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Magus mid/late game ranged aoe build?

Posted: Fri Jan 03, 2025 8:25 pm
by sterger7
Trying to find a great aoe guide for magus mid/late game any out there? Most seem to be saying they use the melee whip aoe thing but that seems suicidal?

Re: Magus mid/late game ranged aoe build?

Posted: Fri Jan 03, 2025 9:05 pm
by Zxul
sterger7 wrote: Fri Jan 03, 2025 8:25 pm Trying to find a great aoe guide for magus mid/late game any out there? Most seem to be saying they use the melee whip aoe thing but that seems suicidal?
There is no much of a guide. Your main sources of aoe dmg are Gleam + Pand, if you are close enough can use IB+ whip. Using Daemonic Reach for extra range on everything Changing helps, also you can use Infernal Pain tactic for an extra aoe dot. And then you got Firestorm and Mist, if you manage to place them right. Also, remember that you can use everything Changing on the move.

Agonizing Torrent can be additional option to add extra pressure, but that is even closer range than whip.

In general though, spam Gleam + Pand. Gleam also helps sorc's aoe dmg, since they don't have aoe spirit resist debuff. Best aoe pressure without getting too close would be place Mist- Gleam- Pand- SoI with Infernal Pain tactic- place Firestorm and channel it, but that requires order staying on Mist + Firestorm location for long enough.

Or Gleam- Pand- SoI with Infernal Pain tactic while getting closer- Agonizing Torrent- IB- spam whip, but that requires surviving a pretty much melee range.