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Change to Witchbrew.

Posted: Fri Mar 15, 2024 3:08 pm
by Zxul
Since with all the nerf cries Witchbrew will eventually likely get nerfed anyway, trying to think instead about some change, which will also give it synergies which WE abilities in general lack.

How about this one? Instead of current dmg version, how about Witchbrew putting a 10 sec corp debuff on target, 100 debuff per Blood Lust point, so 100 corp debuff for 1 point Witchbrew to 500 corp debuff for 5 points Witchbrew? This way from one hand no more dmg without investing into str which the complains are about, from other hand it will get a synergy with WE abilities such as Envenomed Blade and Wracking Pains, which do scale with str.

Re: Change to Witchbrew.

Posted: Fri Mar 15, 2024 6:28 pm
by Paxsanarion
Zxul wrote: Fri Mar 15, 2024 3:08 pm Since with all the nerf cries Witchbrew will eventually likely get nerfed anyway, trying to think instead about some change, which will also give it synergies which WE abilities in general lack.

How about this one? Instead of current dmg version, how about Witchbrew putting a 10 sec corp debuff on target, 100 debuff per Blood Lust point, so 100 corp debuff for 1 point Witchbrew to 500 corp debuff for 5 points Witchbrew? This way from one hand no more dmg without investing into str which the complains are about, from other hand it will get a synergy with WE abilities such as Envenomed Blade and Wracking Pains, which do scale with str.
How do you find time to research and come up with all of these ideas and play the game at the same time? Lol.

Re: Change to Witchbrew.

Posted: Fri Mar 15, 2024 9:26 pm
by Bozzax
It is nerfed as damage multipliers don’t affect procs

Re: Change to Witchbrew.

Posted: Sat Mar 16, 2024 12:04 am
by GONDOR
Is the corp debuff a replacemeent for its current damage? A 500 debuff a huge, even 15 mastery Chillwind is only like 359, and that's nearly a 20% damage buff.

Re: Change to Witchbrew.

Posted: Sat Mar 16, 2024 1:00 am
by Zxul
GONDOR wrote: Sat Mar 16, 2024 12:04 am Is the corp debuff a replacemeent for its current damage? A 500 debuff a huge, even 15 mastery Chillwind is only like 359, and that's nearly a 20% damage buff.
A replacement, the idea is that it will do no dmg by itself, however will buff other WE corp abilities.

Re: Change to Witchbrew.

Posted: Sat Mar 16, 2024 8:08 am
by Wdova
GONDOR wrote: Sat Mar 16, 2024 12:04 am Is the corp debuff a replacemeent for its current damage? A 500 debuff a huge, even 15 mastery Chillwind is only like 359, and that's nearly a 20% damage buff.
But Chilwind also do damage and can crit. WB with suggested change would be just corp debuff.

Re: Change to Witchbrew.

Posted: Sat Mar 16, 2024 9:32 am
by Zxul
In addition to what Wdova said, Chillwind is 100 ft range, spammable, and doesn't requires any preparation, while Witchbrew requires first to build 5 mechanic stacks using 5 ft range abilities, and has a 10 sec CD.

Re: Change to Witchbrew.

Posted: Sat Mar 16, 2024 9:44 am
by reynor007
Bozzax wrote: Fri Mar 15, 2024 9:26 pm It is nerfed as damage multipliers don’t affect procs
it is not weakened, and all damage modifiers work exactly the same as the +25% damage bug.

Re: Change to Witchbrew.

Posted: Sat Mar 16, 2024 9:50 am
by reynor007
Zxul wrote: Fri Mar 15, 2024 3:08 pm Since with all the nerf cries Witchbrew will eventually likely get nerfed anyway, trying to think instead about some change, which will also give it synergies which WE abilities in general lack.

How about this one? Instead of current dmg version, how about Witchbrew putting a 10 sec corp debuff on target, 100 debuff per Blood Lust point, so 100 corp debuff for 1 point Witchbrew to 500 corp debuff for 5 points Witchbrew? This way from one hand no more dmg without investing into str which the complains are about, from other hand it will get a synergy with WE abilities such as Envenomed Blade and Wracking Pains, which do scale with str.
and this is a surprisingly sound idea, but I think you shouldn’t go beyond 378 resist weakening, which is considered the maximum, it’s better to also add 150 corp damage for any attack with a cd of 1 sec

Re: Change to Witchbrew.

Posted: Sat Mar 16, 2024 10:24 am
by Zxul
reynor007 wrote: Sat Mar 16, 2024 9:50 am
Zxul wrote: Fri Mar 15, 2024 3:08 pm Since with all the nerf cries Witchbrew will eventually likely get nerfed anyway, trying to think instead about some change, which will also give it synergies which WE abilities in general lack.

How about this one? Instead of current dmg version, how about Witchbrew putting a 10 sec corp debuff on target, 100 debuff per Blood Lust point, so 100 corp debuff for 1 point Witchbrew to 500 corp debuff for 5 points Witchbrew? This way from one hand no more dmg without investing into str which the complains are about, from other hand it will get a synergy with WE abilities such as Envenomed Blade and Wracking Pains, which do scale with str.
and this is a surprisingly sound idea, but I think you shouldn’t go beyond 378 resist weakening, which is considered the maximum, it’s better to also add 150 corp damage for any attack with a cd of 1 sec
Not sure if adding extra dmg to it won't make it too good. WE mid tree is dot/ survival tree, so the idea was to turn Witchbrew into something which enhances the tree and synergies with other abilities in the tree, in addition to solving the no str problem which the complains are about- instead of the current version which doesn't synergies with anything and is pretty much "ignore whatever else you do just press Witchbrew once per 10 sec" (besides the uploading all Witchbrew charges into target with 1 point RA I guess).

One thing which would probably needed though is to make the ability to not deal with parry in some way, because since the mid tree build will be based around it having a 10 sec cd ability needing to bypass a 60-70% parry rate would make the entire build not working.