The new player experience in a nutshell
Posted: Sat Mar 29, 2025 6:09 pm
				
				T1 is super fun, T1 and T2 scenarios are super fun and then there's T2 RvR where you're just worthless canon fodder because of an unreasonable high gear powercreep.
			Warhammer Online
https://returnofreckoning.com/forum/
Unfortuneately the dungeons take quite long, have a cooldown and aren't easy either except for GB (at least according to /advice since I've only done GB). Reaching level 40 + conq set should be a milestone which should make you feel good but it doesn't. Getting killed in a stun by stealth class which is almost 30 ilvl higher before being able to press a button certainly isn't the way to to feel good. Heck I even feel weaker than before 40 where I got pvp scaled...Kabuchop wrote: Sat Mar 29, 2025 7:05 pm Yeah that's why you gotta try and do some PvE while queuein for Scenarios from level 16 - 30s, that way you level up fast to 40 and get decent gear from Dungeons too. Even better if you join a guild with a warband schedule.
That's sadly not enough to overcome an item level difference of almost 30. Sov gear isn't even gated behind some rating, everybody can "just" grind it out and for that it's way too powerful. A max item level difference between 13 from conq to sov gear would be reasonable imo (kinda how it is in WoW arena), but right now it's just too much. Imo gear progression should be more frontloaded and cosmetic progression backloaded.Dinotron wrote: Sat Mar 29, 2025 7:48 pm Make sure you're equipping talismans, accessories, and using the latest set gear. I wouldn't do PvE unless it's dungeons for sets.
Eh. Same people complaining about the gear gap now will be complaining about lack of "meaningful progression" later.georgehabadasher wrote: Sat Mar 29, 2025 11:40 pm We ask a new player to suffer as cannon fodder through RvR until they hit rank 40, then do 15+ hours of PvE (if you include finding a group) to get gear that's even remotely competitive, but even in sentinel/red-eye a DPS has only ~60% of the damage output of a BiS character.
We veterans are used to it and accept it as normal because it's been like this for so long, but it's not normal in modern gaming. The gear gap was a huge impediment to the growth and sustainability of the game during the Mythic era, and it's a huge impediment to the growth and sustainability of RoR.
The thing is that the other person doesn't need to know their character better in order to win, he simply just need to be not afk. It's literally impossible to lose with a 30 ilvl advantage over your opponent.abezverkhiy1 wrote: Sat Mar 29, 2025 10:10 pm There are people who started when server was launched. Naturally, they have quite advanced characters and they know them way better than you know yours.
I always level my toons in scenarios all the way to 40. Only then I join RVR. And until I hit RR60 I do not expect them to perform. Support - yes, perform - no.
Exactly, this isn't normal. I'd wonder how many people would play the game if newcomers wouldn't get bullied out of the game once they reach level 40. I bet the numbers would be shocking lol.georgehabadasher wrote: Sat Mar 29, 2025 11:40 pm We ask a new player to suffer as cannon fodder through RvR until they hit rank 40, then do 15+ hours of PvE (if you include finding a group) to get gear that's even remotely competitive, but even in sentinel/red-eye a DPS has only ~60% of the damage output of a BiS character.
We veterans are used to it and accept it as normal because it's been like this for so long, but it's not normal in modern gaming. The gear gap was a huge impediment to the growth and sustainability of the game during the Mythic era, and it's a huge impediment to the growth and sustainability of RoR.
Meaningful progression was one of the arguments for introducing a massive powercreep in PvP gear in WoW Shadowlands and everybody hated it (it wasn't as bad as this however since the gear was gated behind arena rating instead of playtime). Now there's little to no PvP gear progression and there are still hundreds of thousands of players who play every season for elite transmogs, weapon illusions and mounts. Almost nobody complains about a lack of meaningful progression.Aethilmar wrote: Sun Mar 30, 2025 12:02 amEh. Same people complaining about the gear gap now will be complaining about lack of "meaningful progression" later.georgehabadasher wrote: Sat Mar 29, 2025 11:40 pm We ask a new player to suffer as cannon fodder through RvR until they hit rank 40, then do 15+ hours of PvE (if you include finding a group) to get gear that's even remotely competitive, but even in sentinel/red-eye a DPS has only ~60% of the damage output of a BiS character.
We veterans are used to it and accept it as normal because it's been like this for so long, but it's not normal in modern gaming. The gear gap was a huge impediment to the growth and sustainability of the game during the Mythic era, and it's a huge impediment to the growth and sustainability of RoR.
And, yeah, DPS having to suffer a bit is fine because the entire game is built around them. Once they do get to "end game" gear, they can pretty much run around any way they want and collect their crests/renown while support classes that were more useful at lower RR are nearly as dependent on them at end game as they were back when they were fresh 40/40.
And my advice for new players is roll a support class until you get the hang of the game, get in a guild/make some friends and then you can go live your best pew pew fantasy. Levelling up DPS is ridiculously easy (with a couple of exceptions) once you know how the game works.