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Patch Notes 21/07/2023

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ReturnOfReckoning
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Patch Notes 21/07/2023

Post#1 » Fri Jul 21, 2023 7:59 am

Live Event Video!
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Click here to watch on YouTube

Twilight's Tide: Event Updates 3/8/23

- To allow players more time to craft their rings, Twilight's Tide has been extended one final time, by a full seven days, and will now end on August 11th!

- A new repeatable quest has been added next to the Live Event heralds for players whose teleport item to the Isle of the Dead expired early. You can now use this quest to pick up another.

- Previously, Blue and Green rarity event crafting materials could be re-rolled for another chance at a higher rarity, but Purple could not. Players may now re-roll all Purple rarity materials at a 1:1 rate for another attempt.

- The PvE quests to farm Event Crafting Tools now also include the task to find that profession's materials in an RvR lake, to better mirror the theme of the original quest.

- As a reminder, all materials for this event are tradeable, so even if you don't get the specific ingredients you're after, be sure to check the Auction House and trading channels for your realm!

Twilight's Tide: Event Updates 28/07/2023:

- Ore and Gemstones now have a (very small) chance to drop from level 37+ Daemon mobs. Players who find themselves at an impasse if facing strong premades or while outnumbered in RvR now have more options to try and grind materials.

- A Quest has been added that allows players to earn refining tools by killing level 37+ Daemon mobs. The payout for this quest is lower than the PvP alternative, by design, but it will give players an additional method to work towards rings.

- Twilight's Tide Event decorations within Altdorf have been reduced slightly to improve client performance.

- Twilight's Tide Event decorations in The Inevitable City have been reduced to improve client performance.

- Various typos and text fixes for Twilight's Tide quests.

ICYMI: The Twilight's Tide Event has been extended by 4 days, and will now end on Friday, August 4th.

Twitch Drops
To celebrate our new live event and the 40th anniversary of Warhammer Fantasy, Return of Reckoning players can earn drops by watching and supporting our Twitch streamers. For more information on Twitch Drops go here.

Live Event: Twilight's Tide

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The dreaded time of year has come once again when Sariour na Yenlui thins the veil between the Realm of Chaos, and the known world. Archmages strengthen wards on ancient menhirs, while Asur hosts assemble to face the daemonic onslaught. Only superior elven craftsmanship will see Ulthuan through another Twilight’s Tide.

During the Age of Reckoning the Asur armies are spread thin. Phoenix King Finubar has taken a large portion of Ulthuan's warriors to answer the Empire's call for aid, leaving Prince Tyrion to defend Ulthuan against all threats with a fraction of the isle's defenders. Thus, this year's Twilight's Tide puts an even greater strain upon the Asur defenders of Ulthuan. As such, the mastersmiths and jewelers of Ulthuan have agreed to help craft powerful rings for the elves and their allies, rings to help hold back the tide of Destruction. The Dark Elves however are not ones to be outdone and seek to monopolize the opportunity to strike at a weakened foe. Malekith believes he can use the daemons to his advantage and then bind them to his will, and should they grow too troublesome he can always ask his 'loyal' allies to help deal with the daemonic threat.


Twilight’s Tide marks the time of year when Morrslieb is closest to the known world, a dangerous time of year when the daemons of Chaos flood into the known world, with a particular focus on Ulthuan and the ancestors of Aenarion. Meanwhile, the dreaded Druchii are never ones to miss an opportunity to strike at a distracted foe.

Twilight's Tide will start on July 21st at 12:00 Altdorf time and last until July 31st 12:00 Altdorf time.

Rewards
Basic reward: [Ore Refiner's Writ], [Ore Jewelsmith's Writ], or [Artificer's Writ] - a quest item to start you on your limited-time crafting profession.
Advanced reward: The Twilight's Ward, a live-event slot item with an absorb shield proc.
Elite reward: [Potion of Acclaim], the Cloak of Twilight for the forces of Order, or Cloak of Shadowy Tendrils for the forces of Destruction. Cloak previews are available here.

Completing the Event Quest - A Sapherian Unicorn for the forces of Order, or a Dark Unicorn / Twilight's Ascent Disc for the forces of Destruction. Mount previews are available here, and discs here.

All Live Event rewards are only available from the associated heralds: Morlian Shadowsight in the Altdorf War Quarters, or Plykar Flayedhand in the Inevitable Slaanesh Chambers.

We thank our artists for their continued help. Thanks to their dedication we have been able to add dozens of new item icons, a retextured unicorn variant for Destruction, a newly modeled and textured disc for the magus, new Live-Event ToK art, new cloaks, and dozens of new shields for the Swordmaster and Black Guard (more on this below!)

Twilight's Tide Rings
The main element of this live event is the ability for players to craft their own rings, tailored to their needs. 40 combinations have been made, which across four tiers (levels 11, 21, 31, and 40) and four rarity brackets (green, blue, purple, red) equals 440 rings. Upon being crafted rings will have a talisman slot intended for unique live-event talismans, though the rings will decay after 30 days and turn into a permanent ring without a talisman slot. The talismans only work on these event rings for balance purposes.

Twilight's Tide Professions
During Twilight's Tide elven smiths will share the secrets of their craft - all for your realm's greater glory! The basic reward for this live event consists of three writs: one for an ore-refiner; one for a jewelsmith, an one for an artificer. These professions allow players to refine raw materials into a refined product which can be used to craft a ring or talisman.

Ore-refiners can turn metal ore into metal bars. The metal of a ring determines its defensive property. Silver increases spiritual resistance predominantly. Gold increases elemental resistance predominantly. Copper increases corporeal resistance predominantly. Platinum increases all resistances evenly. Iron increases armor instead of resistances for those who shun the ways of magic... and grow beards.

Jewelsmiths can turn unrefined gems into refined gemstones to set in a ring. Gemstones determine the primary stats a ring will have, with the secondary stat typically being wounds. Sapphires grant intelligence. Rubies grant strength. Emeralds grant will power. Amethyst grant toughness. Diamonds grant wounds with a secondary of toughness. Topaz grants ballistics skill. Citrine grants initiative. Onyx grants weapon skill.

Artificers can harvest damned souls for shards of aethyr, that is the Winds of Magic. Two different Winds of Magic can be bound by the artificer into a volatile talisman. No amount of skill can force the Winds of Magic to remain bound together, so these talismans will decay in time.

Refined resources are treated as crafting items and go into your crafting bag!

Players can only choose one profession, so they must work with others to refine all three types of raw materials! All refining attempts can yield four rarities of a refined product, ranging from uncommon (green) to rare (blue) and upwards to mythic rarity. Will fortune smile upon you and grant you a mythic rarity resource?

Obtaining Raw Resources
During Twilight's Tide players have a chance to drop a Crate of Metal Ore, containing one of five metals; a Box of Gemstone Ore, containing one of eight unrefined gemstones; or a Pouch of Aethyric Shards, containing one of eight aethyr-charged crystals. Players have a low chance of dropping Pouches of Aethyric Shards. The primary source of Pouches of Aethryic Shards are the damned daemons that invade Ulthuan. The higher the level/difficulty of the mob, the higher the chance they will drop a Pouch of Aethyric Shards - and for those who are strong and daring, perhaps a lord will reward them with two Pouches of Aethyric Shards!

Please note that all these items are considered 'trash' - so check your auto-rolls!

Crafting and Upgrading Your Rings
Rings come in four level-brackets, and in four rarity-brackets. Uncommon/Green rings are called 'Bands' and are the lowest level in every level-bracket. Bands do not have talisman slots, but they can be upgraded into Blue/Rare rings called 'Rings' which do have talisman slots. Purple/Very Rare rings are 'Signets' and become available at level 31. Mythic/Orange-Red rings are called 'Annulii' or 'Annulus' in the singular form - named for the Annulii Mountains that form the ring-shaped spine of the isle of Ulthuan. Annulii are only available at level 40.

Rings can be upgraded from Green > Blue > Purple > Red rarity, but only in their level bracket! Despite the same name, you cannot convert your level 11 Green ring into a level 40 Blue ring! 11 > 11, 40 > 40.

All Ring Vendors will persist five days after the live event ends as they pack their bags. So be sure to keep you resources to trade with your friends until the very end!

Dyes
Twenty-two rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Six dyes are specular dyes which will dye the specular area of armor pieces that have specular areas. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

New Heraldic Shields
Thanks to the dedication of one of our artists, we are proud to introduce new heraldic shields for the Swordmaster and Black Guard (don't worry other tanks, we'll get to you in time.) While 24 shields in two variants were made in total, only a handful are available during the launch of Twilight's Tide, and more will be made available over time. Swordmasters and Black Guards can check out this wiki page to see how and where they can earn the silver-variant of their shields. Gold-trimmed shields will be added in time along with missing designs.

These shields and associated quests are permanent additions to Warhammer Online: Return of Reckoning, and not limited to this event. We have also started to change out the shields of warcamp guards to reflect the kingdom the High Elves are in, and will continue this process over time to include keep guards and chapter-hub guards.

Weekend Warfront: Unforgiving Seas

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During one of the recent battles upon the Inner Sea, one of our vessels foundered upon the rocky shoals of the Isle of the Dead. What is worse is that our enemies have done the same. Now both sides scrabble for parts from the many other wrecks so that they may escape the island before their souls are lost. We must ensure that our allies escape that dreaded place.

Two ships have run aground while moving through the storm-wracked seas of Serpent' Passage. One of these vessels belongs to the High Elves, while the other is of Dark Elf origin. Both ships carry valuable supplies that we must claim if we are to gain an edge in this war. At the same time, we must deny these resources to our enemies.

This weekend Unforgiving Seas will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Serpent's Passage scenario, and extra rewards from completing the event tasks.



Bug Fixes
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- Fixed Gunbad belts and gloves appearing as a reward for Destruction characters at the Bloodwrought Enclave vendor.

- The Rally Master in the High Elf Caledor Warcamp was previously wielding a Dark Elf glaive. This has been swapped out into a High Elf Lance to be more lore friendly.

23/07/2023

- Twilight's Tide Live Event has been extended to end on Friday August 4th.

- Fixed Twilight Daemons on the Isle of the Dead not giving Live Event task credit.

- Increased amount of tools rewarded in the Tools of the Trade quest from 20 to 30, and added a box in the reward.

- Added ability to up-convert resources at the vendor. 10 Green Fragments : 1 Blue Fragment; 5 Blue : 1 Purple.

- Level 40 Rings stat points reduced slightly.

24/07/2023

- Fixed issue which would make talismans slotted in certain event jewellery disappear on a relog.

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Lithenir
Posts: 370

Re: Patch Notes 21/07/2023

Post#2 » Fri Jul 21, 2023 8:53 am

ReturnOfReckoning wrote: Fri Jul 21, 2023 7:59 am
Players can only choose one profession,

This is important. Will this reset my normal profession or can I have one of the Event professions additionally to my usual profession?

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CyunUnderis
Posts: 492
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Re: Patch Notes 21/07/2023

Post#3 » Fri Jul 21, 2023 8:56 am

Lithenir wrote: Fri Jul 21, 2023 8:53 am This is important. Will this reset my normal profession or can I have one of the Event professions additionally to my usual profession?
It should not. From what I understand (Patch note + video), this is a quest item you'll have inside your inventory. Once in possession of the item, you can buy the components associated for this profession.

Tetzou
Posts: 19

Re: Patch Notes 21/07/2023

Post#4 » Fri Jul 21, 2023 9:09 am

Logged in after patch, went to the mailbox and opened a purple bag from a seige before patch, toke 30 crests since im rr80+ , looked in my crest folder and saw all my previous war crests are now gone, 8800 of em.
Kinda bummer, can this be looked into ???

Avernus
Posts: 321

Re: Patch Notes 21/07/2023

Post#5 » Fri Jul 21, 2023 9:10 am

To be honest, all this stuff with rings feels like it should stay on a permanent basis. But we have only ~10 days instead.

Sulorie
Posts: 7223

Re: Patch Notes 21/07/2023

Post#6 » Fri Jul 21, 2023 10:14 am

Tetzou wrote: Fri Jul 21, 2023 9:09 am Logged in after patch, went to the mailbox and opened a purple bag from a seige before patch, toke 30 crests since im rr80+ , looked in my crest folder and saw all my previous war crests are now gone, 8800 of em.
Kinda bummer, can this be looked into ???
Relogged?
Dying is no option.

Dackjanielz
Posts: 209

Re: Patch Notes 21/07/2023

Post#7 » Fri Jul 21, 2023 10:30 am

i sincerely hope this and the pie cooking crafts make it into the game full time.
its awesome stuff.

Farrul
Posts: 295

Re: Patch Notes 21/07/2023

Post#8 » Fri Jul 21, 2023 10:40 am

Nice work. However i feel 10 days is too short, these Live Events should run for at least 15 days, especially during summer time when people naturally want to spend more time outside and worry less about fomo.

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Everdin
Posts: 555

Re: Patch Notes 21/07/2023

Post#9 » Fri Jul 21, 2023 10:42 am

maybe do some stuff to guarantee that there is a elf pairing to get kills in
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

User avatar
Kpi
Posts: 517

Re: Patch Notes 21/07/2023

Post#10 » Fri Jul 21, 2023 10:56 am

Nice patch!!! Tyvm

DP: Please, dont forget add some kislevite shields when the humans shields been published :)
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

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