Choppa
Posted: Tue Jun 25, 2024 6:36 pm
With this latest change, everything is in disarray again.
The most logical build for ST 1+1 Duel on the Choppa is:
https://builder.returnofreckoning.com/c ... 78,739,734
RoR will soon become "Range of Reckoning."
The high damage output of ranged DPS characters and their difficulty to kill is concerning.
It's ruining the game's enjoyment.
If they have such high damage levels, they should be equally easy to kill.
Personally, after playing a few SCs with melee DPS, I find myself forced to switch to ranged DPS characters to effectively respond to the other side.
Currently, everything that could influence the game's direction has been taken from the Choppa as a Single Target. The number of usable abilities has decreased...
Slayer
1- Deep Wound
2- Rampage
3- Shatter Limbs
4- Inevitable Doom (15 sec. CD) why?? not 30 sec?
5- Push For More (Tactic)
6- Riposte + M1 (The most ridiculous and deadbeat tactic in the game)
Choppa
1- Can't Stop Da Chop
2- Furious Stompin' (30 sec. CD)
3- Stab You Gooder (Tactic)
4- Bleed Em Out (Maybe, unfortunately, it has low damage, at least support this ability a little)
5- Riposte + M1 (The most ridiculous and deadbeat tactic in the game)
Git To Da Choppa (You already know that this ability shouldn't be used outside of RvR and is useless in 6-man groups, and sensible Choppa players don't use it in 6-man groups.)
Since the new addition, I've tried almost everything. The Slayer has a chance to play as a Duo, but the Choppa has been greatly affected. Against two duo-playing Slayers, two-hand playing Choppas have very little impact, with already low damage rates. If you use Wot Rules, being in full berserk mode is an invitation to death from ranged DPS.
I don't know friends, the comment is yours, but the Choppa is "finished" (outside of RvR).
Players who play with a 6-man group might think otherwise now, but not everyone plays with 6-man groups. Not everyone has a team. Enter solo SC with a Choppa and then leave a reasonable comment here.
Regards!
Ismetto
The most logical build for ST 1+1 Duel on the Choppa is:
https://builder.returnofreckoning.com/c ... 78,739,734
RoR will soon become "Range of Reckoning."
The high damage output of ranged DPS characters and their difficulty to kill is concerning.
It's ruining the game's enjoyment.
If they have such high damage levels, they should be equally easy to kill.
Personally, after playing a few SCs with melee DPS, I find myself forced to switch to ranged DPS characters to effectively respond to the other side.
Currently, everything that could influence the game's direction has been taken from the Choppa as a Single Target. The number of usable abilities has decreased...
Slayer
1- Deep Wound
2- Rampage
3- Shatter Limbs
4- Inevitable Doom (15 sec. CD) why?? not 30 sec?
5- Push For More (Tactic)
6- Riposte + M1 (The most ridiculous and deadbeat tactic in the game)
Choppa
1- Can't Stop Da Chop
2- Furious Stompin' (30 sec. CD)
3- Stab You Gooder (Tactic)
4- Bleed Em Out (Maybe, unfortunately, it has low damage, at least support this ability a little)
5- Riposte + M1 (The most ridiculous and deadbeat tactic in the game)
Git To Da Choppa (You already know that this ability shouldn't be used outside of RvR and is useless in 6-man groups, and sensible Choppa players don't use it in 6-man groups.)
Since the new addition, I've tried almost everything. The Slayer has a chance to play as a Duo, but the Choppa has been greatly affected. Against two duo-playing Slayers, two-hand playing Choppas have very little impact, with already low damage rates. If you use Wot Rules, being in full berserk mode is an invitation to death from ranged DPS.
I don't know friends, the comment is yours, but the Choppa is "finished" (outside of RvR).
Players who play with a 6-man group might think otherwise now, but not everyone plays with 6-man groups. Not everyone has a team. Enter solo SC with a Choppa and then leave a reasonable comment here.
Regards!
Ismetto