitting 50% swings or afking.
9) During character creation allow for racial starting zone, just like on Test server picking between normal character or sove geared. To better allow new players coming in together to start in the same area. I understand the Warreport kinda solves some of that, but it comes with a little bit of "knowhow".