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DGvoodoo2 Testing Performance

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Tesq
Posts: 5704

Re: DGvoodoo2 Testing Performance

Post#11 » Fri Aug 11, 2023 9:29 pm

Scottx125 wrote: Fri Aug 11, 2023 2:08 pm I use a Reshader in combination with what Tesq suggests and also run a custom .dll that allows for async shader computing and allows me to modify how much ram is used etc. It performs better by essentially caching location shaders. So it stutters a lot to begin with when first caching an area. But after that it's fairly smooth.
if you want async compilation can just check WARP flag on the dxpl dont know if you tried, its not well explained what it does but it enable async compilation
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Tygrou
Posts: 1

Re: DGvoodoo2 Testing Performance

Post#12 » Wed Aug 16, 2023 12:18 pm

I followed all step you mention to get Voodoo to work, but i have that not opening launcher issue, dunno if i'm dumb but what do i reename exactly and where after i run voodoo control panel and opened the launcher ?

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