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Seasonal Zone suggestion (not seasons)
Posted: Sat Mar 29, 2025 2:05 pm
by Volaous
There has recently been a bit of talk about seasons inside of the streams I've been watching and it's made me start to think of alternatives. Instead of creating seasonal servers or wipes why not simply create seasonal zones that have their own system similar to RR but it resets every few months? This new system could thematically match the lore of the zones but functionally it would be a way for the player base to further alter their characters with new perks and armors. Have the zones be PvE and PvP focused where the objective is killing World Bosses and players for Rep instead of taking forts. This still concentrates PvP into specific zones but adds a flair of spice to the equation. The perks you unlock from the zones could also function as entirely new skills that you can use for a limited time during the season (if they are specifically loved add them as full skills to the classes in game already) Dont over load the skills and make them something that is mandatory to have but instead make them skills that compliment specific playstyles or even allow other classes to player entirely differently. Like a skill that perhaps adds a heal to tanks allowing them to play more like a Paladin. Again these are just ideas and I'd love to hear thoughts on the subject.
Re: Seasonal Zone suggestion (not seasons)
Posted: Thu May 15, 2025 4:19 am
by Charleleton
Volaous wrote: Sat Mar 29, 2025 2:05 pm
Doodle Jump said:There has recently been a bit of talk about seasons inside of the streams I've been watching and it's made me start to think of alternatives. Instead of creating seasonal servers or wipes why not simply create seasonal zones that have their own system similar to RR but it resets every few months? This new system could thematically match the lore of the zones but functionally it would be a way for the player base to further alter their characters with new perks and armors. Have the zones be PvE and PvP focused where the objective is killing World Bosses and players for Rep instead of taking forts. This still concentrates PvP into specific zones but adds a flair of spice to the equation. The perks you unlock from the zones could also function as entirely new skills that you can use for a limited time during the season (if they are specifically loved add them as full skills to the classes in game already) Dont over load the skills and make them something that is mandatory to have but instead make them skills that compliment specific playstyles or even allow other classes to player entirely differently. Like a skill that perhaps adds a heal to tanks allowing them to play more like a Paladin. Again these are just ideas and I'd love to hear thoughts on the subject.
Seeing potion usage would really help when comparing build efficiency.