PvE quality of life idea
Posted: Thu Aug 01, 2024 11:30 am
Hello pve boys/girls,
There is few things that it would be great to talk about and improve if possible..
1.Range pve mob aggro in open zone:
Since Ability Rework was launched we saw that all mob had access to many abilities and more importantly a lot of cc. While it improved the immersion and added more challenge it also caused the run into various zone painful because you keep being dismounted/cc'd.
In most game the mob aggro is based on the difference level between the mob and the player, mob that are grey won't aggro you unless you step on them (most game don't even aggro at all), it would be great to see the same mechanic on ror.
Grey mob>range aggro at 0ft (if you move through them you could probably aggro)
Green mob> range aggro at 5ft
Blue mob> range aggro at 10ft
Yellow mob>range aggro at 15ft
Overall running in lower zone would make it less painful, that also can be a nice qol for rvr action where you run sometimes close to pve mob.
2.Account Bind item
Many important item in game are bound to player.
While now for example Stalwart Soulstone is obtainable from multiple source, the issue is that various important items are lock and sleep in bank/bag for years. Many people have 50+ Soulstone on their tank/heal because of helping friends/guildies...
Now the issue appear with Champion's Mark, most of time in pve you help people or they help you and end with 1-2 token on multiple char.
I believe that making a lot of items account bind will be one of the best qol ever for everyone.
Stalward Soulstone, Champion's Mark, Master Artificer's Reliquary, Master Apothecary's Ampoule, Purple Seed are the 5 items that would be great to be account bind (maybe more, probably missed something).
3.War Token
The device was added at the same time with War Crest, overall the utility is rather low (buying leveling gear/potion/craft comp(blue mat only)/Reliquary/Ampoule).
The dynamic of the device is not really well used, most players are not even aware that they can buy potion with it and generally public quest farm is quite boring.
Make boss dungeon drop War token (amount can be ajusted) and improve the Champion's Mark merchant by adding a War Token cost as long as new item (purple fragment/purple seed for example). Price can be something like X000 War Token and 5 Champion's Mark for 1 purple seed.
/discuss
There is few things that it would be great to talk about and improve if possible..
1.Range pve mob aggro in open zone:
Since Ability Rework was launched we saw that all mob had access to many abilities and more importantly a lot of cc. While it improved the immersion and added more challenge it also caused the run into various zone painful because you keep being dismounted/cc'd.
In most game the mob aggro is based on the difference level between the mob and the player, mob that are grey won't aggro you unless you step on them (most game don't even aggro at all), it would be great to see the same mechanic on ror.
Grey mob>range aggro at 0ft (if you move through them you could probably aggro)
Green mob> range aggro at 5ft
Blue mob> range aggro at 10ft
Yellow mob>range aggro at 15ft
Overall running in lower zone would make it less painful, that also can be a nice qol for rvr action where you run sometimes close to pve mob.
2.Account Bind item
Many important item in game are bound to player.
While now for example Stalwart Soulstone is obtainable from multiple source, the issue is that various important items are lock and sleep in bank/bag for years. Many people have 50+ Soulstone on their tank/heal because of helping friends/guildies...
Now the issue appear with Champion's Mark, most of time in pve you help people or they help you and end with 1-2 token on multiple char.
I believe that making a lot of items account bind will be one of the best qol ever for everyone.
Stalward Soulstone, Champion's Mark, Master Artificer's Reliquary, Master Apothecary's Ampoule, Purple Seed are the 5 items that would be great to be account bind (maybe more, probably missed something).
3.War Token
The device was added at the same time with War Crest, overall the utility is rather low (buying leveling gear/potion/craft comp(blue mat only)/Reliquary/Ampoule).
The dynamic of the device is not really well used, most players are not even aware that they can buy potion with it and generally public quest farm is quite boring.
Make boss dungeon drop War token (amount can be ajusted) and improve the Champion's Mark merchant by adding a War Token cost as long as new item (purple fragment/purple seed for example). Price can be something like X000 War Token and 5 Champion's Mark for 1 purple seed.
/discuss