Minor improvements to T1- 3, not 4 cap points
Posted: Mon May 13, 2024 9:07 am
I could be wrong but I think it's pretty universally felt that Nordland is the best T1 RvR lake. I think that's for two reasons, beyond the fact that it's just the nicest to look at: 1. It's small, you can see every point from every other point and you don't spend 40 minutes riding around doing nothing, and 3. it's better designed because there are 3 flags instead of 4.
Having 4 points is bad, because both teams often just capture their own side's 2 and then mindlessly deliver boxes until 100%. It's a stalemate where neither side is incentivized to actually go pick a fight, so you get situations where there are plenty of players on both sides but nobody is actually fighting. Having 3 points means one side is always going to have more supplies coming in than the other, so there's a direct incentive to go break the stalemate and try to get the edge. I think Ekrund and Blighted Isle would feel a lot less sloggy if this was changed, changing the points from 4 to 3 in a more localized space to encourage more action.
Having 4 points is bad, because both teams often just capture their own side's 2 and then mindlessly deliver boxes until 100%. It's a stalemate where neither side is incentivized to actually go pick a fight, so you get situations where there are plenty of players on both sides but nobody is actually fighting. Having 3 points means one side is always going to have more supplies coming in than the other, so there's a direct incentive to go break the stalemate and try to get the edge. I think Ekrund and Blighted Isle would feel a lot less sloggy if this was changed, changing the points from 4 to 3 in a more localized space to encourage more action.