Racial Tactic Balance
Posted: Fri Sep 20, 2024 7:53 am
Like the title says, this thread will discuss balance related to race specific tactics. I actually think this is an interesting discussion topic because comparisons can be drawn more strictly on efficacy rather than by class archetype or faction. Both factions have some races with tactics that perform very well and can see use in many viable builds -- other races have tactics that are 100% unusable in relation to other class specific tactics available.
For this thread I am going to disregard tactics that use resists as all races have at least one tactic that buffs a certain resistance, and I think that can be addressed separately as I think most people would agree these are unusable. To begin with lets list each race's unique tactics:
Dark Elves:
Dark Blessings - Direct heals on you recover 10% more health
Bathing In Blood - Any time you kill an enemy you will regain 471 health over 9 seconds
Greenskins:
Choppa / Black Orc:
Im Da Biggest! - Increases your wounds by 160
Stab You Gooder - Increases your critical hit damage by 25%
Squig Herder / Shaman
Whazat Behind You?! - Any time you are hit, there is a 25% chance that you will detaunt the enemy, making them hate you less and causing them to deal 75% damage to you for 5s.
RUN AWAY! - Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. This can only trigger once every 10 seconds
Chaos:
Warped Flesh - Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage. This effect will not trigger more than once every 3 seconds
Backlash - Any time you are attacked, there is a 25% chance that you will lash out for 370 elemental damage over 5 seconds to anyone who hits you
High Elves:
Centuries of Training - Upon striking a target with direct damage there is a 25% chance to inflict an additional 303 Spirit damage over 3 seconds
Discerning Offense - Your attacks have a 10% reduced chance to be defended against
Empire:
Emperor's Ward - Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage. This effect will not trigger more than once every 3 seconds
Sigmar's Favor - Any time that you are healed by a direct heal, there is a 25% chance that you will regain an additional 135 hit points as well
Dwarves:
Stoutness of Stone - Increases Toughness by 80. You also recover from Stuns, Staggers and Knockdowns 1 second quicker. You will still gain immunity based on the original duration
Ancestral Inheritance - Increases your Armor by 660
Without much explanation it is pretty clear that some of the tactics above greatly outperform others. Noteworthy S tier racial tactics belonging to Dwarves, High Elves and Greenskins (just about all of these are usable if not commonly used?). Armor, hit chance, crit damage and wounds all scale incredibly well.
On the other hand you have races like Dark Elves who's racial tactics are in many cases unusable. At no point would I ever slot Bathing In Blood to heal for less than 500 hp over NINE seconds. For context, you are able to equip a chest piece now that can heal 180 hp every 4 seconds, which is only 111 hp less per 9s than a TACTIC. This will not save you, this is not helpful in pve. I see some folks use this for levelling and would just like to inform you that you will kill enemies faster and have more health left over by just using a real tactic.
Dark blessings giving 10% incoming healing is useful in some cases for bg tanking in pve, but I would argue in literally every other scenario another tactic can out perform this. If the game is balanced for pvp I dont think this is good enough.
Empire's Sigmar's Favor is equally useless and I think tied for the worst tactic in the entire game with Bathing In Blood. 25% chance on DIRECT heal is hot garbage. For context.. a player can cast approximately 13 instant cast abilities in 20s, if a rp used these 20s to spam instant heals on you -- 25% of those heals would result in approximately 438 health netted from this tactic. If you combine this with how multiple healers might be able to proc this on you at once I guess you could convince me that it is not worse than bathing in blood, but I would bet that it has some kind of internal cooldown. Again, garbage.
I am of the opinion that there doesn't need to be a complex solution to some of these disparities, and maybe more discussion needs to be had on this. But I think if we take emperor's ward and warped flesh as an example -- these are moderately powerful tactics and can be used by a number of classes to a decent level of effectiveness.
A suggestion I would like to make is to mirror the Centuries of Training high elves tactic to dark elves to match the mirroring between empire and chaos. Thematically and balance wise I think this makes sense and would be fair?
Would make a suggestion for sharing a tactic between dwarves and greenskins, but their tactics are all awesome and I don't think need changing.
Would like to see some of the less frequently (if ever) used tactics be revised and brought up to a baseline that compares to some of the stronger racial tactics I mentioned above. I think racial tactics add some nice flavor to the game, and they create a lot more flexibility in terms of what builds are actually viable to each class just by not having to spec into them. I don't think any racial tactics are over performing (other than discerning offense), but I'd just like to see others be brought up to at least be able to be slotted in some builds.
For this thread I am going to disregard tactics that use resists as all races have at least one tactic that buffs a certain resistance, and I think that can be addressed separately as I think most people would agree these are unusable. To begin with lets list each race's unique tactics:
Dark Elves:
Dark Blessings - Direct heals on you recover 10% more health
Bathing In Blood - Any time you kill an enemy you will regain 471 health over 9 seconds
Greenskins:
Choppa / Black Orc:
Im Da Biggest! - Increases your wounds by 160
Stab You Gooder - Increases your critical hit damage by 25%
Squig Herder / Shaman
Whazat Behind You?! - Any time you are hit, there is a 25% chance that you will detaunt the enemy, making them hate you less and causing them to deal 75% damage to you for 5s.
RUN AWAY! - Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds. This can only trigger once every 10 seconds
Chaos:
Warped Flesh - Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage. This effect will not trigger more than once every 3 seconds
Backlash - Any time you are attacked, there is a 25% chance that you will lash out for 370 elemental damage over 5 seconds to anyone who hits you
High Elves:
Centuries of Training - Upon striking a target with direct damage there is a 25% chance to inflict an additional 303 Spirit damage over 3 seconds
Discerning Offense - Your attacks have a 10% reduced chance to be defended against
Empire:
Emperor's Ward - Any time you are attacked, there is a 25% chance that you will absorb up to 375 damage. This effect will not trigger more than once every 3 seconds
Sigmar's Favor - Any time that you are healed by a direct heal, there is a 25% chance that you will regain an additional 135 hit points as well
Dwarves:
Stoutness of Stone - Increases Toughness by 80. You also recover from Stuns, Staggers and Knockdowns 1 second quicker. You will still gain immunity based on the original duration
Ancestral Inheritance - Increases your Armor by 660
Without much explanation it is pretty clear that some of the tactics above greatly outperform others. Noteworthy S tier racial tactics belonging to Dwarves, High Elves and Greenskins (just about all of these are usable if not commonly used?). Armor, hit chance, crit damage and wounds all scale incredibly well.
On the other hand you have races like Dark Elves who's racial tactics are in many cases unusable. At no point would I ever slot Bathing In Blood to heal for less than 500 hp over NINE seconds. For context, you are able to equip a chest piece now that can heal 180 hp every 4 seconds, which is only 111 hp less per 9s than a TACTIC. This will not save you, this is not helpful in pve. I see some folks use this for levelling and would just like to inform you that you will kill enemies faster and have more health left over by just using a real tactic.
Dark blessings giving 10% incoming healing is useful in some cases for bg tanking in pve, but I would argue in literally every other scenario another tactic can out perform this. If the game is balanced for pvp I dont think this is good enough.
Empire's Sigmar's Favor is equally useless and I think tied for the worst tactic in the entire game with Bathing In Blood. 25% chance on DIRECT heal is hot garbage. For context.. a player can cast approximately 13 instant cast abilities in 20s, if a rp used these 20s to spam instant heals on you -- 25% of those heals would result in approximately 438 health netted from this tactic. If you combine this with how multiple healers might be able to proc this on you at once I guess you could convince me that it is not worse than bathing in blood, but I would bet that it has some kind of internal cooldown. Again, garbage.
I am of the opinion that there doesn't need to be a complex solution to some of these disparities, and maybe more discussion needs to be had on this. But I think if we take emperor's ward and warped flesh as an example -- these are moderately powerful tactics and can be used by a number of classes to a decent level of effectiveness.
A suggestion I would like to make is to mirror the Centuries of Training high elves tactic to dark elves to match the mirroring between empire and chaos. Thematically and balance wise I think this makes sense and would be fair?
Would make a suggestion for sharing a tactic between dwarves and greenskins, but their tactics are all awesome and I don't think need changing.
Would like to see some of the less frequently (if ever) used tactics be revised and brought up to a baseline that compares to some of the stronger racial tactics I mentioned above. I think racial tactics add some nice flavor to the game, and they create a lot more flexibility in terms of what builds are actually viable to each class just by not having to spec into them. I don't think any racial tactics are over performing (other than discerning offense), but I'd just like to see others be brought up to at least be able to be slotted in some builds.