Regarding Global Cooldowns - A Players Response
Posted: Sat Jun 21, 2025 11:45 am
I've recently held a lot of discussions both in-game, on the forums & through various third party applications like Discord regarding the topic of global cooldowns. Ontop of that, I have spent hours reading the original post dated back to 2022 link here (viewtopic.php?p=511684#p511684) which ended up seeing a massive riot and exodus at the time of that post. I now make this post, not in demand of changes but in hopes that a developer might see this and have an open discussion regarding it and a potentially open mind to what might be, a better combat system for a lot of players, I have over 40,000 Hours accumulated across various MMOs both casual & competitive experience and I do feel I have a feeling for what is and is not a good combat system.
Through reviewing a lot of of that forum post & hearing from players directly, it seems many to this day are still displeased with the global cooldown change of 1.5 seconds. However, to play devils advocate I also see a semblance of reasoning as to why you guys made this change, and I am inclined to believe that to this day, three years later you are still attempting balance and large scale changes to accommodate this change and will hopefully be reflected even more in the upcoming reworks. I, as a player who do believe that these games should have a form of skill expression and fluidity will admit that I am a bit displeased with the 1.5s GCD currently, but not only because of the global cooldown. Infact I strongly believe now after a lot of consideration that the GCD Can be kept and the game can still turn reactionary and dynamic. At the core its the culmination of many different things that make the global cooldown feel poor in its current state & sluggish, and is a large reason why we are currently in a defensive meta with glass cannon classes stacking defensive items. Because offense has lost its purpose, and defense has gained more and more power over the years.
This post will focus mainly on how to improve the feeling of combat without directly changing the GCD, It will mostly focus on Off-GCDs, abilities that can be pressed during global cooldowns windows, an example of this is Vengeance of Nagarythe for those of you not aware. I will also not pretend to be overly knowledgeable on every class in this post, but instead focus on classes I do know a lot about, but which can most likely be directly translated into other class in similar likeness.
Below will be bullet points I will discuss & advocate to be put off the global cooldown.
It also makes fights against pet classes i.e Squig Herder / White Lion / Magus feel even worse because you have to spend your first GCD on their pets while they use multiple to push their advantage onto you. If I could start a fight with a damaging ability, swap quickly, taunt swap back once again. Skill expression.
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Hopefully this post will at the very least spark potential discussion with the developers about changes they could potentially make to speed up the gameplay, fluidity and skill expression in your kit without having to go back on their global cooldown change all those years ago, I believe you as developers and we as players can meet a middle ground if we work together and share our feedback.
And before anyone mentions it, I know this game is balanced around warband play. But changing things like this will only improve the gameplay for anyone running solo, smallscale or anything of the like while not having a major meta change in warband play. Warband will adapt accordingly because the gameplay required in Warbands is completely different anyways so that is, a mute argument.
I am also not advocating for Shadow Warrior buffs or nerfs with this post, which some of you might assume due to me frequently bringing that class up. It is merely examplatory due to my knowledge on those abilities, and you can translate your own knowledge of your class in comparison to those mentioned.
Through reviewing a lot of of that forum post & hearing from players directly, it seems many to this day are still displeased with the global cooldown change of 1.5 seconds. However, to play devils advocate I also see a semblance of reasoning as to why you guys made this change, and I am inclined to believe that to this day, three years later you are still attempting balance and large scale changes to accommodate this change and will hopefully be reflected even more in the upcoming reworks. I, as a player who do believe that these games should have a form of skill expression and fluidity will admit that I am a bit displeased with the 1.5s GCD currently, but not only because of the global cooldown. Infact I strongly believe now after a lot of consideration that the GCD Can be kept and the game can still turn reactionary and dynamic. At the core its the culmination of many different things that make the global cooldown feel poor in its current state & sluggish, and is a large reason why we are currently in a defensive meta with glass cannon classes stacking defensive items. Because offense has lost its purpose, and defense has gained more and more power over the years.
This post will focus mainly on how to improve the feeling of combat without directly changing the GCD, It will mostly focus on Off-GCDs, abilities that can be pressed during global cooldowns windows, an example of this is Vengeance of Nagarythe for those of you not aware. I will also not pretend to be overly knowledgeable on every class in this post, but instead focus on classes I do know a lot about, but which can most likely be directly translated into other class in similar likeness.
Below will be bullet points I will discuss & advocate to be put off the global cooldown.
- Taunts
- Morales
- Potions
- Self Buffs
- Taunts
It also makes fights against pet classes i.e Squig Herder / White Lion / Magus feel even worse because you have to spend your first GCD on their pets while they use multiple to push their advantage onto you. If I could start a fight with a damaging ability, swap quickly, taunt swap back once again. Skill expression.
__________________________________________________________________________________________________________________________________________
- Morales
__________________________________________________________________________________________________________________________________________
- Potions
__________________________________________________________________________________________________________________________________________
- Self Buffs
__________________________________________________________________________________________________________________________________________*
Hopefully this post will at the very least spark potential discussion with the developers about changes they could potentially make to speed up the gameplay, fluidity and skill expression in your kit without having to go back on their global cooldown change all those years ago, I believe you as developers and we as players can meet a middle ground if we work together and share our feedback.
And before anyone mentions it, I know this game is balanced around warband play. But changing things like this will only improve the gameplay for anyone running solo, smallscale or anything of the like while not having a major meta change in warband play. Warband will adapt accordingly because the gameplay required in Warbands is completely different anyways so that is, a mute argument.
I am also not advocating for Shadow Warrior buffs or nerfs with this post, which some of you might assume due to me frequently bringing that class up. It is merely examplatory due to my knowledge on those abilities, and you can translate your own knowledge of your class in comparison to those mentioned.