Recent Topics

Ads

Patch Notes 09/12/2023

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
ReturnOfReckoning
Staff
Posts: 271
Contact:

Patch Notes 09/12/2023

Post#1 » Sat Dec 09, 2023 2:28 pm

Highlights
Image
Weekend Warfront: Days of Doom

Image

The ancient site known as Doomfist Crater is one steeped in myth and lore. Now Order and Destruction forces converge upon the broken landscape, determined to deny their enemies access to whatever treasures may lay buried beneath the surface.

This weekend Days of Doom will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Doomfist Crater scenario, and extra rewards from completing the event tasks.

Completing all tasks gives the title: The Doomed



Combat and Careers
Image
General Changes and Fixes

- All roots are now working correctly and do not break from damage for the first 1.5 seconds.

- Corrected damage (base damage, stat scaling or weapon scaling) multiplier on several dozen abilities with a wrong label, in most cases it will net a minor damage reduction on those abilities.

- All Throw type of attacks on Tanks and Melee Damage per second once again count as ranged attacks in terms of defense checks and can be dodged, not parried. They will continue to scale on the main stat of the attacker.

- Corrected various tooltips to better match ability effects.

- Corrected various typos in ability names and descriptions.

- All abilities with a cast time now periodically check cast requirements and cancel the cast if they are no longer met.

- Extended the area of effect cap of certain morale effects from 9 to 24 targets to match the general Return of Reckoning area of effect cap, which greatly boosts their power. To offset the amount of targets affected, the radius of Area of Effect morale effects was reduced, and on some occasions damage values were rebalanced.

- Internal cooldown on procs now work like it did on live servers, which means that any proc has a 0.25 seconds cooldown per target, unless it says otherwise in the ability tooltip.

- On several abilities stat multiplier changes have been reverted back to their live patch 1.4.8 numbers. We might revisit some of these abilities later and tune them. But buffing abilities just by changing stat multiplier is an incorrect way of doing it and causes an overall increase in the gear gap and makes in-game tooltips display incorrect information. Note that stat contribution is just one of several parts of ability damage, changing that does not change base damage or weapon damage.

- If a player gets multiple resurrection buffs before accepting the resurrection it will now use the position of the one that gave the popup, not the latest one applied.

- Action Point cost for an ability is now spent when starting a cast and refunded if the cast is canceled. So the cast will no longer fail if you are AP drained during the cast time.

- CC effects have been changed to not be cleansable. This was already the case on a lot of them, but was inconsistent even on mirror classes. The affected abilities are listed below on each class.

- Pet defensive stats have been modified to scale more consistently throughout the tiers. So armor mitigation, chance to be crit etc are somewhat consistent as you level up.

- Some item set procs have been changed. This is mostly the procs that affected next ability casted in some way, like Improved Clarity for example. They never really worked entirely correctly in the old system and are difficult to get right with respect to ongoing dots, auto attacks, flight times etc. So they have been changed to other appropriate procs instead.

- The speed and dismount chance stated on mounts is now consistent and accurate with their actual dismount chance and speed.

- AoE attacks used while strafing now fire their damage in the same direction as the VFX. Previously they would fire VFX in one direction and damage in a different direction. Most noticeable on Lileath's Arrow.

- The old ability system calculated radius on circular abilities wrong, this has been corrected.


Image
Bug Fixes

- Vengeful Strike, Guarded Attack, Kneecapper, Grudging Blow - Tooltip corrected to match damage.

- Grumble An' Mutter - Cooldown correctly starts when the ability is toggled off or ends.

Balance Changes

- Relentless Training - Reverted to live version 1.4.8: Grudging Blow and Heavy Blow will cost 15 action points less.

- Told Ya So! - Reduced effect radius to 50 feet to match other Ironbreaker buffs range, added 3 second cooldown on the effect, now it grants 25 Action Points to all party members within its range anytime grudges are spent.


Image
Bug Fixes

- Spellbreaker - Doesn’t remove morale absorb effects anymore.

- Relentless Strike, Deep Wound, Inevitable Doom - Tooltip corrected to match damage.

- Onslaught - Does damage in 3 ticks over 9s instead of 4 ticks. This is how the ability worked on live.

Balance Changes

- Wild Swing - Revert stat multiplier to match Area of Effect abilities, not single target abilities (from 1.5 to 0.67).

- No Escape - Revert stat multiplier to match Area of Effect abilities, not single target abilities (from 1.5 to 0.67).

- Doom Seeker - Extended area of effect cap from 9 to 24 targets, reduced radius from 30 feet to 25 feet.

- Looks Like a Challenge - Extended area of effect cap from 9 to 24 targets, reduced radius from 30 feet to 25 feet.

- Retribution - Reworked, new version combines 1.4.8 and current versions of this ability: For the next 5 seconds you strike out at all enemies 25 feet in front of you, inflicting X damage every second. During this time, each time you are hit with an attack you will do Y damage back to the attacker. This effect can only be triggered once every second.

- Shatter Limbs - No longer scales cooldown increase based on number of enemies hit and is instead 3 seconds cooldown increase always.

- Holding Grudges - reverted back to Violent Impacts: Any time you use Exhaustive Blow, you have a 50% chance to regain 25% of your Rage.

- Inevitable Doom - Is now an ailment and can be cleansed


Image
Bug Fixes

- Rune of Immolation - This ability is now an ailment and can now be correctly cleansed again.

- Rune of Shielding - If manually cleansed prematurely by right clicking, the heal is still triggered.

Balance Changes

- Rune of Nullification - Can now be triggered by any critical direct damage and heal debuff value adjusted to 30%. This once again enables Area of Effect heal debuff utility for the class, but at reduced power compared to single target heal debuffs.

- Spellbinding Rune - This effect can no longer be cleansed.


Image
Bug Fixes

- Crack Shot - Corrected stat multiplier to match cast time (from 2.0 to 1.5).

- Friction Burn - Correctly classed as a melee attack and defended against using parry. It still scales with Ballistic Skill.

Balance Changes

- Field Repair - Removed and replaced with Shock Grenade again. Effect changed to: You toss a grenade at an ally which removes stagger effects from them and five others within 25 feet.

- Napalm Grenade - changed damage numbers to match live patch 1.4.8. Base damage is reduced slightly.

- Gun Turret - No longer grants a range increase for each stack of Improvised Upgrades.

- Flame Turret - No longer grants Dodge, Disrupt, Radius increase or Range reduction for each stack of Improvised Upgrades.

- Bombardment Turret - No longer grants Damage over Time tick interval reduction with each stack of Improvised Upgrades. No longer grants casting on the move for grenadier abilities.

- Barbed Wire - This effect can no longer be cleansed.


Image
Bug Fixes

- Trip ‘Em Up, Follow ‘me Lead, Rock ‘Ard, Arm Breaka - Tooltip corrected to match damage.

- Right in Da Jibblies - Causes minor knockback effect yet again, without checking target immunity and without giving one itself.

- Can't Hit Me! - The damage reflect counts as a proc and doesn't trigger on hit or on attack effects.

- Da Greenest - This war bellow now only triggers when being hit, like the tooltip says, not when attacks are defended.

Balance Changes

- Yer Nothin - Extended area of effect cap from 9 to 24 targets, reduced radius to 25 feet. Affected targets will lose 1800 morale over 12 seconds (4 drain ticks of 450 morale every 3 seconds).

- Get Em - Reworked to grant 5 Action Points per second for 9 seconds, mirroring Hunter’s Fervor on Shadow Warrior.

- We’z bigger - Duration increased to 4 seconds.

- Shut Yer Face - This effect can no longer be cleansed.


Image
Bug Fixes

- Throat Slasha, Can’t Stop Da Chop - Tooltip corrected to match damage.

- Lotsa Choppin - Tooltip corrected to match damage.

Balance Changes

- Wild Choppin’ - Revert stat multiplier to match Area of Effect abilities, not single target abilities (from 1.5 to 0.67).

- Wot’s Da Rush? - Revert stat multiplier to match Area of Effect abilities, not single target abilities (from 1.5 to 0.67).

- Stomp Da Yard - Extended area of effect cap from 9 to 24 targets, reduced radius from 30 feet to 25 feet.

- Yer Going Down! - Extended area of effect cap from 9 to 24 targets, reduced radius from 30 feet to 25 feet.

- Git To Da Choppa - Cooldown reverted back to 30 seconds, reduced range to 30 feet.

- Bring It On - Reworked, new version combines live and current versions of this ability: For the next 5 seconds you strike out at all enemies 25 feet in front of you, inflicting X damage every second. During this time, each time you are hit with an attack you will do Y damage back to the attacker. This effect can only be triggered once every second.

- Pent Up Rage - reverted back to Wear Em Down: Your Exhaustive Blow has a 50% chance of returning 25% of your Rage.

- Yer All Bleedin' Now - Changed to mirror Onslaught, 3 ticks over 9s instead of 4 ticks.


Image
Bug Fixes

- Fury of da Green - Lifetap part is now counted as lifetap and is unaffected by heal crit or buff/debuffs.

Balance Changes

- Gork Fix’d It - Tactic restored: Gork'll Fix It becomes 35% more effective on allies, but 15% less effective on you.

- Touch of Gork - Renamed back to Hurts, Don’t It?, debuffs toughness and drains 150 morale, but no longer changes tick frequency or cooldown of Bunch o' Waaagh.

- Waaagh! Frenzy - reverted to live version 1.4.8: Reduces the build time of I'll Take That! by 0.5 seconds but increases the cost by 10 Action Points

- Fury of Da Green - Gork’s Waaagh no longer makes the ability castable on the move.

- I’ll take that - Gork’s Waaagh no longer makes the ability castable on the move.

- You Got Nuthin! - This effect can no longer be cleansed.


Image
Bug Fixes

- Lots o’ Arrers - Stat scaling multiplier corrected to match tick interval (from 0.70 to 0.50)

Balance Changes

- Explodin’ Arrer - Damage over time damage reverted back to live version 1.4.8, lower damage.

- Sharp Toofs - Reverted to live version 1.4.8: Git Em!'s damage is increased on your pet's first attack, and its cost is reduced by 15.

- All By Meself - No longer removes cooldown from Squig Leap.

- Sharpened Arrers - Reworked to additive 15% armor penetration for Big Shootin’ abilities. Doesn’t require a pet anymore.

- Extra Toxic Coating - Removed and replaced by I Feelz Yer Pain: Any time you critically hit with a Path of Big Shootin' ability, you will regain 50 Action Points. This effect will not trigger more than once every 3 seconds.

- Yer Bleedin’! - Reverted to live version 1.4.8: No cooldown, 15 seconds Damage over Time. No longer reduces initiative.

- Not So Fast! - Reverted to live version 1.4.8: 10 seconds cooldown, initiative debuff. No longer knocks the target down. This ability is now core in Quick Shootin’.

- Da WAAAGH Iz Strong - Reverted to live version 1.4.8: Increases durations of Yer Bleeding to 24 seconds, Stop Runnin to 15 seconds, and Not So Fast! to 15 seconds.

- Shootin’ Wif Da Wind - Reverted to live version 1.4.8 and modified to +15 feet range for Quick Shootin’ abilities.

- Behind Ya! - Reverted to live version 1.4.8. No longer has additional critical hit rate based on target health.

- Big Claw - Will do its damage over the original 9 seconds instead of 5 seconds, snare duration remains at 5 seconds.

- Indigestion - Renamed back to Bad Gas, damage reduced slightly, changed from 40 foot frontal cone to 30 foot point blank Area of Effect, no longer scales cooldown increase based on number of enemies hit and is instead 3 seconds cooldown increase always. Damage type changed from physical to corporeal to better match the nature of this assault on enemy player nostrils.

- Bad Gas - Renamed back to Indigestion, cast time removed, changed from 6 seconds pulsing damage every 2 seconds to 9 seconds damage over time every 3 seconds, damage reduced, changed from 30 foot point blanc Area of Effect to 40 foot frontal cone, cooldown reduced from 20 seconds to 10 seconds.

- Run Away! - The speed increase will now break after using an ability. The pet Area of Effect taunt will no longer reduce opponent damage by 50%, but does an Area of Effect interrupt with hate increase. Previously this ability was a hidden Distracting Bellow Morale 3. This ability is now 5pt in Quick Shootin’.

- Finish em Off! - This ability is now 13pt Big Shootin’.

- Poison Arrer - This ability is now 9pt Big Shootin’.

- Squig Leap - This ability can now critically hit again

- Big Bouncin! - Damage has been changed to match tooltip, lower than before, but still higher than similar abilities on other classes.


Image
Bug Fixes

- Fervor - Tooltip corrected to match damage.

- Trial By Pain - Stat scaling multiplier corrected to match tick interval (from 0.75 seconds to 0.50 seconds)

Balance Changes

- Sanctified Oil - Any ability used will now cancel the speed buff effect.

- Incognito - Increased cost from 3 to 5 Action Points per second and disabled any Action Point gains while the ability is active.

- Sanctified Bullets - Reverted to live version 1.4.8, heal gain is now set to 100% damage done instead 150%.

- Witchfinders Judgement - Morale removed.

- Blessed Blade - Reduced armor penetration value from 50% to 25%.

- Silence The Heretic - This effect can no longer be cleansed.

- Confess! - This effect can no longer be cleansed.


Image
Bug Fixes

- Sunder - Tooltip corrected to match damage.

- All Out Assault! - Only damages NPCs that are in combat, like it worked on live.

Balance Changes

- Solar Flare - Extended area of effect cap from 9 to 24 targets, reduced radius to 25 feet and damage to 1200.

- Efficient Swings - Tactic moved to core.

- Destroy Confidence - Moved to 11 point Glory, makes Shatter Confidence removes additional Enchant or Blessing.

- Runefang - Moved to 11 point Conquest, now buffs Strength and Weapon Skill.

- Precision Strike - Armour penetration adjusted to 15% but converted to be additive with Weapon Skill and other armor penetration sources.

Other Changes

- Shackle - Icon replaced with a better one.


Image
Bug Fixes

- Fireball Barrage - Corrected radius size stated on tooltip.

Balance Changes

- Fire Cage - This effect can no longer be cleansed.

- Choking Smoke - This effect can no longer be cleansed.


Image
Bug Fixes

- Sigmar’s Fist - Tooltip corrected to match damage.

Balance Changes

- Sigmar’s Vision - Extended block buff duration to 15 seconds to match parry buff duration.

- Soulfire - Now costs 35 Righteous Fury instead of 35 Action Points.

- Judgement - Now costs 15 Righteous Fury, snare effect removed.

- Bludgeon - Reworked to 15% additive armor penetration if attack is done from behind.

- Vow of Silence - This effect can no longer be cleansed.


Image
Bug Fixes

- Withering Blow, Suppression, Enraged Blow - Tooltip corrected to match damage.

- Inevitable Changing - Tooltip clarified that it restores 250 Action Points.

- Dreadful Agony - Only damages NPCs that are in combat, like it worked on live.

Balance Changes

- Critical Suppression - Restored core tactic: Suppression will now also reduce the victim's chances to defend against attacks by 10% for 10 seconds.

- Power from the Gods - Each aura restores 5 Action Points per second.

- Tzeentch's Reflection - This effect can no longer be cleansed.


Image
Bug Fixes

- Convulsive Slashing - Stat scaling multiplier corrected to match tick interval (from 0.7 to 0.5)

- Terrible Embrace - This ability will now correctly cancel its cast if the target moves out of range or breaks line of sight.

- Wave of Horror - Fixed the hate reduction tooltip to display the correct value.

Balance Changes

- Debilitate, Corruption, Tainted Claw, Pulverize, Gut Ripper, Mutated Energy, Thunderous Blow, Cutting Claw, Rend - Stat multiplier changed back from 1.65 to 1.5.

- Impale - Stat multiplier changed back from 1.7 to 1.5.

- Thunderous Blow - Requires Savagery or Brutality stance.

- Draining Swipe - Stat multiplier changed back from 0.95 to 0.75. Cooldown reverted back to 20 seconds with a 10 second duration.

- Unstable Convulsion - Stat multiplier changed back from 0.7 to 0.6.

- Flail - Stat multiplier changed back from 1 to 0.75

- Wave of Terror - reverted to live version 1.4.8, preventing all who are hit from generating Morale for 5 seconds.

- Crushing Blows - Changed back to draining morale from targets hit. Values adjusted to 10% chance for 100 morale drain.

- Energy Ripple - Extended area of effect cap from 9 to 24 targets, reduced radius to 25 feet

- Piercing Bite - Armour penetration adjusted to 25% but converted to be additive with Weapon Skill and other armor penetration sources.

- Impale - Reworked to 15% additive armor penetration if attack is done from behind.

- Flames of Fate - Reverted range back to 65ft

- Death Grip - This effect can no longer be cleansed.


Image
Bug Fixes

- Veil of Chaos - If manually cleansed prematurely by right clicking, the heal is still triggered.

Balance Changes

- Mirror of Madness - Reverted to trigger whenever the target casts a direct heal.

- Changer’s Touch - Can now be triggered by any critical direct damage and heal debuff value adjusted to 30%. This once again enables Area of Effect heal debuff utility for the class, but at reduced power compared to single target heal debuffs.

- Windblock - Extended area of effect cap from 9 to 24 targets, reduced radius from 30 foot to 25 foot and damage to 1200.

- Manipulation - Changed damage type to corporeal to better match class damage type.

- Tzeentch's Lash - This effect can no longer be cleansed.


Other Changes

- Mark of the Vortex - Updated icon to be unique and not shared with Mirror of Madness.

- Vortex - Updated icon to be unique and not shared with Leaping Alteration


Image
Bug Fixes

- Mutating Blue Fire - Reverted stat scaling multiplier to be correct for abilities with instant damage and damage over time damage components (from 1.5 to 1 on instant damage part, Damage over Time component remains same).

- Glean Magic - The tick interval has been fixed to use correct interval of 2s instead of 5s. Damage is now matching tooltip, higher than it was before.

- Withered Soul - The tick interval has been fixed to use correct interval of 2s instead of 2.5s. Damage is now matching tooltip, higher than it was before.

- Infernal Blast - Ticks 4 times instead of just 3. Damage is now matching tooltip, higher than it was before.

Balance Changes

- Strengthen Thrall - Removed and replaced with Shocking Jolt again. Effect changed to: You remove stagger effects from an ally and five other allies within 25 feet.

- Dissolving Mist - changed damage numbers to match live patch 1.4.8. Base is reduced slightly.

- Summon Pink Horror - No longer grants a range increase for each stack of Unholy Empowerment.

- Summon Blue Horror - No longer grants Dodge, Disrupt, Radius increase or Range reduction for each stack of Unholy Empowerment.

- Summon Flamer - No longer grants Damage over Time tick interval reduction with each stack of Unholy Empowerment. No longer grants casting on the move for path of changing abilities.

- Tzeentch's Grasp - This effect can no longer be cleansed.

- Perils of The Warp - This effect can no longer be cleansed. Stat scaler corrected to the lowered cast time in RoR vs patch 1.4.8.


Image
Bug Fixes

- Quick Incision, Ensorcelled Blow, Sapping Strike - Tooltip corrected to match damage.

Balance Changes

- Crushing Advance - This ability now follows normal stacking rules.

- Heaven’s Blade - reverted to live version 1.4.8: All your melee attacks gain a 25% chance to reduce all of your target's resistances

- Guard of Steel - Moved to Morale 1. Adjusted power of the buff to 120 toughness and 20 second uptime.

- Wings of Heaven - Moved back to Morale 2. Snare potency adjusted to 30%. Area of Effect radius increased from 5 feet to 25 feet.

- Redirected Force - reverted to live version 1.4.8: No longer knocks the target away, usable after any successful defense, not just block. It’s a temporary change as Swordmaster will receive a single target long knock back effect upgraded to work for 2h builds as well in the future balance patches.

- Forceful Shock - tactic restored: Blurring Shock now knocks back players and knocks down monsters.

- Shadow Blades - This ability now applies morale damage, not spiritual damage. extended area of effect cap from 9 to 24 targets, reduced radius to 25 feet and damage to 1800. Affected targets will lose 1800 morale over 12 seconds (4 drain ticks of 450 morale every 3 seconds)

- Vaul’s Tempering - Duration increased to 4 seconds.


Image
Bug Fixes

- Counterstrike - Tooltip corrected to match damage.

- Rapid Fire - Stat scaling multiplier corrected to match tick interval (from 0.70 to 0.50)

- Acid Arrow - Damage matches tooltip. Higher than before.

- Rain of Steel - Ticks 12 times instead of 11 times, so damage now matches tooltip.

Balance Changes

- Throat Shot - Base damage reverted back to live version 1.4.8, lower damage.

- Flame Arrow - Dot damage reverted back to live version 1.4.8, lower damage.

- Assault Stance - Removed Auto Attack damage and proc. Replaced with permanent 35% Auto Attack speed buff.

- Acid Arrow - Can now be also used in Skirmish Stance.

- Brutal Assault - No longer usable in Skirmish Stance.

- Eye Shot - Knockdown effect reduced to 2 seconds.

- Festering Arrow - No longer undefendable when Vengeful.

- Fell the Weak - No longer deals spirit damage when Vengeful.

- Sweeping Slash - No longer usable in Skirmish Stance.

- Exploit Weakness - Cooldown is no longer reduced when Vengeful.

- Shadow Sting - No longer undefendable when Vengeful.

- Powerful Draw - Reworked from 25% multiplicative to 15% additive armor penetration for Skirmish abilities.

- Flanking Shot - No longer has additional critical hit rate based on target health. Shadow Warrior already has a ranged finisher ability in Fell the Weak. This is now a higher damage positional ability, but doesn’t attempt to be a finisher at the same time.

- Opportunistic Strike - This effect can no longer be cleansed.

- Exploit Weakness - This effect can no longer be cleansed.


Image
Bug Fixes

- Baiting Strike, Cleave Limb, Hack - Tooltip corrected to match damage.

- Brutal Pounce - Icon on knockdown debuff changed to match the ability icon.

Balance Changes

- Blindside - Stat damage multiplier changed from 1 to 0.75 to be correct for abilities with instant damage and a dot component.

- Shattering Blow - Added weapon damage contribution.

- Slashing Blade - reverted cost back to 50 action points.

- Loner - No longer removes cooldown on Pounce.

- Pounce - Reduced base damage but this ability can again critically hit.

- Call War Lion - damage no longer reduced when far away from the player.

- Brutal Pounce - Increased cost to 25 Action Points.

- Echoing Roar - Is now a curse.

- Hack and Slash - Action Point reduction adjusted to -15 Action Points for Slashing Blade and Hack. Armor penetration adjusted to 25% but converted to be additive with Weapon Skill and other armor penetration sources.

- Cleaver - Morale removed.

- Sundering Chop - Reworked to 15% additive armor penetration if attack is done from behind.

- Ensnare - Reverted range back to 65ft

- Throat Bite - This effect can no longer be cleansed.


Image
Bug Fixes

- Energy of Vaul - Lifetap part is now counted as lifetap and is unaffected by heal crit or buff/debuffs.

Balance Changes

- Balanced Mending - Tactic restored: Healing Energy becomes 35% more effective on allies, but 15% less effective on you.

- Khaine’s Touch - removed/replaced by Increased Conductivity

- Increased Conductivity - Your Path of Asuryan abilities are now 15% harder to Block or Disrupt.

- Expanded Control - brought back the tactic to 3 points in Path of Vaul: Reduces the build time of Balance Essence by 0.5 seconds but increases the cost by 10 Action Points.

- Energy of Vaul - Cannot be cast on the move with Tranquility anymore.

- Balance essence - Cannot be cast on the move with Tranquility anymore.

- Penetrating Siphon - removed/reverted to Expanded Control

- Golden Aura - Moved to 11 points in Path of Vaul

- Arcing Power - Moved to 7 points in Path of Vaul

- Law of Gold - This effect can no longer be cleansed.


Image
Bug Fixes

- Mind Killer, Feeding on Weakness, Crush the Weak, Hateful Strike - Tooltip corrected to match damage.

- Malignant Strike - knockdown effect is no longer a hex and therefore cannot be cleansed.

- Exile - tooltip correction to clarify cooldown reduction of the ability to 10 seconds if using 2 handed weapon.

- Murderous Wrath - Armour penetration adjusted to 15% but converted to be additive with Weapon Skill and other armor penetration sources.

- Bolstering Anger - Cooldown correctly starts when the ability is toggled off or ends.

Balance Changes

- Force of Fury - Removed damage reduction effect. This ability now follows normal stacking rules.


Image
Bug Fixes

- Envenomed Blade - Tooltip corrected to match damage.

- Ruthless Assault - Stat scaling multiplier corrected to match tick interval (from 0.75 to 0.50)

- On Your Knees - Knockdown effect is no longer ailment and therefore cannot be cleansed.

- Kisses are no longer triggered by Throw Dagger.

Balance Changes

- Elixir of Shadows - Any ability used will now cancel the speed buff effect.

- Shadow Prowler - Increased cost from 3 to 5 Action Points per second and disabled any Action Point gains while the ability is active.

- Exotic Venom - No longer affects Shadow Leap.

- Kiss of Doom - Reverted to live version 1.4.8, heal gain is now set to 100% damage done instead 150%.

- Sacrificial Stab - Once again requires hitting the target from behind. No longer increases auto attack damage. Damage increased to match Puncture.

- Bleeding Edge - Reduced armor penetration value from 50% to 25%.

- Throat Slitter - This effect can no longer be cleansed.

- Sever Limb - This effect can no longer be cleansed.

Other Changes

- Mark of Morathi - Renamed to Mark of Hellebron to better fit the class thematically.


Image
Bug Fixes

- Consume Strength - Tooltip corrected to match damage.

Balance Changes

- Fell Sacrifice - Mirrors Soulfire and applies spirit damage. Now costs 35 Soul Essence instead of 35 Action Points.

- Curse of Khaine - Tactic reworked: Sanguinary Extension receives 50% incoming heal debuff effect.

- Warding Strike - Extended block buff duration to 15 seconds to match parry debuff duration.

- Khaine’s Withdrawal - Now it removes all Curses, Hexes and Ailments.

- Cleave Soul - Reworked to 15% additive armor penetration if attack is done from behind.

- Consume Thought - This effect can no longer be cleansed.

Other Changes

- Execute - Ability renamed back to Wracking Agony and icon replaced with the original one.


Image
Balance Changes

- Crippling Terror - Extended area of effect cap from 9 to 24 targets, reduced radius from 20 feet to 15 feet.

- Frostbite - This effect can no longer be cleansed.



Realm versus Realm
Image
Fortress

The fortress lords all have unique abilities and auras. But the old mechanics with the keg, banner etc are not yet ported to the new ability system. We will work on bringing back some of them in a later patch.



Contents
Image
Quests
Elf Heraldry Shields
The final cosmetic Elf Heraldry shields have been unlocked for both Swordmasters and Black Guards, and can be earned via quests. (To earn the Golden version of a shield, you must first earn the Silver variant, and then achieve a specific Renown Rank to unlock the next Quest.)

The new Golden Shields are:

- Golden Pavise of The Unicorn Gate (Order)
- Golden Pavise of Ellyrion (Order)
- Golden Pavise of Caledor (Order)

- Gold Aspis of The Tower of Despair (Destruction)
- Gold Aspis of Hag Graef (Destruction)
- Gold Aspis of Naggarond (Destruction)

And the new Silver Shields are:

- Silver Pavise of the Eagle Gate (Order)
- Silver Aspis of The Blessed Dread (Destruction)

Check out the RoR Wiki for more information on where to begin these quests and the tasks required to earn the shields.

With these shields added, we have completed 46/48 quests tied to the new Heraldry Shields. The final two Gold shields (Eagle Gate and Blessed Dread) are tied to Lost Vale and will release alongside that Dungeon in the future. Our thanks once more to Jaffawer for his help creating these shields for both factions!


Altdorf and Inevitable City Quest Rework
We have analyzed all the quests in Altdorf and the Inevitable City, implementing many fixes and reactivating several quests which were deactivated. As part of this analysis, many quests had their minimum level reduced, thus making more quests available to low level players (particularly problematic in the IC where 80% of the quests were for level 40 players despite having simple tasks), and rewards have been added to many quests which require a bit more effort. The new rewards introduced are aimed to be beneficial to both low level players and high level players. For example, you are now able to get a renown potion, new cloaks, new jewelry, and much more now. Some new quests were introduced to balance the scales between the two cities. A handful of disabled quests still remain, and we are trying to reconstruct them to reintroduce to RoR.


New Fortress Quests
As part of this rework, we have introduced new repeatable fortress take quests that have been added to Karl Franz and Tchar'zanek, awarding the player with a choice between War Crests or Genesis Crests, which is repeatable every 3 days.

Altdorf Sewers

We have moved the Altdorf Sewers quest NPCs closer to the entrances of the dungeons. They can now be found near the middle entrance, or at the left side of the Bright Wizard College, which are located at 31.7k 37.7k. We have also added in end quest maps to their new respective locations. Additionally, we have fixed the broken loading screen images for these dungeons.


Tome of Knowledge

All Altdorf and the Inevitable City History and Lore unlocks have been checked and the missing ones have been implemented.


Dungeons
The following Dungeons will be unavailable:

Bastion Stair, Hunters Vale, Sigmar Crypts, Warpblade Tunnels, Bilerot Burrows & Bloodwrought Enclave

Additionally, all Chapter 22 Public Quests will be unavailable.



Items
Image
War Token Updates

Players can now purchase Smuggler Weapons from the Ruin vendors in their capital cities. One-hander weapons cost 500 War Tokens, and Two-hander weapons cost 1000. You can still grab these items by trading in a Genesis Cloak as well, but now players have an additional PvE-focused option to acquire them.

The Master Artificer's Reliquary cost from the Crafting vendors has been reduced from 2,000 War Tokens down to 1,500 War Tokens.

Sentinel Soulstones

The Sentinel Soulstones have been temporarily added to the first reward tier of the Dungeon Weekly. Because the dungeons needed to acquire these are currently disabled, you can now pick them up from the weekly after doing a single Gunbad run. These soulstones will remain in the reward tier until the Dungeons open again properly.

Ads
User avatar
ravezaar
Posts: 535

Re: Patch Notes 09/12/2023

Post#2 » Sat Dec 09, 2023 2:48 pm

Wanna be first to say Congratz on the great work and finally getting it Live, will test it out this weekend. Excited for future
Ravezaar Slayer rr86
Ravezz Ironbreker rr82
Goingsolo Shadow Warrior rr81
Zutha Runepriest rr83
Raave Magus rr84 (finally gave in to Tzeentch whispers)
https://imgur.com/a/mlxv1nJ

Gegga
Posts: 94

Re: Patch Notes 09/12/2023

Post#3 » Sat Dec 09, 2023 3:12 pm

see yall in 6 months i guess.
Samson Biceps, famous egg.
Not toxic.

User avatar
Akalukz
Posts: 1588

Re: Patch Notes 09/12/2023

Post#4 » Sat Dec 09, 2023 3:39 pm

Good stuff, hopefully we don't make knee jerk reactions to whines about nerfs Let this play out, get good numbers, then make changes.

Only issues seems to be that regen wasn't really addressed in anyway, yet damage overall was nerfed.
-= Agony =-

sharpblader2
Posts: 3

Re: Patch Notes 09/12/2023

Post#5 » Sat Dec 09, 2023 3:41 pm

It's here! A new meta shall evolve from the ashes of the old hopefully.

User avatar
Culexus
Posts: 108

Re: Patch Notes 09/12/2023

Post#6 » Sat Dec 09, 2023 3:46 pm

Massive congrats to the dev team. Must be an amazing feeling to finally see this go live.
Bigun - 85 Black Orc
Brian - 70+ Choppa
Taff - 70+ Warrior Priest
Karak Norn Veteran

User avatar
yobogoya
Posts: 13

Re: Patch Notes 09/12/2023

Post#7 » Sat Dec 09, 2023 4:07 pm

- Dreadful Agony - Only damages NPCs that are in combat, like it worked on live.

Lie, it never worked like that on live. During live, I used Dreadful Agony to pull mobs all the time. In fact, I used it to remain in combat in the level 1 Nurgling Pit in Norsca, keeping my character online all night while I slept. Gaining renown all night long every time the zone flipped.

So don't try to tell me it was like that during live. Have you forgotten you weren't the only people on the planet to play live?

I wonder what other "during live" comments are just complete fabrications in this list.

User avatar
dalen
Developer
Posts: 620

Re: Patch Notes 09/12/2023

Post#8 » Sat Dec 09, 2023 4:14 pm

yobogoya wrote: Sat Dec 09, 2023 4:07 pm - Dreadful Agony - Only damages NPCs that are in combat, like it worked on live.

Lie, it never worked like that on live. During live, I used Dreadful Agony to pull mobs all the time. In fact, I used it to remain in combat in the level 1 Nurgling Pit in Norsca, keeping my character online all night while I slept. Gaining renown all night long every time the zone flipped.

So don't try to tell me it was like that during live. Have you forgotten you weren't the only people on the planet to play live?

I wonder what other "during live" comments are just complete fabrications in this list.
Mythic might have changed the ability at some point. But in the patch 1.4.8 ability data extracted from the client there's a check that the target is either a player, or an NPC in combat.
Image
Source Developer

Ads
User avatar
yobogoya
Posts: 13

Re: Patch Notes 09/12/2023

Post#9 » Sat Dec 09, 2023 4:21 pm

dalen wrote: Sat Dec 09, 2023 4:14 pm
yobogoya wrote: Sat Dec 09, 2023 4:07 pm - Dreadful Agony - Only damages NPCs that are in combat, like it worked on live.

Lie, it never worked like that on live. During live, I used Dreadful Agony to pull mobs all the time. In fact, I used it to remain in combat in the level 1 Nurgling Pit in Norsca, keeping my character online all night while I slept. Gaining renown all night long every time the zone flipped.

So don't try to tell me it was like that during live. Have you forgotten you weren't the only people on the planet to play live?

I wonder what other "during live" comments are just complete fabrications in this list.
Mythic might have changed the ability at some point. But in the patch 1.4.8 ability data extracted from the client there's a check that the target is either a player, or an NPC in combat.
Forgive me, if I don't leap to believe you.

Xiruccio
Posts: 58

Re: Patch Notes 09/12/2023

Post#10 » Sat Dec 09, 2023 4:44 pm

Is there any plausible reason why Judgement snare effect was removed?

Who is online

Users browsing this forum: No registered users and 28 guests