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IC Defense 12-man Video

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Uchoo
Posts: 409

Re: IC Defense 12-man Video

Post#11 » Mon Feb 05, 2024 4:24 pm

By all means, derail away.

I have shared the addon with a couple of people, the only reason I was hesitant to launch it publicly is because i didn't have the author's (Zomega) permission.

It seems like he has solved that for you guys so voila.
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nocturnalguest
Posts: 492

Re: IC Defense 12-man Video

Post#12 » Mon Feb 05, 2024 4:58 pm

normanis wrote: Mon Feb 05, 2024 4:12 pm so u whant say ppl can make addon on right and left? and gms/devs dont care about it? (dont follow what ppl are adding into game? and we wondering why 1 guild exploit it.) maby there are more secret addons what improve your life
lets say ppl make addon who shows enemmy dots on minimap (like it was when t2 was highest and ppl knowed from where come enemy? it was bug/feature and later is fixed)
or remake nb , and play with it. (like i said before about nb, its baned byt ppl long time ago shoed here on forum that some wip have workin nb)
like i said either all can use it or it should be remowed . not secretly ppl using behind all backs
p.s for example there is addon for cc so u dont waste tham on ppl who have immunities. byt ewhryone can use tham. not few ppl per server. ( addon name is GCDsaver) ;)
and now about video. retribution didnt have such exploit addon, so obviously they loosed. give retribution that addon and u will see how ''evil'' are sweating :D . no wonder order trrowing softy if they need fight with such guild (give up or afk) dislike from me
Knowledge is ones best advantage.
No exploit if system allows it, custom addons are there since live, what problems do you have with it?

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normanis
Posts: 1318
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Re: IC Defense 12-man Video

Post#13 » Mon Feb 05, 2024 5:15 pm

nocturnalguest wrote: Mon Feb 05, 2024 4:58 pm
normanis wrote: Mon Feb 05, 2024 4:12 pm so u whant say ppl can make addon on right and left? and gms/devs dont care about it? (dont follow what ppl are adding into game? and we wondering why 1 guild exploit it.) maby there are more secret addons what improve your life
lets say ppl make addon who shows enemmy dots on minimap (like it was when t2 was highest and ppl knowed from where come enemy? it was bug/feature and later is fixed)
or remake nb , and play with it. (like i said before about nb, its baned byt ppl long time ago shoed here on forum that some wip have workin nb)
like i said either all can use it or it should be remowed . not secretly ppl using behind all backs
p.s for example there is addon for cc so u dont waste tham on ppl who have immunities. byt ewhryone can use tham. not few ppl per server. ( addon name is GCDsaver) ;)
and now about video. retribution didnt have such exploit addon, so obviously they loosed. give retribution that addon and u will see how ''evil'' are sweating :D . no wonder order trrowing softy if they need fight with such guild (give up or afk) dislike from me
Knowledge is ones best advantage.
No exploit if system allows it, custom addons are there since live, what problems do you have with it?
if its awailable for few wip than its exploit. if its awailable for all byt they dont know how to setup its their problem.(same as nb, it was awalable for all byt not all can squize max out from it. those gcd bypassing autopotion using on x% hp/ap and such stuff and its all in 1 button. server dealed in 3 parts those who used it and protected it , those who whanted remove it. and ppl who didnt cared. for example duelants who used it and who didnt it because of honor) in end nb was baned and its broken few more addons. like planb and similar addon to sequencer and maby more.
no exploit if system allow . good exuse for using exploits. :D. same is with ram and all such styff . :( .
1 example when t1 was max and ppl knowed about gold dumping (system allowed it seems so no cheating) gms at release t2 wiped all gold/items . because few used this quote yours system allow, its not exploit. ather also get hurted.
"Iron Within, Iron Without!"

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Ysaran
Posts: 1266

Re: IC Defense 12-man Video

Post#14 » Mon Feb 05, 2024 7:09 pm

Uchoo wrote: Mon Feb 05, 2024 4:24 pm By all means, derail away.

I have shared the addon with a couple of people, the only reason I was hesitant to launch it publicly is because i didn't have the author's (Zomega) permission.

It seems like he has solved that for you guys so voila.
Will it be available on the add-on repository?
Zputadenti

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Omegus
Posts: 1397

Re: IC Defense 12-man Video

Post#15 » Mon Feb 05, 2024 7:29 pm

normanis wrote: Mon Feb 05, 2024 4:12 pmso u whant say ppl can make addon on right and left?
Yes. User-made UI add-ons are an officially supported part of the game, much like how WOW has user-made UI add-ons. They are written in the Lua programming language and the game loads them from the "Interface\AddOns" folder. The entire point of the feature is for people to create their own UI add-ons to customise their experience. Some people share their creations, some do not. There is a limit to what UI add-ons can do and what data they have access to, and all of this is controlled by the main game executable (WAR.exe) which is also what runs the add-ons.

The default UI uses the exact same system as user add-ons, and in fact the default UI is actually implemented as about 20-30 add-ons which are stored inside the game's main files rather than in that folder. There is no distinction between default UI and add-ons - they are one and the same and can all interact with each other, with the same set of possible functions and restrictions.

And if you think this add-on isn't being used by some people on order then I have good (or bad?) news for you, especially as the destro guild it was made for ended up playing both sides (Ere We Go and There We Went), and since that guild disbanded its members have ended up everywhere on both sides.
Zomega: RR8x Zealot

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normanis
Posts: 1318
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Re: IC Defense 12-man Video

Post#16 » Mon Feb 05, 2024 7:47 pm

Omegus wrote: Mon Feb 05, 2024 7:29 pm
normanis wrote: Mon Feb 05, 2024 4:12 pmso u whant say ppl can make addon on right and left?
Yes. User-made UI add-ons are an officially supported part of the game, much like how WOW has user-made UI add-ons. They are written in the Lua programming language and the game loads them from the "Interface\AddOns" folder. The entire point of the feature is for people to create their own UI add-ons to customise their experience. Some people share their creations, some do not. There is a limit to what UI add-ons can do and what data they have access to, and all of this is controlled by the main game executable (WAR.exe) which is also what runs the add-ons.

The default UI uses the exact same system as user add-ons, and in fact the default UI is actually implemented as about 20-30 add-ons which are stored inside the game's main files rather than in that folder. There is no distinction between default UI and add-ons - they are one and the same and can all interact with each other, with the same set of possible functions and restrictions.

And if you think this add-on isn't being used by some people on order then I have good (or bad?) news for you, especially as the destro guild it was made for ended up playing both sides (Ere We Go and There We Went), and since that guild disbanded its members have ended up everywhere on both sides.
offc they play/played both sides. no doubt
i am dumb in c++ . byt i see how some addons improve gameplay. and has advantage against their foes (alreadiy tiped it dont whnat to repeat)
i jost wondering if gm/dev team sullemunk (he have title addon dev not because of his blue eyes) is policing/rules what u can add. or ppl just adding their addons and gm/dev team have no idea what is added. and ppl just create balance proposals, byt root is somwhere else?
game was really betetr before all these secret addons, or they where awailable for all.
"Iron Within, Iron Without!"

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Omegus
Posts: 1397

Re: IC Defense 12-man Video

Post#17 » Mon Feb 05, 2024 8:38 pm

normanis wrote: Mon Feb 05, 2024 7:47 pm offc they play/played both sides. no doubt
i am dumb in c++ . byt i see how some addons improve gameplay. and has advantage against their foes (alreadiy tiped it dont whnat to repeat)
i jost wondering if gm/dev team sullemunk (he have title addon dev not because of his blue eyes) is policing/rules what u can add. or ppl just adding their addons and gm/dev team have no idea what is added. and ppl just create balance proposals, byt root is somwhere else?
game was really betetr before all these secret addons, or they where awailable for all.
Sullemunk is an "add-on dev" in that he creates and maintains extensions to the UI that add features specific to ROR, for example State of Realm, the aggro meter, the fancier map in the Land of the Dead scenario, etc, as well as some add-ons which have server-side support to make them function far more reliably like Guard Pack. He is not the add-on police, although he is also a GM so he kinda is the police. But anyway...

Anyone - ANYONE - can make and use their own user interface addons. It is a built-in feature of the game. The ability to mark a target (like this example) is the exact same thing that lets chat bubbles appear over people's heads when they say something, or that lets damage and healing numbers appear next to people. The capabilities of the add-on system and what you can do with it are known, it's then just a case of using your imagination to make something interesting and useful with it.

As for "secret add-ons" - they have existed since the start of the game as there is no requirement (and impossible to enforce) that someone must share what they have created.
Zomega: RR8x Zealot

nocturnalguest
Posts: 492

Re: IC Defense 12-man Video

Post#18 » Mon Feb 05, 2024 8:42 pm

normanis wrote: Mon Feb 05, 2024 7:47 pm game was really betetr before all these secret addons, or they where awailable for all.
Yes, agree, so like revert this dumb NB ban (i wasnt using NB for the refence btw) and we be fine, right?

In regards to exploit i suggest you google it up, you will figure that exploit = going beyond what system is supposed to allow. So few or everyone it doesnt matter in terms of exploit or not, you can do only what lua allows you. Going beyond = exploit and cheating (e.g. speed hacks, teleports etc).

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normanis
Posts: 1318
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Re: IC Defense 12-man Video

Post#19 » Mon Feb 05, 2024 9:04 pm

nocturnalguest wrote: Mon Feb 05, 2024 8:42 pm
normanis wrote: Mon Feb 05, 2024 7:47 pm game was really betetr before all these secret addons, or they where awailable for all.
Yes, agree, so like revert this dumb NB ban (i wasnt using NB for the refence btw) and we be fine, right?

In regards to exploit i suggest you google it up, you will figure that exploit = going beyond what system is supposed to allow. So few or everyone it doesnt matter in terms of exploit or not, you can do only what lua allows you. Going beyond = exploit and cheating (e.g. speed hacks, teleports etc).
i was against nb. so its good its get disabled. byt sad part is ather addons also didnt worked
exploter always protect exploiting what can i say more.
"Iron Within, Iron Without!"

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Omegus
Posts: 1397

Re: IC Defense 12-man Video

Post#20 » Tue Feb 06, 2024 1:14 am

AutoMark v1.0: viewtopic.php?t=52486. Enjoy.
Zomega: RR8x Zealot

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