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Mobs/RVR

Posted: Fri Aug 21, 2015 12:54 pm
by havesomefun
Hey there,
I'm a grateful player from Austria and have a bunch of questions.

First of all, why are the mobs static? Is there a possibility to make the PVE more "active"?
The second part is the RVR, how is it possible that I'm alone in a Scenario with 10 Enemies? That's pretty unbalanced, isn't it?

Greets K

Re: Mobs/RVR

Posted: Fri Aug 21, 2015 1:00 pm
by Tiggo
mobs/pve has no priority right now.

scenario: it may be its bugged again, could also be people have queued on your side but didnt join. then the system takes some time to fill it up. you say its dumb that the sc starts with unbalanced numbers? yes... thank mythic for that ^^

Re: Mobs/RVR

Posted: Fri Aug 21, 2015 1:00 pm
by Azarael
T1 has some issues w/r/t scenario queuing.

Re: Mobs/RVR

Posted: Fri Aug 21, 2015 1:03 pm
by havesomefun
Thanks for the fast reply, I've just wondered about the mobs. :)
Yeah, Mythic fu**ed it up.

Re: Mobs/RVR

Posted: Fri Aug 21, 2015 1:08 pm
by Tiggo
it really baffles me even after such a long time how devs can create such a genius game and then **** it up so hard with a simple task of a good queue system/matchmaking.

Re: Mobs/RVR

Posted: Mon Aug 24, 2015 3:08 am
by Wraithedge
Tiggo wrote:it really baffles me even after such a long time how devs can create such a genius game and then **** it up so hard with a simple task of a good queue system/matchmaking.

I have to wonder how simple that task really is. My guess would be in the ballpark of "not very".

Re: Mobs/RVR

Posted: Mon Aug 24, 2015 3:49 am
by RyanMakara
To answer your question on PvE.. Some mobs are standing still because they only have ranged attacks.
The melee NPCs that attack you also have improper path finding + are a lot speedier than players tend to be because their target is sorta stuck to your movement; if they were to move at the same speed they wouldn't be able to catch up to you. Basically the AI isn't as smart as it was on live due to problems in the pathfinding coding, and is thusly not even able to be coupled with RvR that well.

It's always been a problem, in my opinon. When you compare Guild Wars 2 use of NPCs in PvP combat to that of WAR, it was simply gimped from the start, which is a shame since they tried to combine PvE with PvP in this game. It never worked good from the start.

Re: Mobs/RVR

Posted: Mon Aug 24, 2015 4:07 am
by MazeR1337
Hmm I think we need dungeons ^-^ lol, and greenskin/elf t2 zone.