Page 1 of 1

Slayer Suggestions and Changes

Posted: Fri Dec 19, 2025 3:51 pm
by tomolyons
Hello all.

After seeing and trying the new Slayer changes I have to say it's disappointing and a lot of players would agree. I believe the changes have made it over complicated rather than keeping it basic and effective. I have a few suggestions that are of course open to discussion and experiences. They are:


'Whirling Axes'. A simple 25% range dmg reduction tactic that reduces dmg from the front. This is a counter from being easily kited by range classes. Or course if the range class gets first attack at an effective range, the advantage is still in the range classes favour which is fine

'Leap'. Like the White lion's 'Pounce' this is another gap which is locked to a mastery tree. My reason for this is the choppa already has a pull so a counter could be a leap for the Slayer. I would remove rampage in order to have the 'Leap' ability.


'Fierce Might'
tactic rework. Instead of a critical damage bonus. Why not a crit chance bonus? It's a useless tactic if a slayers crit chance isn't high enough to make an impact with this tactic. A Slayer should be more dangerous the more health he has lost. As stated before. Keep it simple, keep it effective.

Any more suggestions are welcome. Constructive criticism is key.