ggunit wrote: ↑Mon Jul 10, 2023 9:36 pm
Sinisterror wrote: ↑Sat Jul 08, 2023 2:05 pm
Very nice! You can also see Channeling bug/Change at 1min16sec. Breaking at that distance makes impossible for these kind of Channels to work, It is same for Dok,Wp and all tank 8sec CD 3s cast Channel. Also WL didnt use Echoing Roar near that time you can see boths buffs/debuffs on all the time.
At the same time i do think SH Pounce,Ranged KD and well actually make it back to 98 Feet with tactic and getting Shooting Thru Ya back as our only aoe skill that makes Ranged SH Able to do mimimum (with 9 aoe cap) aoe dmg while roaming in RvR against bigger numbers while having super strong single target spec. Same with WH/WE 9 target slice/razor strike. Man all who had 7sec 100% dmg increase morale 2 should get it back imo.
Make Goblin Run Away 5s ICD instead of 10s but make WL Snare 10s duration 5sec CD again 5s CD on Pounce, usable mid-air again. Should have 1s delayed dmg make it crit again along with Leonine Frenzy. Keep Ranged Kd for Order! Give destro Crippling Strikes back! 1.15s GCD Again pls!
thanks mate!
yep i leave choppa becouse this new channeling bug. and i think its a mechanic changes, not a bug. becouse channeling is still working good for WE and WH.
oooh yep to many changes... Im use my good friend SH (and little help him out) from 45 to 55RR and i was not satisfied.
melee SH is strong aoe class now but pet armor debuff is bagged (~half year if believe to my friend) and works once out of 100 time.
range SH is horrible balanced now. yep he has more damage when on live but his gameplay is shooting from 45-65 feet and its a not range gameplay. or you can move to big shoota three and do damage from range distance but without DoT, healdebuff snare and etc. im not offensive to changes but its a really strange.
GCD is not a 1.15s now?
I think the channeling thing is a bug, because Wh/We channel has 30 feet range but all other melee channels have 5ft range. I realllly hope its a bug that will get dealt with and not a change. Yep GCD is Hard 1.5s now instead of 1.15s :E Quote from Aza;
"The GCD on both AoR and RoR is 1.15 seconds. We know this is the case because the client allows abilities to be used 1.15s into the displayed 1.5s GCD as long as you get your timing right. If you invoke the ability too early, it will be blocked until the 1.5s GCD is up.
We previously had the server enforce the 1.5s GCD hard, and it resulted in client casts being cancelled."
And now its forced 1.5s so 0.35s slower gameplay:/ This makes Casters espesially Healers SUPER strong. Now you can do 6 skills in 10 seconds and before it was 8 skills in 10 seconds. So its very big change that most people are fine with for some reason?
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz