Gunbad Poll Results
Posted: Sun Dec 28, 2025 5:17 am
Hi everyone,
Recently we ran a Survey in-game which asked players for their thoughts on the updated Gunbad re-work, and today the Dungeons Team would like to share the results of that survey publicly, as well as offer any comments from our side.
We had hoped to get at least 50-100 responses back to have a good pool for averages, and we were blown away when we checked the final tally and saw that over 550 of you had sent in responses! So first, a big thank you to everyone for taking the time to send your feedback!
To add their thoughts, a player needed to have at least run the left wing of Gunbad, but did not need to have completed the Dungeon. It asked five questions related to Dungeon difficulty, duration, and the new Dungeon Group Buffs. The answers on most questions gave scores from a 1-5, with 1 being "too easy", a 5 being "too difficult", and a 3 being perfect. Shown visually, this is represented as:
1 = Too easy / short
2 = A little easy / short
3 = Perfect
4 = A little difficult / long
5 = Too difficult / long
Next, here's where we netted out (averages of over 550 responses):
Question 1: How would you rate the difficulty of the updated Mount Gunbad Bosses?
Player Response Average: 3.3
This was closer to the 3.0 bullseye than we were expecting, but we were happy to see it. Almost all players surveyed felt the updated boss' difficulty was close to perfect, with a few feeling that some engages could be a little easier.
Question 2: How would you rate the increased gold payout for 1-handed classes in Mount Gunbad?
Player Response: Overwhelming Support (~95% supporting)
This one was as expected. (Everyone likes getting more gold!) Bringing 1-Hander classes up to the same payouts that 2-Hander classes had for years was a nice win for many players.
Question 3: If you fought the new Hard Mode bosses, how would you rate their challenge?
Player Response Average: 3.2
This question also had the option to opt-out if a player didn't try the Hard Modes yet. Those who voted rated the Hard Mode bosses even closer to perfect than the regular fights, making this our closest bullseye of the re-work. We're glad to see that players are enjoying the extra challenge, and our focus group has given us some good feedback on ideas to further reward players who want to keep challenging those hard modes regularly. (You'll see some of these already in the new Bastion Stair Hard modes, which reward an additional Champion's Mark when clearing a Hard Mode fight five or ten times.)
Question 4: How do you feel the current total time spent per run is for Mount Gunbad?
Player Response Average: 3.7
Here, a 4 meant "a little too long" and 5 "too long", so players on average feel that the run time is good, but should be a little shorter. The healing in the Left Wing's Garithex' fight was noted in comments as a key pain point for overall run time, and we're looking at some small adjustments here to give players options to make this faster.
Question 5: How do you feel about the new Group Buffs that can be purchased for gold?
Player Response: Overwhelming Support (~95% supporting)
Players voted overwhelmingly in favor of the new Dungeon Group Buffs, which offer randomized group-wide bonuses in exchange for Gold. Seeing the strong reception, we've moved these out of their trial phase and have now implemented them in Bastion Stair as well.
Overall thoughts: We're very glad to see that players are generally quite happy with the updated tuning of the bosses, and are even more happy with the Hard Mode difficulties. We had predicted the dungeon's run-time score would land around a 4.0 (a little too long), so the 3.7 here is better than expected, and gives us some room to adjust a fight or two so they become a bit faster. The Dungeon Group Buffs landing as much support as they did was also encouraging, and has cemented them firmly as a permanent addition in both Gunbad and Bastion Stair moving forward.
A few final adjustments based on this survey will go live in the next patch, and at that point we'll be putting the bow on the finished Gunbad re-work. We appreciate everyone's feedback across both phases of the update, and all of the time and comments you shared with us as we continued to adjust it in the right direction.
As always, thanks for reading and sharing your feedback!
Recently we ran a Survey in-game which asked players for their thoughts on the updated Gunbad re-work, and today the Dungeons Team would like to share the results of that survey publicly, as well as offer any comments from our side.
We had hoped to get at least 50-100 responses back to have a good pool for averages, and we were blown away when we checked the final tally and saw that over 550 of you had sent in responses! So first, a big thank you to everyone for taking the time to send your feedback!
To add their thoughts, a player needed to have at least run the left wing of Gunbad, but did not need to have completed the Dungeon. It asked five questions related to Dungeon difficulty, duration, and the new Dungeon Group Buffs. The answers on most questions gave scores from a 1-5, with 1 being "too easy", a 5 being "too difficult", and a 3 being perfect. Shown visually, this is represented as:
1 = Too easy / short
2 = A little easy / short
3 = Perfect
4 = A little difficult / long
5 = Too difficult / long
Next, here's where we netted out (averages of over 550 responses):
Question 1: How would you rate the difficulty of the updated Mount Gunbad Bosses?
Player Response Average: 3.3
This was closer to the 3.0 bullseye than we were expecting, but we were happy to see it. Almost all players surveyed felt the updated boss' difficulty was close to perfect, with a few feeling that some engages could be a little easier.
Question 2: How would you rate the increased gold payout for 1-handed classes in Mount Gunbad?
Player Response: Overwhelming Support (~95% supporting)
This one was as expected. (Everyone likes getting more gold!) Bringing 1-Hander classes up to the same payouts that 2-Hander classes had for years was a nice win for many players.
Question 3: If you fought the new Hard Mode bosses, how would you rate their challenge?
Player Response Average: 3.2
This question also had the option to opt-out if a player didn't try the Hard Modes yet. Those who voted rated the Hard Mode bosses even closer to perfect than the regular fights, making this our closest bullseye of the re-work. We're glad to see that players are enjoying the extra challenge, and our focus group has given us some good feedback on ideas to further reward players who want to keep challenging those hard modes regularly. (You'll see some of these already in the new Bastion Stair Hard modes, which reward an additional Champion's Mark when clearing a Hard Mode fight five or ten times.)
Question 4: How do you feel the current total time spent per run is for Mount Gunbad?
Player Response Average: 3.7
Here, a 4 meant "a little too long" and 5 "too long", so players on average feel that the run time is good, but should be a little shorter. The healing in the Left Wing's Garithex' fight was noted in comments as a key pain point for overall run time, and we're looking at some small adjustments here to give players options to make this faster.
Question 5: How do you feel about the new Group Buffs that can be purchased for gold?
Player Response: Overwhelming Support (~95% supporting)
Players voted overwhelmingly in favor of the new Dungeon Group Buffs, which offer randomized group-wide bonuses in exchange for Gold. Seeing the strong reception, we've moved these out of their trial phase and have now implemented them in Bastion Stair as well.
Overall thoughts: We're very glad to see that players are generally quite happy with the updated tuning of the bosses, and are even more happy with the Hard Mode difficulties. We had predicted the dungeon's run-time score would land around a 4.0 (a little too long), so the 3.7 here is better than expected, and gives us some room to adjust a fight or two so they become a bit faster. The Dungeon Group Buffs landing as much support as they did was also encouraging, and has cemented them firmly as a permanent addition in both Gunbad and Bastion Stair moving forward.
A few final adjustments based on this survey will go live in the next patch, and at that point we'll be putting the bow on the finished Gunbad re-work. We appreciate everyone's feedback across both phases of the update, and all of the time and comments you shared with us as we continued to adjust it in the right direction.
As always, thanks for reading and sharing your feedback!