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Current guard mechanics

Posted: Sat Oct 04, 2025 2:26 pm
by leftside
Player 1 is a shield-less tank with P parry.
Player 2 is a magic DPS with dP parry strike-through and dD disrupt strike-through.
Player 1 guards player 3.
Player 2 hits player 3 with a magic attack.

What is the chance for player 1 to parry the guard damage?

A: It's just P.
B: Between P/2 and P - dP.
C: Between P/2 and P - dD.
D: Something else.

Re: Current guard mechanics

Posted: Sat Oct 04, 2025 2:38 pm
by Alubert
The only way to avoid damage from guard abilities is through blocking, parrying, and absorbing.
The source of the damage you receive (ranged abilities, melee, or type: magical or physical) through guard does not matter.
They are treated as melee.
So in your case, a 2h tank can only parry.
This means that only parry penetration is important.

I would like to add, since not everyone knows this (!), that damage from guard is not mitigated. This means that no matter how much toughness, armor, or resistances you have, the tank always receives 50% of the damage that hit his guarded companion.

Re: Current guard mechanics

Posted: Sat Oct 04, 2025 2:45 pm
by leftayparxoun
Good question.

It should be either MAX(P - dP , P/2) or MAX(P - dD , P/2), but I'm not sure either which is the case.

The same question stands for dodge too:
e.g. a Shadow Warrior doing a ranged attack on player 3.

Re: Current guard mechanics

Posted: Sun Oct 05, 2025 5:26 pm
by siglade
Just parry chance afaik. Note that tank can't parry/block a undefendable ability that hit the player guarded.

Re: Current guard mechanics

Posted: Sun Oct 05, 2025 11:31 pm
by leftside
It's unlikely to be (A).
See the attached log, for example, where the incoming damage is from a solo AM.
Untitled.png
Untitled.png (135.56 KiB) Viewed 4643 times

Re: Current guard mechanics

Posted: Mon Oct 06, 2025 8:29 am
by Nekkma
The changes to guard are up there for worst changes on this server imo. This just drives stacking of avoidance to not blow up from guard damage. This also forced a bunch parry buffs to tanks. Now, every 2 handed tank run with 70-80 percent parry which in turn make regen a bigger issue.

Re: Current guard mechanics

Posted: Mon Oct 06, 2025 8:39 am
by Wdova
Damage thru guard is base on your avoidance. If you have 50% parry, than you parry 50% incoming hits from guard. It is always considered as melee hit, so it can be parried, blocked or absorbed. There is no formula added to this and it is pretty straight forward.

Than there is incoming damage directly to you and this is another story. Here is calculate your chance to parry from gear, renown and stat - enemy strike thru from equipment and strenght.

Re: Current guard mechanics

Posted: Mon Oct 06, 2025 8:44 am
by Wdova
Alubert wrote: Sat Oct 04, 2025 2:38 pm The only way to avoid damage from guard abilities is through blocking, parrying, and absorbing.
The source of the damage you receive (ranged abilities, melee, or type: magical or physical) through guard does not matter.
They are treated as melee.
So in your case, a 2h tank can only parry.
This means that only parry penetration is important.

I would like to add, since not everyone knows this (!), that damage from guard is not mitigated. This means that no matter how much toughness, armor, or resistances you have, the tank always receives 50% of the damage that hit his guarded companion.
Exactly this. That is why in large scale ORVR you invest as much to avoidance as you can and shield is your best friend.

Re: Current guard mechanics

Posted: Mon Oct 06, 2025 8:49 am
by Nekkma
Wdova wrote: Mon Oct 06, 2025 8:39 am Damage thru guard is base on your avoidance. If you have 50% parry, than you parry 50% incoming hits from guard. It is always considered as melee hit, so it can be parried, blocked or absorbed. There is no formula added to this and it is pretty straight forward.

Than there is incoming damage directly to you and this is another story. Here is calculate your chance to parry from gear, renown and stat - enemy strike thru from equipment and strenght.
Since a long time guard is affected by attackers mainstat and strikethrough. It is not like on live when it was considered a SRT 1 melee attack.

Re: Current guard mechanics

Posted: Mon Oct 06, 2025 9:04 am
by Wdova
Nekkma wrote: Mon Oct 06, 2025 8:49 am
Wdova wrote: Mon Oct 06, 2025 8:39 am Damage thru guard is base on your avoidance. If you have 50% parry, than you parry 50% incoming hits from guard. It is always considered as melee hit, so it can be parried, blocked or absorbed. There is no formula added to this and it is pretty straight forward.

Than there is incoming damage directly to you and this is another story. Here is calculate your chance to parry from gear, renown and stat - enemy strike thru from equipment and strenght.
Since a long time guard is affected by attackers mainstat and strikethrough. It is not like on live when it was considered a SRT 1 melee attack.
This is new for me. Strikethrough make sence vs initial target, not for damage that tank takes from guard.

Can some dev confirm this is the current and intended behaviour?