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Patch Notes 16/06/2023

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Omegus
Posts: 1398

Re: Patch Notes 16/06/2023

Post#11 » Fri Jun 16, 2023 5:11 pm

LOL the "**** people who self-organise" brigade came out pretty quick. Apparently 24 randoms Vs 24 randoms with no preparation, planning or tactics in sight is a good fight.

Dye add-on will be updated at some point in the next 24 hours, likely not tonight as I am not home.
Zomega: RR8x Zealot

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wabnappa
Posts: 2

Re: Patch Notes 16/06/2023

Post#12 » Fri Jun 16, 2023 5:45 pm

Were the damn balance patches?

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Ninjagon
Posts: 479

Re: Patch Notes 16/06/2023

Post#13 » Fri Jun 16, 2023 6:25 pm

This is a victory!

Land of the Dead

The number of points needed for a win has been reduced from 4000 to 3000.
The reservation system has been tweaked to never allow more than 6 players more than the opposing realm to allow for more equal numbers when one side isn't filling up.
The patrols start spawning a bit later than previously.
Ninjab - The White Lion. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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Sulorie
Posts: 7225

Re: Patch Notes 16/06/2023

Post#14 » Fri Jun 16, 2023 6:28 pm

Phantasm wrote: Fri Jun 16, 2023 4:24 pm Right now even small group leaders wont queue city because of danger of ban.
Meh, why spread misinformation? It takes some effort to get banned.
Dying is no option.

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wargrimnir
Head Game Master
Posts: 8294
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Re: Patch Notes 16/06/2023

Post#15 » Fri Jun 16, 2023 6:47 pm

Sulorie wrote: Fri Jun 16, 2023 6:28 pm
Phantasm wrote: Fri Jun 16, 2023 4:24 pm Right now even small group leaders wont queue city because of danger of ban.
Meh, why spread misinformation? It takes some effort to get banned.
They heard from someone who said something they believed.

There's a small number of people that handle bans, we don't talk outside of our group much. Keeps the outside influence to a minimum.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

Zxul
Posts: 1415

Re: Patch Notes 16/06/2023

Post#16 » Fri Jun 16, 2023 7:21 pm

Omegus wrote: Fri Jun 16, 2023 5:11 pm LOL the "**** people who self-organise" brigade came out pretty quick. Apparently 24 randoms Vs 24 randoms with no preparation, planning or tactics in sight is a good fight.
Well, it does makes for a very entertaining fight and chat.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Phantasm
Posts: 695

Re: Patch Notes 16/06/2023

Post#17 » Fri Jun 16, 2023 7:38 pm

Sulorie wrote: Fri Jun 16, 2023 6:28 pm
Phantasm wrote: Fri Jun 16, 2023 4:24 pm Right now even small group leaders wont queue city because of danger of ban.
Meh, why spread misinformation? It takes some effort to get banned.
If its misinformation then correct me. I read it in other thread without explanation what exactly happened. I couldnt believe it, but I didnt find anything on RoR discord nether.

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sioding
Game Master
Posts: 1248

Re: Patch Notes 16/06/2023

Post#18 » Fri Jun 16, 2023 7:43 pm

Can we please stay ontopic here? Thats the patchnote - we don't need the same convo in two running threads.
OCRANA ...deal with it!
Jolinor
Siolor

sioding[at]returnofreckoning.com

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nebelwerfer
Posts: 651

Re: Patch Notes 16/06/2023

Post#19 » Fri Jun 16, 2023 9:26 pm

Great improvement to city siege, but i would also change the pq objectives to be more impactful on progressing stages. The zergfest in middle got old too fast.

Also a great addition to have more dyes available!

Would it be possible for the vendor to sell these in the "dye gear" template so you can see how stuff looks on your character?
Sry if its implemented already, i havent had a chance to check it out.

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Uberlix
Posts: 74

Re: Patch Notes 16/06/2023

Post#20 » Fri Jun 16, 2023 9:34 pm

While the LOTD changes sound good for balance, i can't help but wonder:

Let's say, the one realm queues in very little numbers / one realm has a lot of people queueing.

In which case, only 6 gits of the "bigger" realm can get in. And how is it determined which players will be able to get in, if that should be the case? Amount of Resources they have?
Potentially that sounds like a week of preparing for LOTD in terms of getting Resources going down the drain,since Expedition Resources reset each week.

That could lead to people that were looking forward to LOTD, not being able to take part at all, for something that is no one's fault, really. Neither the people wanting to participate in LOTD, nor the people that don't want to.

Now this is hypothetical of course, since we will have to see how each individual LOTD will turn out. This could very well be a non-issue at all, which i hope it will be.
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