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[Poll] Permanent Twillight Tide Crafting

Posted: Fri Aug 04, 2023 11:03 am
by BluIzLucky
Hiya,

If you want the Twillight Tide crafting as a new core feature but don't agree with my below adjustment, please still vote Yes and put your changes if any in the comments.
  • One craftmanship emblem (gem, Ore, shard, pie) per character can be obtained from vendor.
  • Emblems can be exchanged for 100g, until crafting lvls are added and exhange can be made free, just costing level reset.
  • Remove ring vendors below CR40
  • Remove repeatable tool quest. Add tools with 0.5g cost each. Game could use some more gold sinks
  • Double ore/gem/shard cost per ring. Now it's permanent, more time can be required for crafting BIS items
  • Remove Ore/Gems from player kills, Add 1-3 Ore/Gems as loot from Ore/Gem Rich Deposits, and remove deposit after looting.
  • Randomize Deposits (re)spawn time and locations within ACTIVE rvr lakes (incl. All pairings). Increase total Deposits.
    Make it feel more like a craft/gathering and encourage small scale
  • Shards (for talisman) are now included in PQ bags or can be purchase with PQ crests for 20 each.
  • Keep special talisman slot, but restrict to Jewelry Slot 2.
    To prevent issues with 3x stacking special talisman, and reduce the value proposition vs 2p Genesis/Lotd
  • Reduce all +4% talismen to +3% (e.g. parry)
    Crits get reduced by 50% vs sent/ranked (4%=>2%), so should these. This still leaves power at 40%.

Re: [Poll] Permanent Twillight Tide Crafting

Posted: Fri Aug 04, 2023 11:23 am
by Gladiolix
Definately yes, BiS gear should not be unreachable after event is over.

Re: [Poll] Permanent Twillight Tide Crafting

Posted: Fri Aug 04, 2023 11:26 am
by Dackjanielz
and pies! :>

Re: [Poll] Permanent Twillight Tide Crafting

Posted: Fri Aug 04, 2023 2:30 pm
by Nameless
Gladiolix wrote: Fri Aug 04, 2023 11:23 am Definately yes, BiS gear should not be unreachable after event is over.
It is bis while tali slot is active. After that not so bis...

Re: [Poll] Permanent Twillight Tide Crafting

Posted: Sat Aug 05, 2023 12:09 am
by Elemint
Nameless wrote: Fri Aug 04, 2023 2:30 pm
Gladiolix wrote: Fri Aug 04, 2023 11:23 am Definately yes, BiS gear should not be unreachable after event is over.
It is bis while tali slot is active. After that not so bis...
For dps it's a genesis upgrade, making it BIS. Small margin or not is irrelevant, BIS is BIS

Re: [Poll] Permanent Twillight Tide Crafting

Posted: Sat Aug 05, 2023 9:56 am
by Scottx125
Elemint wrote: Sat Aug 05, 2023 12:09 am
Nameless wrote: Fri Aug 04, 2023 2:30 pm
Gladiolix wrote: Fri Aug 04, 2023 11:23 am Definately yes, BiS gear should not be unreachable after event is over.
It is bis while tali slot is active. After that not so bis...
For dps it's a genesis upgrade, making it BIS. Small margin or not is irrelevant, BIS is BIS
Nope. It's got stats that are crucial for some DPS like WS/AP. But 2 piece gen gives more stats and value. It's only bis for specific builds/classes.

While I agree a crafting system should remain. It shouldn't be this or with these rings. Me and my guild put a crapton of effort into equipping ourselves with these. If you nerf them or make them freely grindable it'll just prove to be a waste of time and ppl won't get involved with events like this in future...

Re: [Poll] Permanent Twillight Tide Crafting

Posted: Sat Aug 05, 2023 12:16 pm
by shoelessHN
Scottx125 wrote: Sat Aug 05, 2023 9:56 am
Elemint wrote: Sat Aug 05, 2023 12:09 am
Nameless wrote: Fri Aug 04, 2023 2:30 pm

It is bis while tali slot is active. After that not so bis...
For dps it's a genesis upgrade, making it BIS. Small margin or not is irrelevant, BIS is BIS
Nope. It's got stats that are crucial for some DPS like WS/AP. But 2 piece gen gives more stats and value. It's only bis for specific builds/classes.

While I agree a crafting system should remain. It shouldn't be this or with these rings. Me and my guild put a crapton of effort into equipping ourselves with these. If you nerf them or make them freely grindable it'll just prove to be a waste of time and ppl won't get involved with events like this in future...
If you have like 20 characters the events are useless anyways since it takes forever to finish on one and the items are usually timed. I started skipping all these big events years ago as a result.

Re: [Poll] Permanent Twillight Tide Crafting

Posted: Sat Aug 05, 2023 1:01 pm
by Elemint
Scottx125 wrote: Sat Aug 05, 2023 9:56 am
Elemint wrote: Sat Aug 05, 2023 12:09 am
Nameless wrote: Fri Aug 04, 2023 2:30 pm

It is bis while tali slot is active. After that not so bis...
For dps it's a genesis upgrade, making it BIS. Small margin or not is irrelevant, BIS is BIS
Nope. It's got stats that are crucial for some DPS like WS/AP. But 2 piece gen gives more stats and value. It's only bis for specific builds/classes.

While I agree a crafting system should remain. It shouldn't be this or with these rings. Me and my guild put a crapton of effort into equipping ourselves with these. If you nerf them or make them freely grindable it'll just prove to be a waste of time and ppl won't get involved with events like this in future...
2% crit for 25 str is a straight up upgrade, there's no discussion about it

Re: [Poll] Permanent Twillight Tide Crafting

Posted: Sat Aug 05, 2023 1:03 pm
by Bozzax
Lets talk about having 400 online average and zero retention of new players instead

Re: [Poll] Permanent Twillight Tide Crafting

Posted: Sat Aug 05, 2023 1:34 pm
by Detangler
I vote yes, but with serious tweaks to the system. Rings should not have a talisman slot or should have stats reduced to allow for one.