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Melees overperforming

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lumpi33
Posts: 422

Melees overperforming

Post#1 » Sat Mar 09, 2024 10:17 am

I thought you would address the melee blobbing a bit with the ability overhaul.

We are back to status quo:

https://ibb.co/kKf5RG9
https://ibb.co/5Lx9VS2

Melees in general an especially WLs and Choppas are overperforming by a large extend right now. Some classes that were bad before are still in a pretty terrible state and received even some harsh nerf. Like engis and skirmish or assault SWs. mSHs have at least a great aoe melee spec. Sorcs and BWs doing fine with close range specs.

It's still the melee aoe stacking and now also the proc meta that is completely out of balance. Please have a look at that.

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Phantasm
Posts: 689

Re: Melees overperforming

Post#2 » Sat Mar 09, 2024 11:12 am

Pics in easier form:

Image

Image



Im not a scientist but I assume kills (Killboard main feature) come from organised WBs and said WBs perform in RvR so they are build around meta, which is AOE melee blob with a pinch of range aoe. And that your screens show. Change meta and u will get different results. Am I wrong?

Order is in a wierd position now, they have only WL and SL as a aoe melee, SL was hit by a last patch the most, so naturally population of WLs has grown. Tbh aoe WL is 3 button class and thats the state of current RvR - easy aoe classes without much effort that carry whole realm kills.

The future doesn't look bright either, the balance patch for the DPS archetype is still far off in the pipeline so it is what we have for next couple of months.

dshdf
Posts: 90

Re: Melees overperforming

Post#3 » Sat Mar 09, 2024 12:36 pm

if you dive into the last tab of the rvrstats you'll see that its even worse
Average KD ratio for both WL and choppa after the last "balance" patch is close to 4 (3.84 and 3.9 respectively last week), while rest of the dps careers perform at a range of 2.75 (sw) to 1.65(wh) and sh being only anomaly at 3.14
Ill just say that according to this metric its the highest gap between best dps class and the rest for more than a year we have data on

Shalanor
Suspended
Posts: 21

Re: Melees overperforming

Post#4 » Sat Mar 09, 2024 12:41 pm

dshdf wrote: Sat Mar 09, 2024 12:36 pm if you dive into the last tab of the rvrstats you'll see that its even worse
Average KD ratio for both WL and choppa after the last "balance" patch is close to 4 (3.84 and 3.9 respectively last week), while rest of the dps careers perform at a range of 2.75 (sw) to 1.65(wh) and sh being only anomaly at 3.14
Ill just say that according to this metric its the highest gap between best dps class and the rest for more than a year we have data on
Maybe we know which class the Dev himself plays :p.
Sry but this data is saying one thing: The Person who is in charge for balancing should be in charge for the fridge. Or nothing.

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ravezaar
Posts: 535

Re: Melees overperforming

Post#5 » Sat Mar 09, 2024 12:45 pm

Id say 2 mdps only
Ravezaar Slayer rr86
Ravezz Ironbreker rr82
Goingsolo Shadow Warrior rr81
Zutha Runepriest rr83
Raave Magus rr84 (finally gave in to Tzeentch whispers)
https://imgur.com/a/mlxv1nJ

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Vaul
Posts: 336

Re: Melees overperforming

Post#6 » Sat Mar 09, 2024 12:54 pm

dshdf wrote: Sat Mar 09, 2024 12:36 pm if you dive into the last tab of the rvrstats you'll see that its even worse
Average KD ratio for both WL and choppa after the last "balance" patch is close to 4 (3.84 and 3.9 respectively last week), while rest of the dps careers perform at a range of 2.75 (sw) to 1.65(wh) and sh being only anomaly at 3.14
Ill just say that according to this metric its the highest gap between best dps class and the rest for more than a year we have data on
Also WL and Choppa's recent KD (last 2-3 weeks) is at record high for any class over the last ~55 weeks.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)

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Akalukz
Posts: 1588

Re: Melees overperforming

Post#7 » Sat Mar 09, 2024 1:39 pm

But soon as sSW started permforming well in Keep/Forts they were quick to nerf Split Arrow and BHA. lol obvious bias.
-= Agony =-

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CountTalabecland
Posts: 990

Re: Melees overperforming

Post#8 » Sat Mar 09, 2024 1:40 pm

There was clearly no logical attempt in the patch to solve the problems that the game actually has.

Destro and Choppa were made stronger, Order tanks nerfed, no help for Order RDPS being wasted slots.

And its the IB that gets its dmg and sustain nerf? Seriously this patch was madness.

It makes no sense. I quit until its fixed.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Stimpz
Posts: 36

Re: Melees overperforming

Post#9 » Sat Mar 09, 2024 2:02 pm

CountTalabecland wrote: Sat Mar 09, 2024 1:40 pm There was clearly no logical attempt in the patch to solve the problems that the game actually has.

Destro and Choppa were made stronger, Order tanks nerfed, no help for Order RDPS being wasted slots.

And its the IB that gets its dmg and sustain nerf? Seriously this patch was madness.

It makes no sense. I quit until its fixed.
Oder Tanks nerfed? Kotbs got a huge buff, with even more utility for the whole group. Chosen got a 5% parry nerf and a tiny bit more dmg for Relentless. Nothing else. Cherry-picking, my friend.
Slayer still does a ton of DMG, and WL is now in a better spot because it seems a lot jumped off the slayer train (without real reason), but yes, it is different now. When you play as a destro tank, you feel like a tank again and don't melt in the rampage wave. It is an odd feeling to suddenly have block and parry now.

Rotgut
Posts: 113

Re: Melees overperforming

Post#10 » Sat Mar 09, 2024 3:09 pm

Yeah, they are. We'll have to wait till Devs reach the "Balance DPS" phase of their roadmap.

To make a case for rDPS in WBs tho. They don't need Guard. You can make a 1 tank, 2 healers, 1 BW/Sorc (for the proc and they can even play midrange if u want) and 2 rDPS party and it will work. That duo > 1 mDPS. Imo that is a good balance decision. mDPS should do more dmg than rDPS, but you can sacrifice a bit of CC and Tankiness to bring an extra DPS to increase your WB's dmg.

Balancing should be made around kiting, CCc, immunities - all that little dance - and not just DPS numbers, imo. Don't know how it could be done, its probably a pipe dream that they'll be able to make rDPS fully functional outside of blobwarfare and chokes, because i think the biggest challenge to that are Greenskin classes. They have self speed buff, immunities on command, pulls, pounce and 360º movable AoE. Gonna have to do a lot of spell changing while trying to not make rDPS absurdly OP at the same time.

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