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Lost Vale News and Updates

Posted: Wed Jul 09, 2025 4:59 pm
by Rubius
Hi everyone!

With both Twilight’s Tide and then Lost Vale on the horizon, today we’d like to share with you all some early info on the Lost Vale Dungeon, including some of the items you’ll be able to craft and find inside the Dungeon, and to set the stage for the difficulty of the Dungeon now that our testers have largely finished.

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1. Get ready for Rings (Permanently)

For years now, we heard from players that they really enjoyed the Twilight’s Tide event, but that the FOMO was strong and they wished there was a more permanent way to earn similar rings outside of the limited event.

Earlier this year, we decided we’d use Lost Vale to address this feedback, and within the Dungeon you’ll be able to earn materials which allow you to craft Copper, Silver, and Gold rings with slightly less stats than Annulus rings. These rings include the special bonus stat that Annulus rings have. (1% Melee Crit or 1% Heal crit, etc)

The Lost Vale rings do not have as many overall stats as the Twilight’s Tide Annulus rings, but they’re not far off, making them a new permanently available option for players to pick up before upgrading to Annulus Rings as the event rolls around each year. You can check out an early look at one of those rings below:

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2. New Liniments

Our Pie Week and Ogre Stew Live Events, which feature 1 hour special liniment equivalents you can stockpile, had similar community feedback asking if we could make these more available for players who might miss these events.

Lost Vale is going to reintroduce a number of these Pies/Stews as new 30 Minute Liniments, making buffs like the 5% Healing Crit available all year long now. You can create these Liniments both through Blue Seeds, which have a 10% chance to drop from most bosses, or through Butchering specific bosses within the Dungeon!

3. Three Armor Sets

Lost Vale is going to introduce the Darkpromise Set into RoR, which requires the Invader Ward to wear and sits near the Triumphant set in terms of stats.

What we haven’t told anyone yet is that Lost Vale will actually have three different Darkpromise sets, one for your Main Spec, one for your Off Spec, and a third hybrid set with a unique focus.

Similar to Bastion Stair or City Dungeons, a defeated Boss will check the party members in the Dungeon and drop a piece of armor for one of those classes. Unique to Lost Vale, that piece of armor will be a “Broken” piece, which you can then return to Vendors at the Dungeon’s entrance to pick the set piece you’d like.

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There are even more new items that will arrive with the Dungeon, but we’ll talk more about those near the launch!

4. Lost Vale is going to be challenging!

Lost Vale is going to be the most mechanically challenging Dungeon ever built for Return for Reckoning, and we are standing by that difficulty. This Dungeon has a mix of straightforward fights and some very tough fights near the end, and the difficulty will come both from mechanics and knowing your class basics. (Can your tank swap Guard? Do your DPS and Healers know what the Detaunt button does?)

Guild and discord groups should be able to overcome all these challenges, and we’ve seen testers make some of these fights look like a cakewalk, but we’d like to note that Solo or Pug players are strongly recommended to ensure they know their class and are properly geared before setting foot in the Dungeon.

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5. More news to come!

This update is just a taste of what’s to come with Lost Vale, but we wanted to mention the Rings prior to Twilight’s Tide so everyone has a good heads up on it before the event hits.

And if you haven't seen it yet... check out first teaser trailer for Lost Vale here!


Click here to watch on YouTube

Thanks for reading, and we’ll see you soon as Twilight’s Tide arrives on July 18th, with Lost Vale to follow!

Re: Lost Vale News & Updates

Posted: Wed Jul 09, 2025 5:33 pm
by leftayparxoun
Earlier this year, we decided we’d use Lost Vale to address this feedback, and within the Dungeon you’ll be able to earn materials which allow you to craft Copper, Silver, and Gold rings with slightly less stats than Annulus rings.

Is there any reason why Iron and Platinum rings are not included here?
Especially considering how those variants are the most sought after ones, this will only partially alleviate the FOMO for the Twillight's Tide event.
Is that perhaps a typo on the announcement?

Re: Lost Vale News & Updates

Posted: Wed Jul 09, 2025 6:17 pm
by Kenshiken
Hype!

Re: Lost Vale News & Updates

Posted: Wed Jul 09, 2025 6:26 pm
by Rubius
leftayparxoun wrote: Wed Jul 09, 2025 5:33 pm Is there any reason why Iron and Platinum rings are not included here?
Especially considering how those variants are the most sought after ones, this will only partially alleviate the FOMO for the Twillight's Tide event.
Is that perhaps a typo on the announcement?
By design, so that there's still some exclusivity to the Twilight's Tide event. That said, we'll be listening on a number of fronts as the Dungeon arrives (items, total Dungeon runtime, difficulty, and more), so we encourage players to let us know if they feel some of these would be a big draw if offered.

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Also, spotted a typo on the Vale Ring stats which was showing more wounds than the Annulus rings - image has been corrected in the original post!

Re: Lost Vale News & Updates

Posted: Wed Jul 09, 2025 6:53 pm
by saupreusse
I really enjoyed the video. The voice acting is amazing and... Did you actually play the WAR theme on a flute? :O

Re: Lost Vale News & Updates

Posted: Wed Jul 09, 2025 6:58 pm
by leftayparxoun
Rubius wrote: Wed Jul 09, 2025 6:26 pm
By design, so that there's still some exclusivity to the Twilight's Tide event. That said, we'll be listening on a number of fronts as the Dungeon arrives (items, total Dungeon runtime, difficulty, and more), so we encourage players to let us know if they feel some of these would be a big draw if offered.

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Also, spotted a typo on the Vale Ring stats which was showing more wounds than the Annulus rings - image has been corrected in the original post!

Thanks for the reply.
I personally think that "nerfing" the stats for the LV rings is already enough to make the Twillight's Tide rings sought after. Especially considering they come with a talisman slot for a month after crafting them.

I do not think limiting the types of rings available throughout the year on top of the stat nerfs is a good idea.
Then again, adding SOME comparable rings to the game that are available throughout the year is an upgrade to having NONE of them available throughout the year, but it:
  • leaves a big FOMO aspect to the TT event
  • devalues a good 60% of the Ore materials in the event itself
I do despise FOMO events/time-gated items with a burning passion, so I hope the team reconsiders. I do appreciate the partial progress made here however.
Just wishing it could have gone all the way...

Re: Lost Vale News & Updates

Posted: Wed Jul 09, 2025 8:10 pm
by Roguibu
hi! Will we have new weapons similar to sent/bl ones in Lost Valley?

Re: Lost Vale News & Updates

Posted: Wed Jul 09, 2025 8:22 pm
by Adelmar
Roguibu wrote: Wed Jul 09, 2025 8:10 pm hi! Will we have new weapons similar to sent/bl ones in Lost Valley?
I hope they add some weapons to the dungeon. On Live WAR, LV had some rare drop, named weapons from specific bosses that were pretty sought out and impactful, at least before you were in BiS.

Re: Lost Vale News & Updates

Posted: Wed Jul 09, 2025 8:34 pm
by Mandodlenn
I do not see why LV, which looks like it will be a difficult and lovely dungeon, should give tuned down rings compared to time-gated ones, restricted for those able to play one particular week in summer time. All events should give limited duration event items, with only cosmetic ones being permanent.

Re: Lost Vale News & Updates

Posted: Wed Jul 09, 2025 9:06 pm
by Illuminati
My opinion on this is that these rings are fine for alts, etc. and my main will get the Annulus (either through grind or auction).

TOVL can have the equivalent of Annulus =)

On a side note, other games who suffered from alt-itis and xrealming solved this by making the selection of a 'main character' the critical pathway to end game progression.

For example, having a currency for Warp/Soulforged that you only get from Cities and high RR opponents. Making the grind appealing to stay on 1 character. Examples of this are Destiny 2, New World, WoW, etc. and event passes. Basically, content that is consumable by 1 character (perhaps an account bound token?) which would catalyze the selection of a main character.