Wanna be a warrior? sorry you can only be a priest.
Posted: Sun Aug 30, 2015 1:37 am
(caveat: this post isn't advised for people who cant read more than 100 characters, or who dont back up their criticism with reasoning and arguments, nor for people who dread any change in the game)
Theres no doubt what the creators of this game wanted to do with this class. The name of the class says it all. The history of the Templars and other military orders who used a large mace instead of swords or axes or spears(to circumvent the prohibition of priests to wield weapons)to kill the unfaithful is carefully and even lovingly portrayed in the game design. Of the three trees of abilities for the class TWO are devoted to melee.
Once, chatting with some players in advice chat about the sad underwhelming state of melee WP, Azarael showed as usual a very understanding and open attitude, but informed us that to make the changes required to give melee WPs CC and a more meaningful role in a party might cause a riot among the player population.
When I play my melee healer (henceforth I will be dealing with melee healing only, I am not concerned here with dps WP) I find that I am a cripple among elite athletes: no charge, no break root, no KD, no disarm, no AP steal (see AM), a pitiful heal debuff, no
ranged snare (see DoK), no armor debuff/ignore, etc etc
But the main problem is that there are many many situations where a WP is snared/punted/rooted away from guard, etc A conventional WP will just continue healing his party unless a BG has sent him flying to the moon. But a melee healer NEEDS to HIT to HEAL.
I understand that making all the changes to allow melee healer to move so quick, so unimpeded as to permit him to continue hitting and therefore healing is very complicated. Even new abilities would have to be added.
Let me suggest something:
A hybrid:
There is one tactic (FUELED FURY) that gives a 25% chance to restore 35 Righteous Fury when hit. Every 3 seconds. If this tactic was beefed up a little bit (50% chance, more RF or can't trigger more than every 2 seconds) it would be too OP for book WPs maybe. Afaik this is the only way for a true WARRIORpriest to gain RF without hitting anybody.
What I propose is to
1. eliminate the tactic that boosts Sigmars Radiance with more dmg and 75% of the dmg dealt and simply incorporate the boost to the ability, an ability that even with the boost, is clearly not precisely a godsend, as all order melee healers know full well.
2. subsitute the beefed RF-chance-when-hit tactic for the sigmars radiance tactic that we have already eliminated.
In this way the ability known as Sigmars shield (you gain health every time you are hit) would finally cease to be a wasted spot in the Grace tree, and also in this way a beefed Fueled Fury wouldnt be easily available to book priests (who dont even need it anyway, correct me here if Book priests slotted this tactic on live), who would have to go out of their way and climb high in the Grace tree to get it.
3. Make Intimidating Repent a tactic not associated to a tree.
In this way a melee healer can spec high in Grace and also fairly high in Salvation. When he has nothing near to hit, thanks to Fueled Fury, he can continue healing his party until he can catch up with the enemy again. Or, if he is ignored, at least he will have a chance against ranged gankers in other situations.
Obviously not recommended for efficiency-obsessed premades. This is only an approach to a dream.
Further suggestions:
Make Sigmars Shield an ability that doesnt need to hit to be activated. (yeah I know this one is asking too much, but hey....)
Give WP the ranged snare of DoK.
If nothing of the above can be considered, AT LEAST consider this one: Some classes (and not dps ones) have a core low low level ability that ignores 25% of the target's armor. How about making Sigmars Radiance the KEY (the only remotely useful) ability of melee healing WP and quite high in the Grace tree, do the same? How else can a subclass that can't debuff nor ignore the resistance to his damage type achieve a shadow of efficiency?
Theres no doubt what the creators of this game wanted to do with this class. The name of the class says it all. The history of the Templars and other military orders who used a large mace instead of swords or axes or spears(to circumvent the prohibition of priests to wield weapons)to kill the unfaithful is carefully and even lovingly portrayed in the game design. Of the three trees of abilities for the class TWO are devoted to melee.
Once, chatting with some players in advice chat about the sad underwhelming state of melee WP, Azarael showed as usual a very understanding and open attitude, but informed us that to make the changes required to give melee WPs CC and a more meaningful role in a party might cause a riot among the player population.
When I play my melee healer (henceforth I will be dealing with melee healing only, I am not concerned here with dps WP) I find that I am a cripple among elite athletes: no charge, no break root, no KD, no disarm, no AP steal (see AM), a pitiful heal debuff, no
ranged snare (see DoK), no armor debuff/ignore, etc etc
But the main problem is that there are many many situations where a WP is snared/punted/rooted away from guard, etc A conventional WP will just continue healing his party unless a BG has sent him flying to the moon. But a melee healer NEEDS to HIT to HEAL.
I understand that making all the changes to allow melee healer to move so quick, so unimpeded as to permit him to continue hitting and therefore healing is very complicated. Even new abilities would have to be added.
Let me suggest something:
A hybrid:
There is one tactic (FUELED FURY) that gives a 25% chance to restore 35 Righteous Fury when hit. Every 3 seconds. If this tactic was beefed up a little bit (50% chance, more RF or can't trigger more than every 2 seconds) it would be too OP for book WPs maybe. Afaik this is the only way for a true WARRIORpriest to gain RF without hitting anybody.
What I propose is to
1. eliminate the tactic that boosts Sigmars Radiance with more dmg and 75% of the dmg dealt and simply incorporate the boost to the ability, an ability that even with the boost, is clearly not precisely a godsend, as all order melee healers know full well.
2. subsitute the beefed RF-chance-when-hit tactic for the sigmars radiance tactic that we have already eliminated.
In this way the ability known as Sigmars shield (you gain health every time you are hit) would finally cease to be a wasted spot in the Grace tree, and also in this way a beefed Fueled Fury wouldnt be easily available to book priests (who dont even need it anyway, correct me here if Book priests slotted this tactic on live), who would have to go out of their way and climb high in the Grace tree to get it.
3. Make Intimidating Repent a tactic not associated to a tree.
In this way a melee healer can spec high in Grace and also fairly high in Salvation. When he has nothing near to hit, thanks to Fueled Fury, he can continue healing his party until he can catch up with the enemy again. Or, if he is ignored, at least he will have a chance against ranged gankers in other situations.
Obviously not recommended for efficiency-obsessed premades. This is only an approach to a dream.
Further suggestions:
Make Sigmars Shield an ability that doesnt need to hit to be activated. (yeah I know this one is asking too much, but hey....)
Give WP the ranged snare of DoK.
If nothing of the above can be considered, AT LEAST consider this one: Some classes (and not dps ones) have a core low low level ability that ignores 25% of the target's armor. How about making Sigmars Radiance the KEY (the only remotely useful) ability of melee healing WP and quite high in the Grace tree, do the same? How else can a subclass that can't debuff nor ignore the resistance to his damage type achieve a shadow of efficiency?