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Champion's Challenge is too strong for M1

Posted: Mon Apr 22, 2024 12:33 pm
by Moonbiter
Holding target immovable after a few seconds of fight is too strong because of it is available too early.

The suggestion is to exchange Raze M2 for Champion's Challange M1.
Raze is weak and almost harmless morale. It can be M1 and Champion's Challange can be M2.

:idea:

Re: Champion's Challenge is too strong for M1

Posted: Mon Apr 22, 2024 1:17 pm
by Pahakukka
Play as tank for 20mins and think again...

Re: Champion's Challenge is too strong for M1

Posted: Mon Apr 22, 2024 1:22 pm
by rrrutsss
So you thinkAOE 65 FEET 900 undefendable un mitigatiable damage is harmless but a 10 sec singel target root that roots you and your opponent is too strong?
In what situation and by what logic, please elaborate because frankly it seems like a trolling post

Re: Champion's Challenge is too strong for M1

Posted: Mon Apr 22, 2024 1:30 pm
by Moonbiter
rrrutsss wrote: Mon Apr 22, 2024 1:22 pm So you thinkAOE 65 FEET 900 undefendable un mitigatiable damage is harmless but a 10 sec singel target root that roots you and your opponent is too strong?
In what situation and by what logic, please elaborate because frankly it seems like a trolling post
Mobile squishes has no chance to evade almost certain death within a few sec if near a tank.
10 sec rooted is enough to kill most of light armored targets (except healz).

Re: Champion's Challenge is too strong for M1

Posted: Mon Apr 22, 2024 1:54 pm
by rrrutsss
Moonbiter wrote: Mon Apr 22, 2024 1:30 pm
rrrutsss wrote: Mon Apr 22, 2024 1:22 pm So you thinkAOE 65 FEET 900 undefendable un mitigatiable damage is harmless but a 10 sec singel target root that roots you and your opponent is too strong?
In what situation and by what logic, please elaborate because frankly it seems like a trolling post
Mobile squishes has no chance to evade almost certain death within a few sec if near a tank.
10 sec rooted is enough to kill most of light armored targets (except healz).
Well the problem is not the 10sec root but your inability to keep distance from the tank.
If you find your self champions rooted and you are sure you cant dps the tank down then best bet is to detaunt and use pve+rvr healing potions+ absorb potion.

Re: Champion's Challenge is too strong for M1

Posted: Mon Apr 22, 2024 2:18 pm
by Rotgut
Yes Champ Challenge is very strong (Raze doesnt even compare) but it still feels very balanced. Immediate trade-off cuz you are also stuck there, telegraphs where your SC party or WB is about to drop dmg, and it costs you a Bellows.

Out of context it might feel too strong sure, if your only interaction with it is being rundown by a tank and dying, but in organized play or if you're just tracking enemy morale usage to make your decisions, its balanced.

Re: Champion's Challenge is too strong for M1

Posted: Mon Apr 22, 2024 2:28 pm
by p00ky
Moonbiter wrote: Mon Apr 22, 2024 1:30 pm
rrrutsss wrote: Mon Apr 22, 2024 1:22 pm So you thinkAOE 65 FEET 900 undefendable un mitigatiable damage is harmless but a 10 sec singel target root that roots you and your opponent is too strong?
In what situation and by what logic, please elaborate because frankly it seems like a trolling post
Mobile squishes has no chance to evade almost certain death within a few sec if near a tank.
10 sec rooted is enough to kill most of light armored targets (except healz).
If a tank is catching a mobile squishy, maybe its that mobile squishy who is doing something wrong?

Re: Champion's Challenge is too strong for M1

Posted: Mon Apr 22, 2024 2:36 pm
by Nameless
I just want to be allowed to spin my char while at chch to prevent enemy to hit my back

Re: Champion's Challenge is too strong for M1

Posted: Mon Apr 22, 2024 2:47 pm
by tazdingo
using m1 means not using m3

Re: Champion's Challenge is too strong for M1

Posted: Mon Apr 22, 2024 3:16 pm
by CyunUnderis
Moonbiter wrote: Mon Apr 22, 2024 1:30 pm Mobile squishes has no chance to evade almost certain death within a few sec if near a tank.
10 sec rooted is enough to kill most of light armored targets (except healz).
If you are going to be catch by a tank as a RDPS/healers, instant use your M2.