[Suggestion] removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer
Posted: Sat Dec 20, 2025 5:32 pm
Suggestion for the removal of the recent damage reduction mechanic while ‘Furious’ for Choppa/Slayer.
1. This new reduction in mitigation while Furious results in an ~18% increase in incoming damage for 10 seconds out of the first 15 seconds in every fight. This is observable in any engagement type (WB, small group, or solo). Any enemy dot on approach to an encounter has seen a ~+18% damage increase vs Choppa/Slayer. This has especially increased the efficacy of abilities against Choppa/Slayer:
a. Movement barb-effects (e.g., Sudden Accusation)
b. Spread damage effects (e.g., Broadhead Arrow)
c. Long duration DOT effects (e.g., Law of Conductivity)
d. DOT effects that increase damage over time (e.g., Burn Away Lies). These are timed perfectly to have their final, devastating last tick during the Choppa/Slayer Furious phase.
2. Renders the Off Sov set with the +Armor bonus worthless.
3. Renders ‘Iron’ based jewelry less effective for a large portion of combat.
4. Renders ‘Armor Potions’ less effective for a large portion of combat.
5. Improved the % that a KD will eliminate Choppa/Slayer by a material increase.
6. Effectively turned Choppa/Slayer into light armor classes, AND even less magic mitigation than any light armor class.
7. Has increased the TTK vs Choppa/Slayer, significantly by reducing the amount of time it takes to get a Choppa/Slayer to 30% health, making it more susceptible to:
a. Execution abilities that activate when the Choppa/Slayer has 50% life (e.g., Cull the Weak)
b. Execution abilities that activate when the Choppa/Slayer is at 35% life (e.g., Fell the Weak)
8. Dramatically impacts the survivability when a Choppa/Slayer must join their group. The WH/WE community especially thanks you for the +18% damage bonus they now receive vs Choppa/Slayer.
Please consider hotfix removing this reduction to armor/resistance while Furious (yellow). It has reduced the enjoyment of the positives this patch has created for the Choppa/Slayer players.
Thank you
1. This new reduction in mitigation while Furious results in an ~18% increase in incoming damage for 10 seconds out of the first 15 seconds in every fight. This is observable in any engagement type (WB, small group, or solo). Any enemy dot on approach to an encounter has seen a ~+18% damage increase vs Choppa/Slayer. This has especially increased the efficacy of abilities against Choppa/Slayer:
a. Movement barb-effects (e.g., Sudden Accusation)
b. Spread damage effects (e.g., Broadhead Arrow)
c. Long duration DOT effects (e.g., Law of Conductivity)
d. DOT effects that increase damage over time (e.g., Burn Away Lies). These are timed perfectly to have their final, devastating last tick during the Choppa/Slayer Furious phase.
2. Renders the Off Sov set with the +Armor bonus worthless.
3. Renders ‘Iron’ based jewelry less effective for a large portion of combat.
4. Renders ‘Armor Potions’ less effective for a large portion of combat.
5. Improved the % that a KD will eliminate Choppa/Slayer by a material increase.
6. Effectively turned Choppa/Slayer into light armor classes, AND even less magic mitigation than any light armor class.
7. Has increased the TTK vs Choppa/Slayer, significantly by reducing the amount of time it takes to get a Choppa/Slayer to 30% health, making it more susceptible to:
a. Execution abilities that activate when the Choppa/Slayer has 50% life (e.g., Cull the Weak)
b. Execution abilities that activate when the Choppa/Slayer is at 35% life (e.g., Fell the Weak)
8. Dramatically impacts the survivability when a Choppa/Slayer must join their group. The WH/WE community especially thanks you for the +18% damage bonus they now receive vs Choppa/Slayer.
Please consider hotfix removing this reduction to armor/resistance while Furious (yellow). It has reduced the enjoyment of the positives this patch has created for the Choppa/Slayer players.
Thank you