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Change to Witchbrew.

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Zxul
Posts: 1397

Change to Witchbrew.

Post#1 » Fri Mar 15, 2024 3:08 pm

Since with all the nerf cries Witchbrew will eventually likely get nerfed anyway, trying to think instead about some change, which will also give it synergies which WE abilities in general lack.

How about this one? Instead of current dmg version, how about Witchbrew putting a 10 sec corp debuff on target, 100 debuff per Blood Lust point, so 100 corp debuff for 1 point Witchbrew to 500 corp debuff for 5 points Witchbrew? This way from one hand no more dmg without investing into str which the complains are about, from other hand it will get a synergy with WE abilities such as Envenomed Blade and Wracking Pains, which do scale with str.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Paxsanarion
Posts: 304

Re: Change to Witchbrew.

Post#2 » Fri Mar 15, 2024 6:28 pm

Zxul wrote: Fri Mar 15, 2024 3:08 pm Since with all the nerf cries Witchbrew will eventually likely get nerfed anyway, trying to think instead about some change, which will also give it synergies which WE abilities in general lack.

How about this one? Instead of current dmg version, how about Witchbrew putting a 10 sec corp debuff on target, 100 debuff per Blood Lust point, so 100 corp debuff for 1 point Witchbrew to 500 corp debuff for 5 points Witchbrew? This way from one hand no more dmg without investing into str which the complains are about, from other hand it will get a synergy with WE abilities such as Envenomed Blade and Wracking Pains, which do scale with str.
How do you find time to research and come up with all of these ideas and play the game at the same time? Lol.
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Bozzax
Posts: 2481

Re: Change to Witchbrew.

Post#3 » Fri Mar 15, 2024 9:26 pm

It is nerfed as damage multipliers don’t affect procs
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

GONDOR
Posts: 57

Re: Change to Witchbrew.

Post#4 » Sat Mar 16, 2024 12:04 am

Is the corp debuff a replacemeent for its current damage? A 500 debuff a huge, even 15 mastery Chillwind is only like 359, and that's nearly a 20% damage buff.

Zxul
Posts: 1397

Re: Change to Witchbrew.

Post#5 » Sat Mar 16, 2024 1:00 am

GONDOR wrote: Sat Mar 16, 2024 12:04 am Is the corp debuff a replacemeent for its current damage? A 500 debuff a huge, even 15 mastery Chillwind is only like 359, and that's nearly a 20% damage buff.
A replacement, the idea is that it will do no dmg by itself, however will buff other WE corp abilities.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Wdova
Posts: 682
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Re: Change to Witchbrew.

Post#6 » Sat Mar 16, 2024 8:08 am

GONDOR wrote: Sat Mar 16, 2024 12:04 am Is the corp debuff a replacemeent for its current damage? A 500 debuff a huge, even 15 mastery Chillwind is only like 359, and that's nearly a 20% damage buff.
But Chilwind also do damage and can crit. WB with suggested change would be just corp debuff.
Pigbutcher - Choppa RR80+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+

Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+

Zxul
Posts: 1397

Re: Change to Witchbrew.

Post#7 » Sat Mar 16, 2024 9:32 am

In addition to what Wdova said, Chillwind is 100 ft range, spammable, and doesn't requires any preparation, while Witchbrew requires first to build 5 mechanic stacks using 5 ft range abilities, and has a 10 sec CD.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

reynor007
Posts: 523

Re: Change to Witchbrew.

Post#8 » Sat Mar 16, 2024 9:44 am

Bozzax wrote: Fri Mar 15, 2024 9:26 pm It is nerfed as damage multipliers don’t affect procs
it is not weakened, and all damage modifiers work exactly the same as the +25% damage bug.
WH - mdpv 80+
WE - Witchrage 80+

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reynor007
Posts: 523

Re: Change to Witchbrew.

Post#9 » Sat Mar 16, 2024 9:50 am

Zxul wrote: Fri Mar 15, 2024 3:08 pm Since with all the nerf cries Witchbrew will eventually likely get nerfed anyway, trying to think instead about some change, which will also give it synergies which WE abilities in general lack.

How about this one? Instead of current dmg version, how about Witchbrew putting a 10 sec corp debuff on target, 100 debuff per Blood Lust point, so 100 corp debuff for 1 point Witchbrew to 500 corp debuff for 5 points Witchbrew? This way from one hand no more dmg without investing into str which the complains are about, from other hand it will get a synergy with WE abilities such as Envenomed Blade and Wracking Pains, which do scale with str.
and this is a surprisingly sound idea, but I think you shouldn’t go beyond 378 resist weakening, which is considered the maximum, it’s better to also add 150 corp damage for any attack with a cd of 1 sec
WH - mdpv 80+
WE - Witchrage 80+

Zxul
Posts: 1397

Re: Change to Witchbrew.

Post#10 » Sat Mar 16, 2024 10:24 am

reynor007 wrote: Sat Mar 16, 2024 9:50 am
Zxul wrote: Fri Mar 15, 2024 3:08 pm Since with all the nerf cries Witchbrew will eventually likely get nerfed anyway, trying to think instead about some change, which will also give it synergies which WE abilities in general lack.

How about this one? Instead of current dmg version, how about Witchbrew putting a 10 sec corp debuff on target, 100 debuff per Blood Lust point, so 100 corp debuff for 1 point Witchbrew to 500 corp debuff for 5 points Witchbrew? This way from one hand no more dmg without investing into str which the complains are about, from other hand it will get a synergy with WE abilities such as Envenomed Blade and Wracking Pains, which do scale with str.
and this is a surprisingly sound idea, but I think you shouldn’t go beyond 378 resist weakening, which is considered the maximum, it’s better to also add 150 corp damage for any attack with a cd of 1 sec
Not sure if adding extra dmg to it won't make it too good. WE mid tree is dot/ survival tree, so the idea was to turn Witchbrew into something which enhances the tree and synergies with other abilities in the tree, in addition to solving the no str problem which the complains are about- instead of the current version which doesn't synergies with anything and is pretty much "ignore whatever else you do just press Witchbrew once per 10 sec" (besides the uploading all Witchbrew charges into target with 1 point RA I guess).

One thing which would probably needed though is to make the ability to not deal with parry in some way, because since the mid tree build will be based around it having a 10 sec cd ability needing to bypass a 60-70% parry rate would make the entire build not working.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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