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[Suggestion] Increase SC points for killing players?
Posted: Mon Aug 17, 2015 12:16 pm
by Tiggo
Hi,
in mourkain temple killing a player gives 10 points, in all other scenarios its only 5 point. I think it could ease the "flagrunning" problem, if killing would give 10 points in the other scenarios too.
it works quite nice in mourkain, even if other side has the orb most of time, because they play very defensivly, you still can win by fighting and killing.
should be a win win.
What others think?
Re: Increas SC points for killing players
Posted: Mon Aug 17, 2015 12:18 pm
by Azarael
The problem with it is that if you reward killing too much on the Domination maps, people spawncamp instead of holding.
Re: [Suggestion] Increase SC points for killing players?
Posted: Mon Aug 17, 2015 12:22 pm
by Tiggo
usually spawncamping does not give many kills, as people dont leave their spawn (or only sneak out to get the other flags.)
And even if: If a team is able to spawn camp the other team. Isnt it better when the SC is over fast, instead of a long struggle to death?
but yes, of course killing shouldnt be rewarded so much that, flag capping gets obsolute. (as mentioned in mourkain with holding the orb and killing count 10 points, it works quite well, the scs are very tight when it comes to one holds orb other kills faster they all end like 500:480 etc. ).
Re: [Suggestion] Increase SC points for killing players?
Posted: Mon Aug 17, 2015 11:27 pm
by Wraithedge
Perhaps it could be tested.
Re: [Suggestion] Increase SC points for killing players?
Posted: Tue Aug 18, 2015 2:01 am
by CzarRedwall
In MT one side held the ball while spawn camping, but they were already reking us so it didn't matter. they won because we couldn't touch the ball and they'd just get pts from killing
Re: [Suggestion] Increase SC points for killing players?
Posted: Wed Aug 19, 2015 3:14 am
by carneyfolk
I am for keeping it the way it is. It makes the sc's more strategic and I have seen weaker teams pull out wins because the better teams are so focused on killing. It adds an element of strategy and prevents the 6 or 12 man rofltrain
Re: [Suggestion] Increase SC points for killing players?
Posted: Wed Aug 19, 2015 5:12 am
by magter3001
carneyfolk wrote:I am for keeping it the way it is. It makes the sc's more strategic and I have seen weaker teams pull out wins because the better teams are so focused on killing. It adds an element of strategy and prevents the 6 or 12 man rofltrain
Basically this. Some premades are hell-bend on getting kills only, no matter what scenario it is. At least the losing side (in terms of kills) gets a chance to get an emblem for their troubles.
