lumpi33 wrote: ↑Tue Dec 26, 2023 12:34 am
I haven't addressed your calculations because they are irrelevant. Mitigation is not the only factor for the output damage. Each ability has different damage values and scaling factors and the targets are also very different from archtype to archtype and side to side. Whether you have a damage boost like mara/SW or a heal debuff is also a big factor. Beside that a physical damage dealers is facing much higher mitigations than a magical. Even cloth casters like RP or magus can have 80% physical mitigation. Tanks can overcap it to around 120%. That's a lot more than what you get from resis. You can't stack resis that easily and you can't overcap it that way.
And yet no matter how abilities scale, armor mitigates dmg the same- each 44 armor at lvl 40 mitigates 1% dmg, no matter how the abilities scales etc. And what heal debuffs have to do with comparing engi and magus, when both don't have heal debuffs? As for 80% physical mitigation on cloth wearer, 80% mitigation takes 3520 armor- on magus that means putting armor tali into every slot available, meaning no ontel or toughness.
Stop avoiding the question- you keep whining about physical dmg, I made the calculation that shows that your "have to slot ws everywhere" is only true if you are trying to snipe sov tanks, so far you posted a 9999 excuses to avoid replying to it.
lumpi33 wrote: ↑Tue Dec 26, 2023 12:34 am
Engi gunner/sniper without investments into weaponskill is very very weak. It's just too easy to get armor with higher armor sets, talis and pots. The magical resistances stay pretty much the same. You can put in WS talis and take fightin chance tactic and renown WS but you gonna pay for it with a lot less survivability. You can look up any engi like Thorbolt (rr101) and will see that he has WS in the armor when he plays sniper. He wouldn't give up the survivability if he wouldn't have to.
Actually no, it is very easy to get higher resists- Winds set which gives extra 200 all resists is available before 40, there are several classes which buff resists by a much higher % than any armor buff buffs armor, then there is +360 liniment. That's while raising armor takes tali slots.
lumpi33 wrote: ↑Tue Dec 26, 2023 12:34 am
1:34 easy BW kill, almost all health left
2:20 SW kill with 50% health left
3:30 SW kill with 80% health left
4:50 SW kill with 40% health left
5:55 easy Engi kill
8:05 easy SM kill
Id argue that if you barely lose 50% health than it's a pretty easy fight and he had a lot of health an potions left to keep going. If he had burned 2 health potions, 1 absorb and his Aegis and barely survived then it would have been a close fight. Most opponents are super easy for magus. He just melts their faces. No engi is close to that.
1:34 bw/sorc not good at soloing, especially when no investing into wounds, news at 11.
2:20 ranged spec sw which doesn't uses los, and which goes into melee range for some reason.
3:30 same.
4:50 same, and the sw even had that nice stone pile right next to him. Its also interesting that despite being ranged non of the 3 sws used Festering- the best Scout ability, and the main reason to go for sw ranged spec.
5:55 magus with daemon up and full stacks, runs into an engi which doesn't uses a turret lol. Not to mention things like not using Keg, or having almost no ele resistance despite having a self buff for it lol.
8:05 during that entire fight the sm didn't disrupt a single ability. Speccing tank as a glass cannon has consequences lol.
Most opponents which don't know what they are doing are indeed very easy for magus. So are they for every other class.
lumpi33 wrote: ↑Tue Dec 26, 2023 12:34 am
@1. The middle tree is an aoe fluff tree. Useless for single target. The grenades are pretty weak and don't have much range.
That's interesting, considering you mentioned that engi and magus middle tree are very similar, and considering that on my magus I solo roam with main middle tree, and kill single targets with it very fine.
lumpi33 wrote: ↑Tue Dec 26, 2023 12:34 am
@2. I meant 15% armor piering as passive, not 15% defense pierce.
15% extra dmg is 15% extra dmg.
lumpi33 wrote: ↑Tue Dec 26, 2023 12:34 am
Theory crafting is all nice and fun but there are too many variables. Engis are just not performing well and people who play Engi and Magus know that Magus is the better class, in damage and survivability. Both have their issues though in orvr warband play due to their lacking mobility, weak class mechanic, weak group utility and slow casts.
Theory crafting is indeed all nice and fun, when so far you based your entire posts on not knowing how armor mitigation works, on video about people who don't know how to spec/play losing to magus, and about not even knowing what engi trees are good for what LOL.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
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