Page 1 of 3

Bring back damage to this game

Posted: Thu Jul 10, 2025 7:09 pm
by salazarn
Bring back greater crit on items and rr ranks.
Remove the nerfs to damage specs like sorc and slayer and welf and wh
Lower the healing to AoR levels
Remove the morale cap
Change back the way toughness worked to before when it wasnt so strong

Scenarios in current RoR are painful. Premades just roll over people with healer stacking. Getting a kill is too hard vs guarded teams spamming party heal.

Slapping a 24person cap on aoes might work for rvr but smallscale and scenarios just arent working right now for many I believe.

Re: Bring back damage to this game

Posted: Thu Jul 10, 2025 7:14 pm
by lemao
Not sure if trolling or not.
TTK is exremely fast.

Re: Bring back damage to this game

Posted: Thu Jul 10, 2025 7:25 pm
by yoluigi
lemao wrote: Thu Jul 10, 2025 7:14 pm Not sure if trolling or not.
TTK is exremely fast.
It's freaking slow compare to before. Dont take a genius to know that with the Global cooldown change plus all the nerf to dmg to all classes. If your in pug vs pug in sc it's pretty comes down who got the most heals because you dont need to stack willpower just stack defence. It's nothing new it plagues the game for any king of 12 man and bellow for WB dont change that much.

Re: Bring back damage to this game

Posted: Thu Jul 10, 2025 7:26 pm
by Illuminati
salazarn wrote: Thu Jul 10, 2025 7:09 pm
Change back the way toughness worked to before when it wasnt so strong
What happened to Toughness? I thought they changed it that Toughness Dmg reduction came after Bubbles/Absorption, making bubbles less strong?

Re: Bring back damage to this game

Posted: Thu Jul 10, 2025 9:01 pm
by Xumae
salazarn wrote: Thu Jul 10, 2025 7:09 pm Bring back greater crit on items and rr ranks.
Remove the nerfs to damage specs like sorc and slayer and welf and wh
Lower the healing to AoR levels
Remove the morale cap
Change back the way toughness worked to before when it wasnt so strong

Scenarios in current RoR are painful. Premades just roll over people with healer stacking. Getting a kill is too hard vs guarded teams spamming party heal.

Slapping a 24person cap on aoes might work for rvr but smallscale and scenarios just arent working right now for many I believe.

I could not agree enough with this post.

Re: Bring back damage to this game

Posted: Thu Jul 10, 2025 9:50 pm
by gersy
ITT: solo players who don't know how to do proper go's.

TTK in the game is already super fast and damage is quite high if you are playing properly. if you go in with janky comp or solo or such, yes you will struggle.

if you play the game how it is balanced and designed i.e. using guard punts, healing debuff(s), proper CC, etc. you will find that 99% of people die in a reasonable amount of time. and if they don't chance are they are just playing better than you are.

Re: Bring back damage to this game

Posted: Thu Jul 10, 2025 10:37 pm
by Nameless
TTK is slow only on high end game organized groups. And it is slow not cos of the healing but only cos of the tanks tools. So if you pug and dont have properly playing tank you melt like ice in the middle of the summer.

When at scen one side stack healers is almost sure lost cos no damage and do proper protection. Tanks are only reason TTK feels slow, without them the ppl die left and right no matter the healing

Re: Bring back damage to this game

Posted: Fri Jul 11, 2025 5:46 am
by georgehabadasher
gersy wrote: Thu Jul 10, 2025 9:50 pm ITT: solo players who don't know how to do proper go's.

TTK in the game is already super fast and damage is quite high if you are playing properly. if you go in with janky comp or solo or such, yes you will struggle.

if you play the game how it is balanced and designed i.e. using guard punts, healing debuff(s), proper CC, etc. you will find that 99% of people die in a reasonable amount of time. and if they don't chance are they are just playing better than you are.
And yet organized 6v6s end with 0-5 kills after fifteen minutes. Yes, TTK is fast if only one side is organized, but with equal gear and organization it’s just the opposite.

I’d guess that’s because of the imbalance caused by the 24 person aoe channels. One air channel is damaging 24 targets, but most tanks and healer abilities are only affecting the party, creating an imbalance in large scale, which also trickles down into small scale.

Re: Bring back damage to this game

Posted: Fri Jul 11, 2025 6:55 am
by hordak774
Total aggree this is upful you cant kill anyone, tons of anticrit lack of crit and defense over damage too much

Re: Bring back damage to this game

Posted: Fri Jul 11, 2025 7:16 am
by Fey
How about no, Scott.

Seriously though. No to everything, except maybe the morale damage nerf. Coordinated morale drops were fun.

Healers are strong, because no one wants to heal. We've been over this umpteen times. And it's not healing anyway, it's detaunt and guard. Are we going to get rid of detaunt now?