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Dungeon reset times

Posted: Wed Nov 19, 2025 7:27 pm
by Daxt
I am wondering what the deeper meaning is behind the 18h lockout.

I assume it's to allow flexibility but I think it has the opposite effect.

Some days (most days) I for one am able to play during evening EU hours but occasionally during the day, whilst not being able to in the evening. If on day 1 I get a group together in the evening I will not be able to do the same dungeon the next day, during the day.

I think you should consider adopting the "fixed reset time" model, as many other games have. Since it is an international server, sometime late evening/early night US time, early morning EU; would probably fit for the most part.

This would allow people with different playing schedules to be able to do the "daily" content (for the most part).

Cheers.

Re: Dungeon reset times

Posted: Fri Nov 21, 2025 10:01 am
by OsricStavely
Your breakdown of the spec and rotation is really helpful, especially for people coming back after a long break who forgot the meta. Testing it in different group comps and warband sizes will probably show where it really shines. I was theorycrafting this while also grinding through a tsi practice test, so I’m in full ‘optimize everything’ mode lately.

Re: Dungeon reset times

Posted: Fri Nov 21, 2025 11:07 am
by Roids
Would destroy the economyif no lockout at all,like tryhard GB group do 2 runs an hour, but yes a lockout around 6h would be enought i think. No fixed time, what happens when u start like 30min before fixed reset happens. Half reset, half u need to wait.