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[Pulls]

Posted: Thu Feb 06, 2025 11:52 am
by Alubert
Having had the experience of playing on two sides of the conflict, I see a big disparity in favor of Destro when it comes to abilities that can move the enemy.
1. GTDC is completely well balanced: random pull, short range (really it's free immunity for opponents good only for farming pugs).
2. WL pull. My main side is destro. Characters on destro (have a lot of them and a great deal of game time on them) have practically never felt WL pulls.
Probably because use requires: pet (alive pet), tactics to pet and pet without bug.
As for me completely WL pull does not require any nerf.
3 Mara pull. Total madness.
Every mara has access to it, requires nothing.
Sometimes in a bigger fight you see 3-4 mara pulls on the same target :).
I know it's not a typical channel because it doesn't have initiating dmg (choppa/sl channels) or immediate effect (choppa GTDC).
So using intterupt or possible disrupt doesn't contribute anything because the skill doesn't get a CD.
There are two solutions to stop this sick situation.
1. skill will receive incjuring dmg plus small dot. when it is interrupted or disrupted it will receive CD.
2) Skill will work as now but will be as the last skill in the mastery mid tree in place of Wave of Terror (I have no idea what to do with Wave of Terror - maybe Core ability?). This will cause it to require a specific build and reduce the scale of the problem.

Re: [Pulls]

Posted: Thu Feb 06, 2025 12:21 pm
by Maliceblades
this is the most delusional take WL pull you 10ft before they even get to you and with ping who even knows if you are the one getting pulled it also cost nothing.

i don't even play Mara and i see their pulls getting disrupted constantly you can also just jump and cancel their pull


since you want to nerf a barely functional class lets nerf WL also strongest 1V1 1VX WB class in the game that also has a pull that requires nothing to cast.

Re: [Pulls]

Posted: Thu Feb 06, 2025 12:25 pm
by Alubert
Maliceblades wrote: Thu Feb 06, 2025 12:21 pm this is the most delusional take WL pull you 10ft before they even get to you and with ping who even knows if you are the one getting pulled it also cost nothing.

i don't even play Mara and i see their pulls getting disrupted constantly you can also just jump and cancel their pull


since you want to nerf a barely functional class lets nerf WL also strongest 1V1 1VX WB class in the game that also has a pull that requires nothing to cast.
Jumping not working like in the past

Re: [Pulls]

Posted: Thu Feb 06, 2025 12:30 pm
by Alubert
Maliceblades wrote: Thu Feb 06, 2025 12:21 pm i don't even play Mara and i see their pulls getting disrupted constantly you can also just jump and cancel their pull
So what if they stay disrupted as in a moment the mara will use pull again.

Re: [Pulls]

Posted: Thu Feb 06, 2025 12:35 pm
by Maliceblades
ok then just give that person immunity the pull is fine

Re: [Pulls]

Posted: Thu Feb 06, 2025 2:08 pm
by Akalukz
Disrupt will put the skill on cooldown, so will interrupt. Don't be spreading falsehoods. Also jump will break the channel as often as not. Try playing a mara first. Is it a strong skill, yes if used correctly.

WL get pounce, pull, no stance dancing, and 360 aoe.

Re: [Pulls]

Posted: Thu Feb 06, 2025 2:25 pm
by PROsiak
Akalukz wrote: Thu Feb 06, 2025 2:08 pm Disrupt will put the skill on cooldown, so will interrupt. Don't be spreading falsehoods. Also jump will break the channel as often as not. Try playing a mara first. Is it a strong skill, yes if used correctly.

WL get pounce, pull, no stance dancing, and 360 aoe.
Are you sure about interrupts? I do not have marauder, but from playing tanks on order side i can 99% say it doesn't put the skill on cooldown. Which i think it should.

Re: [Pulls]

Posted: Thu Feb 06, 2025 3:13 pm
by Alubert
PROsiak wrote: Thu Feb 06, 2025 2:25 pm
Akalukz wrote: Thu Feb 06, 2025 2:08 pm Disrupt will put the skill on cooldown, so will interrupt. Don't be spreading falsehoods. Also jump will break the channel as often as not. Try playing a mara first. Is it a strong skill, yes if used correctly.

WL get pounce, pull, no stance dancing, and 360 aoe.
Are you sure about interrupts? I do not have marauder, but from playing tanks on order side i can 99% say it doesn't put the skill on cooldown. Which i think it should.
Disrupt does not give cd on pull.

Re: [Pulls]

Posted: Thu Feb 06, 2025 3:19 pm
by havartii
I like how people who complain about pulls never mention Pounce in the same post. Movement skills are both offensive and defensive. Always 1 sided complaints. Ask shammy's how often they have been chased down by a lion that has 2x speed to catch it, pull it and silence it in the air before having a chance to cast an ability.. Pouncing all the way.

Re: [Pulls]

Posted: Thu Feb 06, 2025 4:14 pm
by Akalukz
I will test it out, but i am fairly sure a disrupt will put it on cooldown, 50/50 on interrupt but will find out.