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What ability modification would you make?

Posted: Mon Aug 31, 2015 6:01 pm
by Stkillinger
What abilities would you modify and why? I thought for future preference when everything is working as intended we could pick up where the WAR team left off on modifying abilities and wanted to know what you would change. This isn't something where you say "make shield charge increase block chance by 2000%!" Here is an example:

Increase the range of phosphorus round to 100ft. Right now it is 80 feet while all the rest of the rifleman abilities for Engi is 100 feet. It would just make it fit in more with the rest of the abilities. Being further back increases the safety of the engi, especially one that specializes in 100 foot range combat.

Something along those lines

Also note that this is in a world where the abilities aren't bugged like some are now.

Re: What ability modification would you make?

Posted: Mon Aug 31, 2015 6:24 pm
by Libra
EDIT:

Keeps: Much slower keep take overs with more present guards in the bottom floor, champs and heros on the staircase patrolling and major larger final xp and renown boom that outweights anything right now. That would be something. Making the keep take overs mean something alot!

Magus (I love them!):
- Screamer as Pet
- Similar to White Lion (the leap) the Magus should be able to travel short distances fast.
- Disk mounts in various color should leave a trail (instead of dust) of warpfire.
- Disk mounts should have a different sound effect instead of a horn.

Re: What ability modification would you make?

Posted: Mon Aug 31, 2015 6:32 pm
by Jaycub
Black Orcs get tiny's toss from DotA to balance out pounce and to make them less ****, and SM get's puck's Orb, but instead of floating orb of magic they toss out their 2h and can teleport to it basically like Maliken from HoN.

Re: What ability modification would you make?

Posted: Mon Aug 31, 2015 6:43 pm
by BreezeKicker
Removing cast time and min range on snap shot on WH (same for WEs) while adding a cd and/or ap cost increase

Re: What ability modification would you make?

Posted: Mon Aug 31, 2015 6:44 pm
by Tiggo
- taking buffs (including group buffs like ap reduce etc.) ofgc.
- ap reducing buffs shouldnt cost ap.

Re: What ability modification would you make?

Posted: Mon Aug 31, 2015 6:51 pm
by Azarael
What I'd start with:

SM:

- Phantom's Blade to a group shield
- Sapping Strike to an AP drain
- Crashing Wave to 9pts
- Redirected Force to a medium punt

BO:

- Da Toughest! to a group buff
- Arm Breaka to an AP drain
- Down Ya Go! to 9pts

Re: What ability modification would you make?

Posted: Mon Aug 31, 2015 6:57 pm
by Penril
Shatter confidence - Reduce range to 5ft. Combined with Destroy Confidence tactic and having a 65ft range lets KotBs completely shut down Shamans.

Re: What ability modification would you make?

Posted: Mon Aug 31, 2015 7:11 pm
by Tiggo
kotbs enhanced punt 15% less high 15% farer.

Re: What ability modification would you make?

Posted: Mon Aug 31, 2015 7:39 pm
by zarg64
i want a i-win button for all OS warband cd 30s 15PA

joke topic :mrgreen:


touch mécha is dangerous!!

Re: What ability modification would you make?

Posted: Mon Aug 31, 2015 7:42 pm
by Bignusty
Make DoK better like WP / Make Choppa better like Slayers / Make Sorc better like BW ! And add a phantom blade shield to a groupe shield so give a shield groupe to a Black Orc and no problem because add shield groupe and add a Da Toughest to a groupe buff is just so umbalanced you got a shield and we got a wound buff ...

It's dangerous.