If you are ASW you probably should have 5s aoe detaunt whilst having 15s detaunt on the target. So you could detaunt someone 100ft away for 15s and at the same time have 5s aoe detaunting everyone that is close to you. This should be for healing wp/dok as well because tactic for 5s ae detaunt is useless. Also Swift Strikes had "charge" component on it before ability rework. That was amazing and would be great for Heal AM as well.Adelmar wrote: ↑Tue Mar 19, 2024 3:25 am If they just made Takedown and Shadow Sting 100 feet like the rest of the Skirmish tree, allow BHA in assault stance again, and maybe a melee snare OR snare break, I'd be on cloud nine.
Edit: And this probably will never happen but, having our detaunt be pbaoe only while in assault stance without the use of the tactic would be an immense QoL change and would free up a tactic to be changed by the balance team to something actually useful. A man can dream....
I liked 3x bha stacking as well. Also Giving SH Shoot Thru ya original 2s castable while moving 65ft aoe dmg spammable as well, now its M3 for some reason. Melee SW could use a bit more aoe pressure and ranged SH could use a bit more ranged aoe pressure. Making Asw have reliable melee aoe and ranged sh more reliable ranged aoe.
If u ask me there is enough melee aoe on destro not enough ranged aoe and vice versa for order. Imo Destro shouldnt have Pounce or ranged KD(Only order things) as destro does get CoC and only melee aoe KD. Magnet/Rift Pulling people from Wc's/Keeps/Forts, if its within that 75ft ranged you shouldnt be safe. Pls remove WW from BG that tank gets too much goodies, if it HAS to exist on destro then give it to blorc. I still would rather take 240 ws buff and snb thc for black orc than either punt or WW.