Change how renown get awarded in Scenarios
Posted: Tue Jan 21, 2025 4:28 pm
I really like the Scenarios in this game. They are fun, can be challenging and most important over after max 15min
But I don't like the way renown is handled. It's all tied to kills. The more kills you have, the more renown you get. This causes some problems:
Here are some Ideas to change that:
It dont have to be the best renown source in the game but for a winning group of good player it should get you more than boxrunning.
That's my feedback on the scenarios after playing them exclusively for the last few days.
But I don't like the way renown is handled. It's all tied to kills. The more kills you have, the more renown you get. This causes some problems:
- There is no motivation to win a scenario. All you have to do is kill your enemies. In some scenarios (Gromril Crossing, dwarven crossing?) this shows that most people don't play to win. They just farm kills.
- You get MUCH more renown when you stomp undergeare/noobs. The worst thing that can happen is that you go up against another premade with your premade and have a awesome game. 15 minutes of hard, sweaty fighting, then you get 1.2k Renow..... because there were ~5 kills... that feels really bad!
- Most don't try to turn a game around because there is no point in winning if you get dominated. Even if you win the game and have 1-2 kills, you get ~700 renown.... That's why most games are over after the first encounter. One side dominates, the other doesn't leave the WC and waits to surrender. Total kill for the winning side ~10 and will get you maybe 2-3k renow....
Here are some Ideas to change that:
- Fixed Renown - on top of kills, you get a fixed amount of renown for winning/losing
- Multiplier based on the result - If you win you get 500 * (whatever makes sense renown per kill) and if you lost, the amount of points you got * (same calc). That would reward close games, which I think would be great.
It dont have to be the best renown source in the game but for a winning group of good player it should get you more than boxrunning.
That's my feedback on the scenarios after playing them exclusively for the last few days.