[SW] mSW - good suggestion for balance
Posted: Wed Feb 28, 2024 2:23 pm
After a lot of nerfs to the class, from broadedarrow stacks and the parry amount of shadowstep's passive to the most recent autoattack nerf, SW is in a complicated position. In the last patch the AOE build was very strong, I can't lie, but in the current patch the WL's took over the entire lake... But what about mSW? Compared to the attention on several other specs of other classes, it was made very clear that the development of the class is going to a lonely place, it cannot stand out as a burst class because obviously we have the WL which does this much better and as a DPS ... There's nothing to comment on, the class's AP problem is surreal. So, I come to make a suggestion for mSW to fit into some part of the game, as it currently cannot stand out in any scenario. Taking this into consideration, I bring you some skills from DESTRO classes that we can use as a basis for discussion:
mSquig - Tastes Like Suntie: ability that deals damage to the target for 5 seconds and heals itself for the total amount of damage dealt.
WE - Sacrificial Stab: unlike WH, this is an extra sustain ability as it also has the healing/finisher tactic. So it's an additional skill in the right-hander's kit that increases her survivability.
With that, I wanted to make a suggestion so that mSW (a class that has a stealth theme, which uses shadows to sneak up and kill its enemies in the blink of an eye) takes a better position in solo gameplay. Then bring a survival kit to balance your loss of burst and dps over time:
I have two suggestions based on the skills mentioned above:
Mirroring the squig's ability - Swift Strikes: heal all damage caused by this ability.
It is a cast ability, meaning it can be interrupted so it is much less impactful on the balance itself.
or
Mirroring WE's ability - Crosscust: if this ability is used while you are under the effect of Vengeful, it will deal spiritual damage and heal you for the damage dealt.
With this, we bring sustain to the class which allows better playability on a small scale without having to always play glasscannon (which we know is currently unplayable)
mSquig - Tastes Like Suntie: ability that deals damage to the target for 5 seconds and heals itself for the total amount of damage dealt.
WE - Sacrificial Stab: unlike WH, this is an extra sustain ability as it also has the healing/finisher tactic. So it's an additional skill in the right-hander's kit that increases her survivability.
With that, I wanted to make a suggestion so that mSW (a class that has a stealth theme, which uses shadows to sneak up and kill its enemies in the blink of an eye) takes a better position in solo gameplay. Then bring a survival kit to balance your loss of burst and dps over time:
I have two suggestions based on the skills mentioned above:
Mirroring the squig's ability - Swift Strikes: heal all damage caused by this ability.
It is a cast ability, meaning it can be interrupted so it is much less impactful on the balance itself.
or
Mirroring WE's ability - Crosscust: if this ability is used while you are under the effect of Vengeful, it will deal spiritual damage and heal you for the damage dealt.
With this, we bring sustain to the class which allows better playability on a small scale without having to always play glasscannon (which we know is currently unplayable)