TexturedButtons / Tint Buttons - bugged or bad desig?
Posted: Sun Jun 02, 2024 4:25 pm
Here's my issue:
When I use the "Tint buttons" function, and I try to tint buttons that are "On cooldown" what happens is that every single button gets tinted red (red being my color of choice, as in the color I want my buttons to be tinted with when an ability is on CD) for about 1.5s. So! It reads the Global Cooldown (GCD) as a normal Cooldown!
What's worse, and this is the second issue, is that after using any ability it keeps semi-permanently coloring buttons that are not on CD! This mostly involves abilities that require a second resource, in my case that's Hatred. This coloring isn't even consistent! For example Furious Howl stays colored dark red while Pitiless Strike goes back to the default color on its own after a while.
Does anyone know how to change the code to at least stop TexturedButtons from treating GCD and CD as the same thing? So on a GCD it can stop tinting all icons red all the time and just tint the actual, normal cooldowns? The effect as it is right now is extremely distracting, I can't even say if this is just a poor design decision or a bug.
When I use the "Tint buttons" function, and I try to tint buttons that are "On cooldown" what happens is that every single button gets tinted red (red being my color of choice, as in the color I want my buttons to be tinted with when an ability is on CD) for about 1.5s. So! It reads the Global Cooldown (GCD) as a normal Cooldown!
What's worse, and this is the second issue, is that after using any ability it keeps semi-permanently coloring buttons that are not on CD! This mostly involves abilities that require a second resource, in my case that's Hatred. This coloring isn't even consistent! For example Furious Howl stays colored dark red while Pitiless Strike goes back to the default color on its own after a while.
Does anyone know how to change the code to at least stop TexturedButtons from treating GCD and CD as the same thing? So on a GCD it can stop tinting all icons red all the time and just tint the actual, normal cooldowns? The effect as it is right now is extremely distracting, I can't even say if this is just a poor design decision or a bug.