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PTS Patch Notes 09/01/2024

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dalen
Developer
Posts: 620

PTS Patch Notes 09/01/2024

Post#1 » Tue Jan 09, 2024 7:45 pm

Combat and Careers
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General Changes and Fixes

This balance patch is mostly focused on tweaking CC and snares to make the gameplay more mobile. Engineer & Magus are also getting some tweaks to that end. Most of the Unstoppable buffs have been standardized at 30s, even if the CC is 3s or 4s long. This makes longer soft CC (silence/disarm) a bit more worthwhile compared to 3s knockdowns.

- Range calculation of point blank AoE abilities have changed to include the caster players radius. For ground target AoE it is from the centre point of the ground target however, as ground targets don't have a base radius themselves.

- [21977] - AM puddles not visible

- [22012] - Root immunity abilities not working properly

- [22033] - Blazing Blade does not stack on Target for each Kotbs that is applying it. Only one dot for n number of kotbs.

- While airborne after a knockback or pull you now again count as being moving for the purposes of abilities and casting abilities.

- [21837] - Pounces can be used mid air after a punt.

- [22001] - Trivial Blows not working correctly.

- [21986] - Resist stat buffs show incorrectly.

- [21929] - AP regen stopped after handing in part in scenarios.

- [21825] - Stoutness of Stone not working on staggers.

- [21949] - Liniment of Boundless Sight only gives Initiative

All Dwarves

- Stoutness of Stone - changed from 50% shorter duration KD and stun to -1s duration.

All Magic Ranged DPS

- Unleash The Winds - Reworked to do 1200 damage to all targets within 30 ft and for the next 10 seconds your abilities will build 50% faster, cost 25% less Action Points and you cannot be set back during this time.

All Physical Ranged DPS

- Pierce Defenses - This tactic now reduces dodge and parry by 10% and block by 5%.

All Tanks

- Juggernaut - Ability now provides 5s immunity to snares and roots upon activation.

- Unstoppable juggernaut - Reduces cd to 40s (currently 20s)
Note: Currently 45ap Juggernaut often does not provide any benefit as snare can be immediately reapplied. Unstoppable Juggernaut slightly nerfed to not make it too strong.

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Balance Changes

- Earthshatter - Snare duration reduced to 5s and snare potency reduced to 30%.

- Powered Etchings - Snare duration reduced to 5s and snare potency reduced to 30%.

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Balance Changes

- No Escape - Snare duration reduced to 5s and snare potency changed to always snare 30%.

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Balance Changes

- Sundered Motion - Snare duration reduced to 5s and snare potency reduced to 30%

- Immolating Grasp - Snare potency reduced to 30%

- Spellbinding Rune - Immunity timer lowered to 30s.

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Balance Changes

- Improvised Upgrades - Range at which you build stacks increased from 25ft to 30ft, and range at which stacks drop off is increased from 25ft to 50ft.

- Tangling Wire - Snare potency reduced to 30%

- Crack Shot - Duration increased to 4s.

- Firebomb - Changed to be castable on the move.

- Flashbang Grenade - Changed to be castable on the move.

- Fragmentation Grenade - Changed to be castable on the move.

- Concussion Grenade - Changed to be castable on the move.

- Bombardment turret - Cast time reduced from 2s to 1s

- Gun Turret - Cast time reduced from 2s to 1s

- Flame Turret - Cast time reduced from 2s to 1s

- Thunderer - New 11pt tactic in Rifleman. Grants 10% armor penetration to all rifle attacks and allows auto attacks to fire on the move.

- Quick Reloader - Tactic moved down to 7pt Rifleman.

- Hollow-Points - Tactic moved down to 3pt Rifleman and it has a brand new icon.

- Stopping Power - Tactic moved to core.

- Throwing Arm - Has a brand new icon.

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Bug Fixes

- [21874] - WAAAAAAAGH! Ability buffing auto attack speed and not auto attack damage.

Balance Changes

- Big Brawlin’ - Snare potency increased to 30%, Big Swing will now have 20s cd.

- Puddle o Muck - Snare duration reduced to 10s and snare potency reduced to 30%.

- Deafening Bellow! - Radius reduced to 25 ft.

- Shut Yer Face - Immunity timer lowered to 30s.

- Get 'Em - Duration increased from 9s to 15s.

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Balance Changes

- Wot’s Da Rush? - Snare duration reduced to 5s and snare potency changed to always snare 30%.

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Balance Changes

- Eeek! - Snare duration reduced to 5s and snare potency increased to 30%.

- You Got Nuthin! - Immunity timer lowered to 30s.

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Balance Changes

- Sticky Squigz - This ability can now be defended against. Snare duration reduced to 5s and snare potency reduced to 30%.

- Squig Goo - Snare duration reduced to 3s. Range reduced to 65 ft. Radius reduced to 20 ft. Now does 900 damage over 3 seconds.

- Drop That!! - Immunity timer lowered to 30s.

- Choking Arrer - Immunity timer lowered to 30s.

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Bug Fixes

- [21607] - Trial of Pain giving incorrect number of bullet procs.

Balance Changes

- Expurgation - Snare potency reduced to 30% and radius reduced to 25 ft.

- Silence the Heretic - Duration increased to 4s

- Confess! - Immunity timer lowered to 30s.

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Balance Changes

- Slice Through - Crippling Blow will hit 2 additional targets for 50% splash dmg, snare potency applied to them reduced to 30% and duration to 5s. CD increased to 10s.

- Heaven’s Fury - Duration extended to 5s.

- No Escape - Root duration reduced to 3 seconds and radius reduced to 25 ft.

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Balance Changes

- Stop, Drop, And Roll - Knockdown duration reduced to 2s.

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Balance Changes

- Endless Guilt: Snare duration of Weight of Guilt stays at 6 seconds and snare potency reduced to 30%.

- Penance - Radius reduced to 25 ft.

- Vow of Silence - Immunity timer lowered to 30s.

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Balance Changes

- Quake - Duration extended to 5s.

- Warping Embrace - Snare duration reduced to 10s and snare potency reduced to 30%.

- Shatter Faith - Radius reduced to 25 ft.

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Balance Changes

- Death Grip - Immunity timer lowered to 30s

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Bug Fixes

- Storm of Ravens - Tooltip clarified.

Balance Changes

- Suppressing The Fragile Unbelievers - Radius reduced to 25 ft and duration to 5s.

- Tzeentch's Lash - Immunity timer lowered to 30s

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Balance Changes

- Unholy Empowerment - Range at which you build stacks increased from 25ft to 30ft, and range at which stacks drop off is increased from 25ft to 50ft.

- Perils of the Warp - Duration increased to 4s

- Rend Winds - Changed to be castable on the move.

- Surge of Insanity - Changed to be castable on the move.

- Pandemonium - Changed to be castable on the move.

- Warping Blast - Changed to be castable on the move.

- Summon Pink Horror - Cast time reduced from 2s to 1s

- Summon Blue Horror - Cast time reduced from 2s to 1s

- Summon Flamer - Cast time reduced from 2s to 1s

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Balance Changes

- Whirling Geyser - Radius reduced to 25 ft. Now knocks targets up in the air instead of knocking them back.

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Balance Changes

- Whirling Pin - This ability can now be defended against. Snare duration reduced to 5s and snare potency reduced to 30%

- Ambush - Snare duration reduced to 3s. Range reduced to 65 ft and no longer benefits from range increases. Radius reduced to 20 ft. Now does 900 damage over 3 seconds.

- Throat Shot - Immunity timer lowered to 30s.

- Opportunistic Strike - Immunity timer lowered to 30s.

- Hunter's Fervor - Duration increased from 9s to 15s.
This had 15s duration in the old system, even though tooltip stated 9s. But at 9s it was essentially a net loss of AP for the SW themself as casting it prevented you from regenerating AP for 1.5s in addition to consuming 25 AP.

- Eye Shot - This ability will no longer knock down the target. Debuff duration reduced from 20s to 10s, ability cooldown reduced from 20s to 10s.

- Takedown - Snare duration reduced from 10s to 8s. While under the effect of Vengeance of Nagarythe this ability will knock down target for 2s. This ability will continue to build up even if you move.

- Split Arrows - The damage on Spiral-Fletched Arrow and Broadhead Arrow are now reduced by 20%.

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Bug Fixes

- [21962] - Baiting Strike should not have cooldown

Balance Changes

- Throat Bite - Immunity timer lowered to 30s.

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Balance Changes

- Wind Blast - Snare duration reduced to 5s and snare potency increased to 30%.

- Law of Gold - Immunity timer lowered to 30s.

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Balance Changes

- Wave of Scorn - Snare potency reduced to 30% and duration to 5s.

- Blast of Hatred - Snare duration reduced to 10s and snare potency reduced to 30%. Damage reduced to 1800.

- In Malekith’s Name! - Radius reduced to 25 ft.

- Away, Cretins! - Radius reduced to 25 ft. Now additionally slows all enemies hit by 30% for 5 seconds.

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Balance Changes

- Throat Slitter - Duration increased to 4s

- Sever Limb - Immunity timer lowered to 30s.

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Bug Fixes

- [21965] - Curse of Khaine tactic stacks additive with other incoming healdebuffs

Balance Changes

- Universal Confusion - Radius reduced to 25 ft.

- Consume Thought - Immunity timer lowered to 30s.

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Balance Changes

- Paralyzing Nightmares - Root duration reduced to 3 seconds and radius reduced to 25 ft.

- Frostbite - Disarm duration increased from 3s to 4s.
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arturziomas
Posts: 41

Re: PTS Patch Notes 09/01/2024

Post#2 » Tue Jan 09, 2024 8:32 pm

Why do you keep nerfing black orks?
Tugtug 8x BO
Tuglug 8x Shammy
Tugfug 7x SH
Tugpug 4x Choppa
Tughug 6x DoK

reynor007
Posts: 523

Re: PTS Patch Notes 09/01/2024

Post#3 » Tue Jan 09, 2024 8:33 pm

SW R.i.P.
WH - mdpv 80+
WE - Witchrage 80+

User avatar
oaliaen
Posts: 1202

Re: PTS Patch Notes 09/01/2024

Post#4 » Tue Jan 09, 2024 8:36 pm

Your way of balance is so weird...
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User avatar
Manatikik
Posts: 1249

Re: PTS Patch Notes 09/01/2024

Post#5 » Tue Jan 09, 2024 8:37 pm

So after three years of time to plan for balance changes this is what you came up with.

Okay, good to know three years wasn’t enough time for you guys to have good ideas.
<Montague><Capulet>

bw10
Posts: 266

Re: PTS Patch Notes 09/01/2024

Post#6 » Tue Jan 09, 2024 8:38 pm

pretty major changes, but why?

iraoul
Posts: 16

Re: PTS Patch Notes 09/01/2024

Post#7 » Tue Jan 09, 2024 8:42 pm

Some changes are questionnable (SH get punched down heavily while already gutted from last "balance" patch).
While most make sense and should be a positive for the game.
I don't quite understand the part where you talk about :
- Range calculation of point blank AoE abilities have changed to include the caster players radius. For ground target AoE it is from the centre point of the ground target however, as ground targets don't have a base radius themselves.

User avatar
gersy
Posts: 21

Re: PTS Patch Notes 09/01/2024

Post#8 » Tue Jan 09, 2024 8:54 pm

Manatikik wrote: Tue Jan 09, 2024 8:37 pm So after three years of time to plan for balance changes this is what you came up with.

Okay, good to know three years wasn’t enough time for you guys to have good ideas.
it's 1 minor balance patch of dozens to come lol calm down

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Bozzax
Posts: 2481

Re: PTS Patch Notes 09/01/2024

Post#9 » Tue Jan 09, 2024 9:00 pm

- Big Brawlin’ - Snare potency increased to 30%, Big Swing will now have 20s cd.

So you made a 50ap ability into a 5s aoe snare 30% with 20 CD and requiring a tactic slot GG
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
Culexus
Posts: 108

Re: PTS Patch Notes 09/01/2024

Post#10 » Tue Jan 09, 2024 9:05 pm

arturziomas wrote: Tue Jan 09, 2024 8:32 pm Why do you keep nerfing black orks?

We've actually had a buff! With aoe snares being reduced to 30%/5sec across the board having access to as many as possible will be important for controlling movement in RvR. With the change to Big Brawlin’ we actually have a use in a warband again beyond just guard bot. The cooldown could maybe be lowered as it requires a tactic slot but it's still a positive change.
Last edited by Culexus on Tue Jan 09, 2024 9:07 pm, edited 1 time in total.
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